walkers 4.3
- improve logging to help datapack creators
- implement datapack by WenXin2
- fix villager variant names
- overhaul tropical fish variants
- auto-detect MoreMobVariants
- small performance patch for the skill engine
- add AttackForHealthSkill
- add NocturnalSkill
- add RaidAbility
walkers 4.2
- fix skeleton not "humanoid"
- entity tags can now be used for skills & blacklist
- small performance patch for the skill system
- add variants menu! (a menu, where you can switch between variants in your in-game HUD)
- add entity arm for horse, donkey, mule, zombie horse, skeleton horse, fox, wolf, strider, warden, allay, vex, creeper, zoglin & hoglin
- fix broken breathing underwater sometimes ignoring limits
- fix FearedSkill not always working
- merge special shape to special variant
- background improvements
- fix MobEffectSkill not working when registered via datapack on 1.20.1
- rework InstantDieOnDamageType
- register SlowFallingSkill for chicken
walkers 4.1
- improve rendering mechanic for better mod compatibility
- add more skill icons
- fix mobs not fighting back