- Fixed crash when bushes try to place on water
- (1.20) Fixed furnaces stopping after smelting 2 items
- (1.20) Fixed the recipe book not working
- Added config option for restricting instrument sounds
- Fixed compatibility with WWOO
- Fixed small biome placement issues
- Increased size of Oasis biome
- Changed scorched sand "crackedness" property to use a boolean instead of an integer
- Added a datafixer to convert old scorched sand "crackedness" properties
- Fixed rare crash when bushes generate in water
- Fixed surface rules in the mod's biomes not applying whilst using TerraBlender
- Fixed a crash when Milkweed are fully grown
- Fixed mipmap levels being reduced
- Reduced panorama resolution to 1024x1024
- Optimized file size
- Internal changes to surface rules
- Minor compatibility improvements
Features:
- Added Oasis biome
- Added Warm River biome
- Added Arid Forest biome
- Added Arid Savanna biome
- Added Parched Forest biome
- Added Birch Jungle biome
- Added Sparse Birch Jungle biome
- Added Birch Taiga biome
- Added Semi Birch Forest biome
- Added Dark Birch Forest biome
- Added Flower Field biome
- Added Rainforest biome
- Added Temperate Rainforest biome
- Added Dark Taiga biome
- Added Old Growth Birch Taiga biome
- Added Old Growth Dark Forest biome
- Added Snowy Old Growth Pine Taiga biome
- Added Tumbleweed and Tumbleweed Stem blocks
- Added Tumbleweed entity
- Added Bush block
- Added Prickly Pear block and item
- Added Peeled Prickly Pear item
- Added Palm Trees
- Added Palm Blocks
- Added Coconut and Split Coconut items
- Added Small Sponge block
- Added Stripped Stem blocks
- Added Stripped Hollowed Log and Stem blocks
- Added wind
Wind: Hear- no. Feel- no. See- maybe. See the effects of wind before your eyes!
- Can push and pull certain particles
- Clouds now move with the wind
- Is used to control Tumbleweed
BIOMES:
Oasis: A luscious apparatus!
- A more lively variant of Deserts!
- Palms, Bushes, Sugar Cane, grass patches, moss patches, and water pools generate naturally in Oases.
- Water here is much brighter than your typical desert.
- Desert villages, Desert temples and Desert wells also generate here.
Warm River:
- A sandier, brighter alternative to rivers in warmer climates.
- Generates with seagrass on the floor.
Rainforest: Flashy! Wet! Dirty!
- A new variant of Forests.
- Contains many flowers, bushes, moss patches, moss basins, moss lakes, and vine-covered trees.
Old Growth Dark Forest: Dark and dreary, mystic-dreamy.
- A variant of the Dark Forest with taller trees.
- Contains mushroom-covered Podzol paths.
- Some trees may be covered with cobwebs.
Old Growth Snowy Pine Taiga:
- Replaces non-snowy Taigas in freezing climates.
- Covered with tall Pine trees and snow!
Temperate Rainforest: Bright! Wet! Exotic!
- A new variant of the Taiga.
- Contains Spruce, Oak, and Birch trees, covered in vines.
- Contains mushroom-covered Podzol paths.
- Generates with moss lakes, podzol basins, and bushes.
TRANSITION BIOMES: Transition biomes are a new category of biome we're introducing.
- These help with reducing and cleaning up sharp borders between biomes.
Arid Forest:
- A combination of the Desert and Forest.
Arid Savanna:
- A combination of the Desert and Savanna.
Parched Forest:
- A midway-point between the Forest and Savanna biomes.
Birch Jungle:
- A combination of the Jungle and Birch Forest.
Sparse Birch Jungle:
- A combination of the Sparse Jungle and Birch Forest.
Birch Taiga:
- A combination of the Taiga and Birch Forest.
Old Growth Birch Taiga:
- A combination of the Taiga and Old Growth Birch Forest.
Semi Birch Forest:
- A midway point between the Forest and Birch Forest biomes.
Dark Birch Forest:
- A combination of the Dark Forest and Birch Forest.
Dark Taiga:
- A combination of the Dark Forest and Taiga.
Flower Field:
- A midway point between the Plains and Flower Forest biomes.
- Appears much like Flower Forests, only without frequent trees.
ENTITIES:
Tumbleweed: Who wants bouncy balls when you can have bouncy blocks?
