Brought back previous large insertion logic, while keeping it limited to 64 (max item stack size) iterations. Fixes previous update no longer allowing full stack insertion in Transmutation Terminals of items with particularly large EMC values.
Fixed another server deadlock bug, albeit one that could happen only in particularly extreme scenarios.
Added proper near-instant conversion of items to EMC for the Transmutation Interface by bypassing its internal inventory, much like the regular AE2 interface.
Fixed AE2WTLib integration not allowing AppliedE to start without the former installed.
Reworked cable facade EMC mapper to not use extra NBT processing and instead directly map to a value depending on the recipe.
Fixed "Learned!" text on the Transmutation Terminal always showing for every transmuted item, even if the item is already learned.
Fixed a race condition involving AE2WTLib integration.
- Re-allowed Klein stars to be filled from higher EMC tier terminal entries, but without extracting too much and voiding
- Hidden "Store EMC" tooltip for Klein stars in non-transmutation terminals
- Fixed being able to learn an item through the Transmutation Terminal even if the item failed to insert at all
Fixed wonky power calculations resulting in a potential infinite EMC void.
- Added AE2 Guide section for AppliedE documentation
- Added config files for both common and client-side options
- Common config currently includes options for Transmutation Module energy usage and EMC deduction behaviour when extracting items through Transmutation Terminals
- Client config currently includes option for the number of different colours to be used for higher tiers of stored EMC
- Restricted EMC item filling/emptying operations to Transmutation Terminal only
- Hidden "Transmutable from EMC" tooltip for terminal entries from non-Transmutation terminals
- Fixed a server deadlock that could happen when extracting EMC amounts that were not fully divisible by the number of different knowledge-providing modules installed on the network
- Fixed being able to fill EMC items from higher tiers and wasting too much EMC as a result
- Switched creative tab icon to Transmutation Interface rather than Module
- Team ProjectE: Fixed members of the same team not being able to extract items through the Transmutation Terminal if they don't have their own modules installed
- Item extraction out of EMC can now only be done on the Transmutation Terminal
- (AE2WTLib) Fixed Wireless Transmutation Terminal not saving its shift-click behaviour setting.
Added optional integration with Applied Energistics 2 Wireless Terminals
- Provides a wireless version of the Transmutation Terminal
- Includes full Universal Terminal support
- Fixed ME Transmutation Interfaces with Alchemical Mastery Cards being able to clog up if being used by a player who isn't being tracked with a module on the network they're installed on
- Reworked AECapFix integration such that AECapFix is no longer required on the client side and only on servers
Added the Alchemical Mastery Card, allowing ME Transmutation Interfaces and Transmutation Import Buses to automatically learn inserted unlearned items for the player owning the upgraded device.
Reworked death-related fix from 0.6.3-beta to be less intrusive and more robust.
Fixed a crash bug on servers caused by improper use of client-only classes.
Temporarily fix an upstream ProjectE bug causing servers to crash if a player using a Transmutation Module on an ME network is dead.
Removed the priority setting from ME Transmutation Interfaces as it was largely unnecessary.
- Readjusted the Transmutation Terminal to only add new item knowledge to the current user of the terminal
- Reworked client-server syncing behaviour for the terminal "Learned!" text
- Added ME Transmutation Terminal
- Provides a slot for transmuting inserted items back into EMC, transferred to the network's EMC storage if present
- Allows toggling between sending hovered item stacks to regular network storage or the transmutation slot upon shift-click
- Allows mass-learning and unlocking every EMC-valued item in storage, at the cost of one of each item being turned into its EMC sell value
- Fixed Team ProjectE integration properly
- Fixed Transmutation Import Bus voiding items in the adjacent inventory which have not been learned or don't have an EMC value