New Features
- 1.20.4 - 1.20.6 support
Bug Fixes
- Added support for bamboo and cherry wood types (Note: requires manually resetting No Tree Punching config for all changes to take effect)
- Fix flamed, iced, and lightning dragonbone weapon recipes
- Partially disabled sea serpent mining fatigue effect
- Fix endermen being able to be attacked by throwable weapons
- Throwable weapons will now aggravate hit entities
- Fix NPE when using a throwable weapon with no durability left
- Fix NPE when attacking with dragonsteel armor
- Knives and daggers now lose durability when breaking grass and similar blocks
- Fix NPE with Citizens plugin
- Fix graphical issue with dragonbone bow animation
- Dragon weapon effects now apply in all instances when using their corresponding bows and longbows
- Tools no longer lose durability when used in creative mode
- Brewing stand view no longer displays visual errors
- Tilling, flattening, and wood stripping sounds now play when using a mattock
- Ceramic lava buckets will now burn when picking up lava
- Thermometer no longer throws NPE
New Features
- 1.20.2 support
The resources/baubles/playerdata.yml config file MUST be deleted and allowed to regenerate. Other config files can be left alone.
New Features
- 1.20.1 support
- Bauble configuration file stores bauble bag inventories more efficiently
- Sweep attacks can be configured for each Spartan weapon now
- Polearm weapons, blunt weapons, and the rapier no longer have sweep attacks (configurable)
- Stone of the sea bauble prevents player from contracting parasites (configurable)
- Vanilla plank, stick, campfire, flower pot, and brick recipes have been removed (configurable). They were not craftable previously when No Tree Punching was enabled but this change now also removes them from the recipe book to avoid confusion.
Bug Fixes
- Fix NPE error related to enderman allies
- Fix NPE error caused by updating the main config file
- Fix NPE error with Spartan Weaponry module
- Fixes Ctrl + Q glitch with bauble bag (Issue #31)
- Fix deserialization error with bauble bag upon upgrading or downgrading server versions
- Fix chorus fruit juice teleporting player into blocks
- Fixed fire starter
NOTE: All plugin configuration files must be deleted due to the internal changes that have taken place. Please backup accordingly.
New Features
- 1.19.4 and 1.20 compatibility
- Plugin now supports PlaceholderAPI and Realistic Seasons, config options are available in integrations.yml, placeholders are listed below
- Target selectors (@a, @p) can be used in various plugin commands. Note that nbt target limiters for the @e target selector do not work.
- Commands can also be executed inside command blocks - - and command block minecarts (configurable)
- Commands now take relative arguments into account, this can be specified using a tilde ~
- Thirst system is much more responsive and takes into account the effects of hyperthermia
- Thirst will slowly increase even if the player does not perform any actions (configurable)
- The configuration options for dragons, sea serpent, and sirens have been greatly expanded
- Improved user input validation in enabling modules in the config.yml
Placeholders
- rsv_tan_temp_numeric_<internal,celsius,fahrenheit,kelvin>_<# of decimal places, min value is 0>
- The numerical value of player's temperature
- rsv_tan_temp_bar
- The player's current temperature bar
- rsv_tan_temp_vignette
- The player's current vignette (screen tinting caused by hypothermia or hyperthermia)
- rsv_tan_thirst_numeric_<# of decimal places, min value is 0>
- The numerical value of player's thirst
- rsv_tan_thirst_bar
- The player's current thirst bar
- rsv_tan_thirst_vignette
- The player's current vignette (screen tinting)
- rsv_tan_hud
- The player's temperature and thirst bar
Bug Fixes
- Fix multiple dupe issues concerning the bauble bag
- Fixes dupe issue with glowing powder
- Temperature now changes appropriately when certain block changes occur, such as a campfire being extinguished
- Fixes NPE errors with task methods
- Fixed bug where temperature and thirst wouldn’t change for non-opped players
- Fixed bug where players could drink rain in biomes where it can’t rain or it snows (ex: desert)
- Fixed bug where custom items would not be repaired correctly through the crafting table and anvil
- Fixed issue where the thirst bar would display incorrectly if a player was submerged in water while having the water breathing effect
- Refactored permissions to include more wildcards and be more logically structured
- Fixes texture error with lightning dragonsteel katana
- Custom items can now be repaired in an anvil using their proper repair materials