This mod adds curvy pipes to Minecraft, with a powerful editing system that allows you to create a network of curves and branches.
The mod provides timely support and updates for a wide range of Minecraft versions, ranging from 1.7.10
all the way to 1.21.1
.
Curvy pipes have full collision physics support. Here's a circular animal pen made of pipes, and a ramp you can walk on.
Pipes from this mod aren't block-based: you can fit multiple pipes within the same block space, or even share space with other mods' blocks. Tiny pipes can fit inside the 3-pixel gap above a create depot:
Performance
This mod is optimized for both FPS and TPS, with core algorithms implemented in native code and VM/native crossings carefully minimized. As of version 1.2.2, it should perform similarly or better than other block-based logistics mods.
Functionality
Pipes can pass through unloaded chunks, and will function normally as long as the machines they attach to are loaded.
Both item pipes and fluid pipes can filter and regulate the amount stored in the attached inventory. Item pipes can either actively push items to other pipe ends (Extract), or actively pull items from other pipe ends (Retrieve).
Applied Energistics (AE2) integration: if you have AE2 installed, all types of ME cables can be made curvy by using them in off-hand (or left-click toggle in 1.7.10). You can connect curvy ME cables directly to cable parts (e.g. buses & terminals). The curvy ME cables work similarly to the original cables: curvy quartz fibers can be used to segregate networks, curvy dense cables can't directly attach to parts, and curvy smart cables will display the channel count in-world.
GregTech Integration: if you have GTM (1.20.1+) or GTCEu (1.12.2) or GT5u (1.7.10) installed, all GregTech's EU wires and cables can be made curvy by using them in off-hand (or left-click toggle in 1.7.10). The curvy cables work similarly to the original cables: they have EU loss as shown in the tooltip, and will burn up if you overload them. Similarly, all item and fluid pipes from GregTech can be made curvy, and the fluid pipes will follow the same temperature & material restrictions specified by the GregTech pipes.
New in 1.8.0: Added an optional grid system that helps aligning pipes to regularly spaced points. It can be enabled by middle-clicking empty space.
New in 1.5.0: Added radial menu for editing nodes. By inserting / moving / deleting nodes, existing curve shapes can now be modified without needing to break the pipes.
This mod is still in active development. A more advanced logistics system, more performance optimizations and integration with other content mods are planned for the future.
Known Incompatibilities
- Won't work if "Immersive Portals" is installed.
- [1.20.1+] Won't launch if some version of the "Physics Mod" is installed.
Additional Info
- Most of the mod's functionalities are implemented in Rust compiled to native code, rather than Java.
- Supported platforms: Windows (x64), Linux (x64/ARM64), MacOS (x64/ARM64 Apple Silicon)
- Additional platforms supported on 1.20.1 and above: Android (x64/ARM64), FreeBSD (x64/ARM64)
- 32-bit platforms will not be supported.
- Pipe types and recipes are customizable for modpack use. See
config/curvy_pipes_default.yaml
for details. - Feel free to redistribute or use in any modpack.
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+