- Added command option
/fancyphysics clear-particles
which removes all particles in all loaded chunks - Clear particles in loaded chunks on startup
- New particle type settings (change the particle texture for specific blocks when broken)
BlockParticleSettings:
Blocks:
DIAMOND_ORE:
ParticleMaterial: DIAMOND_BLOCK
CustomModelData: 0
Changelog 3.1.0 - 3.2.0:
- Added block physics
- Ignore block physics limit if < 0
- Fix block explosions with wind charges
- Add option for block drops on explode
- Added config option:
BlockBreakingParticlesByPlayer
Added spawn protection options
SpawnPhysicsProtection:
Enabled: true
RadiusInBlocks: 20
Location:
world: world
x: 1
y: 70
z: 1
- Added comments to config file
- Added new wood cutting stage (Mud brick wall)
- Entirely new sorted config file
- New animation options for particles
- New tree gravity option
- Option for adding all effected blocks of a falling tree into the players block break statistic:
Tree.AffectedBlocksInPlayerBreakBlocksStatistic
Tree.GravityIfInAir
Particle.Animation.SpeedInTicks
Particle.Animation.EndSizeMultiplier