- Tumbleweed are a new entity that get carried along with the wind.
- Will stop moving and eventually decay without wind.
- Will decay if left in water for too long.
- Note that Tumbleweed can safely remain in Mesoglea.
- Spawn in Desert, Badlands, Wooded Badlands, Eroded Badlands, and Windswept Savanna biomes.
- Can spawn with loot. The chances of spawning with loot increase with difficulty.
- Can pick up one item.
- Drops sticks when broken.
BLOCKS:
Prickly Pear: Ow. That hurt. A lot. Help. I ate it. Why.
- Prickly Pears generate in Badlands biomes, putting some greens into the dull reds of the biome.
- Can be picked. Doing so without shears will hurt the player.
Bush: It's alive!
- An alive decorative plant.
- Can grow into a 2-block-tall version of itself, giving more decorative options to players.
- Can be sheared, decreasing its growth by one stage.
Tumbleweed Stem:
- Grows into a dead Tumbleweed, which can snap off and roll around.
- Will regrow.
- The Tumbleweed can be snipped off with shears.
Tumbleweed:
- Can only be obtained by hitting a Tumbleweed entity with Silk Touch or Shears.
- Once placed, can be snipped off and turned into an entity with shears.
Coconut and Palm Sapling:
- Coconuts grow and hang from Palm trees.
- Can be knocked down with projectiles.
- When fully grown, will drop Coconuts.
- Can be planted, placing a Palm Sapling.
- Can be thrown, damaging entities.
- Upon landing, may split.
- Can be used as fuel.
Palm Crown:
- Generates at the top of Palm trees.
- Is used to prevent Palm Fronds from decaying.
Scorched Sand: IT BURNS.
- Comes in regular and red variants.
- Has two stages.
- When mined, the item will retain the stage of the block.
- Can be obtained by burning Sand with Lightning Bolts, Fire, Lava, or Lava dripping from Dripstone.
- Can be reverted by hydrating sand with Rain, Water, or Water dripping from Dripstone.
- Can also be reverted through brushing.
- Can be used to craft Sandstone.
ITEMS:
Prickly Pear:
- Can be eaten, at the expense of damaging the player.
- Can be peeled in a crafting table to be eaten without damaging the player.
- Doing this, however, will prevent you from replanting the Prickly Pear.
Split Coconut:
- Can be eaten.
- Can be crafted into Bowls.
- Can be crafted into White Dye.
- Can be used as fuel.
Plants:
- Cacti can now be placed next to any block.
- Dandelions can now be bonemealed into Seeding Dandelions.
- Fixed Glory Of The Snow bonemealing.
- Improved Algae bonemealing.
- Pollen particles now grow and shrink out of existence, fall in rain, and can no longer exist in water.
- Added Tumbleweed Stem, Tumbleweed, Prickly Pear, and Bush Blocks.
Blocks:
- Fixed missing/broken loot tables
- Sculk Shrieker, Echo Glass, Beehive, and Bee Nest items now display their proper unique textures according to their block states (Souls Taken, Damage, and Honey Level)
- Sand and Red Sand can now be scorched with dripping lava, dripping water, lava, water, and fire above them, or lightning strikes.
- Added Stripped Hollowed Logs, as well as all Hollowed Stem variants.
- Logs and Stems can now be hollowed by using an Axe on their tops.
- Hollowed Logs can now be stripped.
Desert:
- Swapped out all wooden blocks in Desert Villages for their Palm counterparts.
- Tumbleweed Stems now generate in Deserts.
- Tumbleweed now spawn naturally in Deserts.
- Scorched Sand now generates in Deserts.
Badlands:
- Scorched Rad Sand now generates in all Badlands biomes.
- Prickly Pears now generate in all Badlands biomes.
- Large bushes now generate in Badlands biomes.
- Tumbleweed Stems now generate in all Badlands biomes.
- Tumbleweed now spawns naturally in all Badlands biomes.
Dark Forest:
- Carnation and Milkweed flowers now generate in Dark Forests.
- Fallen Oak and Birch trees can now generate in Dark Forests.
- Cattails now generate in Dark Forests.
