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[ETF] Entity Texture Features

[ETF] Entity Texture Features

Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric

25.08M
6,165
Decoration
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Entity Texture Features [V2.6.RC2]-[1.18+]

by Traben on Mar 28, 2022
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[V2.6.RC2] Release Candidate 2

  • fixed a crash with Puzzle in RC1

Entity Texture Features [V2.6.RC1]-[1.18+]

by Traben on Mar 28, 2022
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[V2.6.RC1] Release Candidate 1

Changes since last Release:

  • enabled all versions after 1.18 for snapshot testing

  • optimized code with a focus on preventing future mod conflicts

  • added "etf/random" directory support thats acts as an override to the "optifine/random" directory as an option for resourcepack devs

  • added support for villager profession/type/level textures to use their own properties file (Optifine parity)

  • added support for random / custom vanilla glowing eyes (spider, enderman, phantom) (Optifine parity)

  • added texture customizing property "teams" to set mob texture by scoreboard team name

  • added emissive armour support (Optifine parity)

  • added emissive horse armour support (Optifine parity)

  • added emissive & random / custom horse marking texture support (Optifine parity)

  • added shulker head emissive and random texture support (Optifine parity)

  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)

  • added a setting in Custom textures to customize property updating restrictions (E.G if disabled for biomes a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)

  • change: blinking now occurs truly randomly within configured frequency

  • change: how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)

  • change: mod-menu config option screen tweaks

  • change: CIT resewn elytra message removed as CIT now supports ETF emissive elytras

  • fix: properties not updating correctly

  • fix: property files being read from below resource-packs and applying to textures that should have overridden the custom properties (e.g texture property files will now only apply to textures in the same pack or below packs)

  • fix: textures reverting to vanilla after a time with certain property file configurations

  • fix: many other simple crashes or unexpected behaviours not worth mentioning

Entity Texture Features [V2.5.16]-[1.18+]

by Traben on Mar 27, 2022
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Entity Texture Features [V2.5.15]-[1.18+]

by Traben on Mar 27, 2022
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[V2.5.15] beta

  • restructured how optifine properties are applied. (Biome and other non-updating properties will no longer prevent / effect updating properties like health or name.)
  • added an option in Custom textures to remove property updating restrictions (E.G if disabled a desert zombie that walks into a forest will be able to change texture based on the new biome, as opposed to the default behaviour where it will keep its desert skin)

[V2.5.14] beta

  • blinking now occurs truly randomly within allowed frequency
  • fixed random properties sometimes being ignored in previous betas
  • added a setting to allow illegal characters in texture files like spaces and capitals (Optifine parity)

Entity Texture Features [V2.5.13]-[1.18+]

by Traben on Mar 26, 2022
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[V2.5.13] beta

  • fixed villager mixin crash

Entity Texture Features [V2.5.12]-[1.18+]

by Traben on Mar 26, 2022
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[V2.5.12] beta

  • added emissive horse armour support
  • added emissive & random horse marking texture support
  • added shulker head emissive and random texture support
  • fixed an issue with biome textures reverting to vanilla after a time with certain property file configurations
  • fixed a previous beta change that broke random physics mod entity ragdoll textures
  • optimized a lot of code and reworded things for better mod compatibility

Entity Texture Features [V2.5.10]-[1.18+]

by Traben on Mar 25, 2022
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[V2.5.10] beta

  • fixed crashes in previous betas related to villager additional texture layers
  • allowed resource-packs to use the "etf/random" directory as an override to the "optifine/random" directory
  • fixed property files being read from other resource-packs and applying to the wrong textures

Entity Texture Features [V2.5.9]-[1.18+]

by Traben on Mar 21, 2022
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[V2.5.9] beta

  • fixed transparent capes not properly overriding vanilla cape rendering
  • fixed a crash related to blinking in skins

Entity Texture Features [V2.5.8]-[1.18+]

by Traben on Mar 20, 2022
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[V2.5.8] beta

  • support for random / custom vanilla glowing eyes (spider, enderman, phantom)

