- Added config option to multiply energy costs for item transmutation (thanks to @James103)
- Fixed item transmutation operations not being limited by available network energy
- Nerfed default transmutation energy cost from 1 EMC/AE to 2000 (in line with direct EMC transfer operations such as Klein Star filling)
- Promoted to "stable"
- Added "unlearn" slot to the Transmutation Terminal menu
- Fixed "learn all" button on the Transmutation Terminal still consuming already-learned items
- Fixed Storage Buses attached to ME Transmutation Interfaces referring to Transmutation Modules instead
- Added Simplified Chinese localisation
Fixed a zero-division crash when attempting to insert items into Transmutation Interfaces which were previously learned but had their EMC values removed.
- Fixed a potential division by zero error when inserting/extracting EMC
- Fixed transmutation patterns not being removed when removing a module
- Fixed accidental log spam when dealing with excess EMC-exported items
- Fixed extra unnecessary power consumption when reinserting excess EMC-exported items
- Moved direct EMC import/export functionality (from Matter Condensers et al) to Transmutation buses instead of regular AE2 buses
- Added forgotten sync behaviour for other knowledge providers on a Team ProjectE team regardless of any installed modules
- Drastically reworked EMC item import/export operations to not recursively insert EMC keys
- Throttled EMC sync operations when manipulating stored network EMC.
As always, please report any issues that may arise.
Added proper caching of network-wide known EMC items for improved Transmutation I/O performance.
Fixed storage buses being unable to read the contents of transmutation interfaces.
Fixed a potential NPE crash when using EMC-based machines without a valid owning player UUID.
Suppressed ProjectE's excessive client-side logging for EMC changes when using Transmutation Interfaces with high through-put.
- Fixed Transmutation Import/Export buses not working with cable part inventories such as the flat ME Interface
- Storage cells no longer have any EMC if they are non-empty.
Prevented the ME Transmutation Interface from accepting items into network (EMC) storage when missing a channel.
Fixed ME Transmutation Modules being able to work without a channel.
Last real patch for now, should fix one remaining server crash.
- Removed largely unnecessary "encoded Transmutation Pattern" item
- Properly cleared storage and upgrade inventories for removed Transmutation Interfaces
- Attempted to fix a potential server crash bug when generating EMC auto-crafting patterns.
- Fixed player knowledge providers being completely ignored if more than one module is present for the same player
- Fixed ME Import Buses potentially voiding EMC from Anti-Matter Relays if the network does not have enough power for a full transfer
Increased max EMC item operations to 96 to match with fully upgraded import and export buses again.
Fixed EMC auto-crafting occasionally getting stuck if the highest available tier of EMC changed upon craft submission.