Jungle, Sparse Jungle, and Bamboo Jungle:
- Carnation, Milkweed, Datura, Seeding Dandelion, Lilac, Blue Orchid, Orange Tulip, Pink Tulip, Red Tulip, White Tulip, Allium, and Peony flowers now generate in all Jungle biomes.
- Fallen Palm, Oak, and Jungle trees now generate in all Jungle biomes.
- Moss Lakes and Basins now generate in all Jungle biomes.
- Cattails now generate in all Jungle biomes.
- Moss basins now generate in Jungle and Sparse Jungle biomes.
- Podzol basins now generate in Bamboo Jungle biomes.
Savanna:
- Fallen Acacia and Oak trees now generate in all Savanna biomes.
Taiga, Snowy Taiga, Old Growth Spruce Taiga, Old Growth Pine Taiga:
- Small Mega Spruce trees now occasionally generate in all Taiga biomes.
Sunflower Plains:
- Added Flower Forest flowers to Sunflower Plains to make up for a relative lack of vegetation compared to the new Flower Field biome.
Cherry Grove:
- Pollen now generates in Cherry Groves.
- Fallen Cherry trees now generate in Cherry Groves.
- Cherry Trees are now more varied in height.
- Added Tall Cherry Tree variant.
- Added Dying Cherry Tree and Dying Tall Cherry Tree variants.
- Bushes now generate in Cherry Groves.
- Seeding Dandelion, Datura, Rose Bush, Poppy, Lilac, Pink Tulip, and Peony flowers now generate in Cherry Groves.
Jellyfish Caves:
- Large Mesoglea paths and pillars now generate throughout the biome, adding more incentive to explore them and find hidden areas.
Other worldgen changes:
- Fallen Trees can now generate on any block and underwater.
- Tweaked rarity of Fallen Trees.
- Dying Trees now generate Vines on their leaves as well.
- Pollen can rarely generate on some trees, even when grown from saplings.
- Tweaked placement of many worldgen features.
Sculk Changes:
- Reworked Osseous Sculk Generation:
- In worldgen, Osseous Sculk now generates more frequently on floors.
- In non-worldgen, Osseous Sculk no longer relies on noise to generate, allowing it to be reasonably obtained.
- Optimized Osseous Sculk generation overall.
Chest Changes:
- Waterlogged Chests now bubble when opened.
- Waterlogged Chests now use unique sounds when opening and closing.
- Waterlogged Chests in Shipwrecks now have a chance of spawning a Jellyfish when opened.
Termite Changes:
- Updated Termite particles to swarm around the block.
- Updated Termite mound texture.
- Player-placed mounds now strip, then hollow logs.
- Played-placed blocks are no longer eaten by Termites.
- Can now be obtained without Silk Touch.
- Now displays whether Termites are awake or not.
Cypress Changes:
- Only the "Swamp" variant of Cypress generate in water. -As such, only this variant will be grown from waterlogged saplings.
- Cypress Saplings can now only be placed if water is shallow enough.
Jellyfish Changes:
- Jellyfish can now shrink back into Mesoglea and Nematocyst if spawned naturally and far enough from the player.
- Jellyfish can only spawn up to a third of their spawn cap in biomes where Pearlescent Jellyfish don't spawn.
- This means that Warm Oceans will no longer be flooded with Jellyfish.
- Jellyfish can now spawn in Lukewarm Oceans and Deep Lukewarm Oceans.
- Jellyfish can no longer swim through the bottom or sides of Mesoglea unless they're a passanger or are leashed.
- This is controlled by a tag, containing only Jellyfish by default.
Mesoglea Changes:
-
Updated Dripping Mesoglea particles to no longer face upwards or downwards while hanging.
-
Waterlogged Mesoglea now allows Jellyfish to spawn inside of it.
-
Dry Mesoglea now renders when inside Waterlogged Mesoglea.
-
Mesoglea can now optionally be rendered as a liquid whilst Sodium is not being used.
-
Fixed countless bugs and inconsistencies overall.
-
Changed the way worldgen features are registered to allow for more consistency between 1.19.2 and 1.19.3+.
- Fixed hanging sign loot tables
- Ported to 1.19.4
- Changed some things internally
- Updated included FrozenLib to 1.2.0
- Fixed Ancient Horn rendering on 1.19.4
- Changed some things internally
- Updated included FrozenLib to 1.2.0
- Fixed a bug where carnations and daturas generated in incorrect biomes