V2.4.2
- improved jacket extension code
- added custom mooshroom mushroom textures
2.4.1
[V2.3.5]
- fixed biome matching updating incorrectly for custom textures
[V2.3.4]
-
several optimizations
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rebranding
[V2.3.3]
- First person hand skin features
- emissive textures and blinking fixed
- several code optimizations
[V2.3.0]
-
updated to 1.18.2 with improvements in sources from @Natoboram, thank you
-
added limited elytra and trident support
-
added blinking mobs feature
-
added player skin features - more details in description updated soon
-
several optimizations
-
several bug fixes
[V2.3.2]
- Setting added for custom texture updating frequency to support server mobs better
[V2.3.1]
-
updated to 1.18.2 with improvements in sources from @Natoboram, thank you
-
added limited elytra and trident support
-
added blinking mobs feature
-
added player skin features - more details in description updated soon
-
several optimizations
-
several bug fixes
Back porting of version 2.1.4 from 1.17.1 to 1.16.5
expect possible bugs
will not be updated as frequently
Back porting of version 2.1.4 from 1.18.1 to 1.17.1
expect possible bugs
will not be updated as frequently
- [V2.1.4]
- fixed counting bug with random mobs missing a 1.png texture
- biome names will now check correctly for all biomes, make sure to use "_" instead of spaces
- bug fixes for variations in properties file styles between pack makers
- better .properties file reading
Entity Texture Features [V2.1.2]
-
a few bug fixes with mobs changing texture when damaged when they shouldn't
-
and custom name options not liking regex inputs
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general optimizations
-
set to launch on client only
fix for height ranges not working with 1.18 negative y values more general custom emissive suffix support Specifically tested with creeper-plus pack which was the source of bug report
compatibility message if puzzle mod detected iris shader optimizations for emissive z-figthing will only apply if iris mod is detected
Optifine format compatability complete for weights, biomes, heights, & names. major rewrite and performance boost - basically negligible after first load. support for Optifine_format Old_format & vanilla directory random mobs
ghast's, vex's, Bee's, and wolves change textures now like vanilla
no longer need to have multiple textures match for mobs with multiple textures