i nerfed zombies wooooo
- zombie aggro speed reduced by 19%
- removed plains from biome spawn whitelist (tectonic will sometimes turn a plain into an ocean for some reason)
- fixed issue where an entire infinity cave biome would occasionally be filled with lava
- removed underground rivers and lava rivers
also, for some reason, zombies still move at lightspeed when they aren't aggroed on you. the speed nerf is only applied when they are aggro on you. not a huge issue though
idk
- added biome spawn point with curated config (no more spawning in the ocean, yipee)
- added moving elevators
- removed selfish villagers
- blocks can be harvested in villages again
- i still gotta nerf zombies. yikes
dev notes: zombies are still very unbalanced. good luck!
changes
- fixed shields only blocking arrows sometimes
- removed shield cooldown color
Developer notes: im sorry
village tweaks
- removed trading entirely
- added villagers with weapons that attack you when your reputation is negative
- your reputation is always negative
- villagers drop emeralds when you kill them
- village chest loot has been doubled
miscellaneous additions that have nothing to do with the village changes
- added super cool craftable emerald battle axe that does a lot of damage and looks really epic
bug fixes
- fixed broken skeleton texture
other changes
- bridge assist only works while crouching now. bedrock god-bridging is no longer possible
- removed .005% chance of mooshrooms dropping infinity beef
update 4/26/2024 i have come to a realization: the combat changes made by BetterCombat and the increased overall difficulty of zombies (from Ashen's Zombie Apoocalypse) have made this modpack absurdly difficult. next update will address this hopefully maybe
there is a nonzero chance that this version is actually enjoyable without any major annoyances (a first for EotD)
- better shield (mechanics)
- shield expansion (more shield variants)
- remove mo zombies (they are op)
- enderman overhaul
- sculk depths
- you thief
quick Q&A
Q: what happened to v0.0.1?
A: modrinth doesnt like some mods or their creators didnt want their mods on here or something idk
Q: what happened to v0.0.2?
A: idk dont worry about it
patch notes
- removed mods that modrinth no likey
- fixed achievement plaques showing up for literally everything
- removed death compass
- removed graves, items now drop neatly on the ground in one place and stay there for 10 minutes. i plan on readding graves later
- added partial keep inventory
- removed terralith or whatever biome thing i was using in favor of geophilic
- added infinity cave
- removed saturated (might re-add later)