READ THE CONFIG BEFORE OPENING AN ISSUE
Suggest additions or fixes here. (GitHub)
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Disable mobs such as skeletons, creepers, and spiders. (Configurable)
- The mobs that were alive before you disabled them will stay alive.
- In case of a space between a mobs name, exclude the space. Ex. CAVESPIDER
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Day counter and reminder. (Can be toggled)
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Zombies do not burn in daylight.
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Zombies have stronger armor and are harder to deal with. (Can be toggled)
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Zombie spawn rates can be multiplied. (Configurable)
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Zombies drop more than just rotten flesh:
Game rules
/gamerule spawnArmoredZombies (true/false)
(default: false)/gamerule dayCounter (true/false)
(default: true)
Commands
/daycounter
- Shows the current day.
/viewdisabledmobs
- Lists all the mobs that are currently disabled.
/disablemobs <add/remove> <mob_name>
- Don't mess up the name, ex. use
Zombie
notminecraft:zombie
orzombie
- Add or remove a mob from the disabled mobs' list.
- Skeletons, creepers, and spiders are disabled by default.
- Don't mess up the name, ex. use
/zombiespawnmultiplier <integer>
- Multiply the amount of zombies that spawn.
- Max multiplier is 5. Set it to 1 for no multiplier.
Old (v1.1.9>)
Versions below 1.2.0 have a lot of bugs and fewer features. Use >v1.2.0
Core features
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Disable mobs such as skeletons, creepers, and spiders.
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Day counter and reminder.
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Players receive a starter kit.
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Zombies do not burn in daylight.
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Zombies have stronger armor and are harder to deal with.
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Zombies drop more than just rotten flesh:
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Game rules:
/gamerule disableCommonMobs (true/false)
(default: true)- Disables mobs such as skeletons, creepers, and spiders.
/gamerule countDays (true/false)
(default: true)- Counts and reminds how many days you've survived.
/gamerule giveStarterkit (true/false)
(default: true)- State whether new players should be given a starter kit.
/gamerule useVanillaArmor (true/false)
(default: false)- State whether vanilla armor mechanics are used or custom armor mechanics.
Other features
Only the core features are present in versions above 1.1.2
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Enchantments:
- Lifesteal:
- (I) Regeneration (1, regain health)
- (II) Steal hearts (Gives you half a heart per hit, instantly) + Saturation (2, replenish hunger)
- Lifesteal:
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More Weapons:
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4 Rotten Flesh + 4 Carrots + 1 Iron Block = 1 Compressed Rotten Flesh
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8 Compressed Rotten Flesh + 1 Kelp = 1 Rotten Sword
(Stronger than the Netherite Sword)
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