Don't kill members who are in combat when server closes
Fix kill-on-quit
option and null error
Used the wrong eventpriority in the previous version
Safely change event priority (fixes triggering combat mode when player is invincible, like in particular WorldGuard regions)
Ignore cancelled events
- Option to kill on logout in combat
- Restructured code to be more efficient
Option to match entire arguments of each command
Support for subcommands in this blocked-cmds
list
Initial release