[V2.5.7] beta

  • fixed names not updating
  • added texture customizing property "teams" to set mob texture by scoreboard team name
  • allowed villager profession/type/level textures to use their own properties file
  • enabled all versions after 1.18 for snapshot testing

Entity Texture Features [V2.5.6]-[1.18.x]

by Traben on Mar 18, 2022
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[V2.5.6] - release Differences from last non beta release:

  • All of 1.18.x now in the one .jar file
  • cape support for Skin File Custom Capes , Minecraftcapes.net Capes & Optifine Capes
  • fixes for slime's outer layer
  • new mob texture property "blocks" so you can set a mob's texture based on the block it spawned on with support for ! before the block to ivnert the check
  • support for resource-packs to control blinking length and frequency per texture via a "texture_blink.properties" file
  • option to 'thin' the Elytra model as its stretched strangely in vanilla
  • Improved the skin feature guide
  • fix for villager type & profession varied textures
  • supported transparent capes
  • tweaked config menu inconsistencies also reflecting changes to puzzle mod
  • fixed Iris shader crashes
  • fixed null pointer crashes related to blinking
  • fixed random mobs being broken in previous betas
  • allowed the default texture of a mob to be overridden by the optifine directory (optifine parity)
  • Z-Fighting fix extended to skin emissives
  • fixed inspecio view models texture flickering, and likely many other GUI mob renderers having a similar issue
  • optimized player skin retrieval code for large servers
  • many major code cleanups and optimizations

Entity Texture Features [V2.5.5]-[1.18.x]

by Traben on Mar 17, 2022
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[V2.5.5] beta

  • fixed inspecio view models texture flickering, and likely many other GUI mob renderers having a similar issue

Entity Texture Features [V2.5.4]-[1.18.x]

by Traben on Mar 17, 2022
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[V2.5.4] beta

  • better fix for Iris shader crashes optimized over previous fix
  • fixed random mobs being broken in previous betas
  • allowed the default texture of a mob to be overridden by the optifine directory (optifine parity)
  • further fixes for crash with blinking
  • Z-Fighting fix extended to skin emissives

Entity Texture Features [V2.5.3]-[1.18.x]

by Traben on Mar 16, 2022
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[V2.5.3]

  • fixed Iris shader crashes
  • fixed null pointer crashes related to blinking
  • temporarily disabled CIT emissive elytra support

Entity Texture Features [V2.5.2]-[1.18.x]

by Traben on Mar 15, 2022
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[V2.5.2]

  • allowed 'blocks' texture property to use ! before block name to invert the check
  • supported transparent capes
  • tweaked config menu inconsistencies and changes to puzzle mod

Entity Texture Features [V2.5.1]-[1.18.x]

by Traben on Mar 14, 2022
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[V2.5.1]

  • fix for villager type & profession varied textures no emissives

Entity Texture Features [V2.5.0]-[1.18.x]

by Traben on Mar 14, 2022
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[V2.5.0] just in time for 40K downloads :)

  • All of 1.18.x now in the one .jar file
  • several optimizations and fixes
  • cape support for Skin File Custom Capes , Minecraftcapes.net Capes & Optifine Capes
  • fixes for slimes outer layer
  • new mob texture property "blocks" so you can set a mob's texture based on the block it spawned on
  • support for resource-packs to control blinking length and frequency per texture via a "texture_blink.properties" file
  • option to 'thin' the Elytra model as its stretched strangely in vanilla
  • Improved the skin feature guide

Entity Texture Features [V2.4.5]-[1.18.x]

by Traben on Mar 10, 2022
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V2.4.5

  • several optimizations and future proofing

  • new player skin feature: Villager nose

Entity Texture Features [V2.4.4]-[1.18.x]

by Traben on Mar 10, 2022
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Entity Texture Features [V2.4.2]-[1.18.x]

by Traben on Mar 9, 2022
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V2.4.2

  • improved jacket extension code

  • added custom mooshroom mushroom textures

Entity Texture Features [V2.4.2]-[1.18.2]

by Traben on Mar 9, 2022
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