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Immersive Geology

Immersive Geology

An add-on for Immersive Engineering that implements many new ores and multi-block machines, the core of this mod is to implement real world ore processing in a fun way.

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Game Mechanics
Technology
World Generation
AboutGalleryChangelogVersions

Immersive Geology 0.8.3-b4497

by muddykat on Dec 1, 2025
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Fixed Bauxite Recipe Chain (missing washing step) Fixed Lang Entry for Excavator Mineral Entries Fixed Block Tag Issues with IG Stair Blocks Added WIP Seafoam Core Drill Multiblock Skin

Immersive Geology 0.8.2-b4445

by muddykat on Nov 21, 2025
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Fixed Vanadinite Chain Added Recipe to Craft Slabs into full blocks for IG Materials. Added IE workbench Recipe for Tungsten Components. Converted Core Drill to use the Multiblock Skin System, still semi WIP. (if Core Drill is important to you, note that Mirrored versions do not display correctly just yet.)

Immersive Geology 0.8.2-b4368

by muddykat on Nov 8, 2025
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Removed Vanadinite Grit + Powder, dead end recipe with no plans to use the item types.

Adjusted default configuration for Apatite to spawn in the Overworld, previously it would try to spawn in the nether, but without a valid stone type, this would prevent Apatite from spawnning entirely.

Immersive Geology 0.8.1-b4349

by muddykat on Oct 31, 2025
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Fixed Crash to Desktop when putting clay in a mixer.

Immersive Geology 0.8.1-b4340

by muddykat on Oct 31, 2025
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  • Fixed Missing Binding Agent Recipe
  • Fixed Steam Turbine Fuel JEI formatting

Immersive Geology 0.8.0-b4329

by muddykat on Oct 30, 2025
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Changelog

Major Additions

  • Added new multiblock Steam Turbine and Alternator

    • Fully implemented turbine and alternator multiblocks with complete formation and rendering.
    • Integrated fluid and rotation handling using Immersive Engineering’s IRotationAcceptor capability.
    • Introduced new turbine recipes and balance adjustments.
    • Improved related visuals, models, and block behavior.
  • Expanded Chemical Processing

    • Added the Small Chemical Reactor multiblock.
    • Implemented reactor logic, GUI, recipes, and failure mechanics.
    • Introduced basic chemical recipes and early repair functionality.
    • Established groundwork for reactor damage and failure systems.
  • Introduced New Ore Types and Mineral Mixes (IE Excavator)

    • Added new raw ore types and rebalanced mineral mix data.
    • Introduced custom Immersive Geology mineral mix variants.
    • Improved integration with Immersive Engineering’s mineral systems.

World Generation and Structures

  • Added new world structures, including:
    • Ruined Mining Outpost
    • Ruined Factory
    • Hydrothermal Vents
  • Updated hydrothermal vent generation and structure logic.

Geothermal Exchanger Changes

  • Reworked Geothermal Exchanger:
    • Adjusted mechanics to prevent infinite heat generation through flowing lava.
    • Updated model, visuals, and collision shapes.
    • Added biome-influenced heat behavior framework.

Visuals, Assets, and User Interface

  • Updated multiblock models and improved visual fidelity.
  • Added new item textures and variants from the art team.
  • Improved JEI integration with enhanced hints and an early Turbine Fuel template.
  • Fixed active-state visuals for the Reverberation Furnace and Bloomery.

Balance and Maintenance

  • Adjusted recipe balance for chemical and industrial systems.
  • Fixed multiple logic and rendering bugs.
  • Improved consistency in block registration (now using snake_case naming).
  • Updated color palette support for additional block types.
  • Merged translation and configuration updates, including new localization data.

This update introduces major new multiblock machines, reworked steam turbines, and substantial progress toward full biome world generation. It also improves stability, visuals, and balance across all major systems.

Immersive Geology 0.7.5-b1959

by muddykat on Jul 7, 2025
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Version 0.7.5 - Exploration and Ruins

Blocks

  • Ruined Sheetmetal
  • Ruined Crate
  • Ruined Light Engineering Block
  • Ruined Heavy Engineering Block
  • Ruined Scaffolding (Standard, Grate and Wood Panel Versions)
  • New World Generation Structure 'Ruined Mining Outpost'

Fixes

  • Added Missing Recipe for Lead Oxide Pellets
  • Fixed Crash with Chisel and Bits

Immersive Geology 0.7.4-b1815

by muddykat on Jun 26, 2025
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Hot patch 4

Fixed more missing recipes from the gravity separator

Removed unused items (Gypsum and Ilmenite Powder and Grit)

Fixed issue with Steam Turbine structure missing a block in the turbine blade.

Doubled the time between block cooldowns for the Geothermal Exchanger

Fixed missing Textures, Tags and models for TFC Compatibility.

Immersive Geology 0.7.3-b1782

by muddykat on Jun 25, 2025
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Hot Fix:

  • Fixed missing Metal Washing Recipes

Immersive Geology 0.7.2-b1775

by muddykat on Jun 24, 2025
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  • Fixed Vanadinite Dirty Crushed Ore being unwashable in the Gravity Seperator.
  • Added Generation Hint JEI page for IG Ores
  • Modified the Logic behind the Mineral Vein Command to work over time instead of all at once.
  • Added Native Metal Deposits as an available locate command as well.

Immersive Geology 0.7.1-b1627

by muddykat on Jun 12, 2025
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Fixed Geothermal Exchanger Mirrored Model Rendering Updated Steam Turbine Consumption and Feedback Rate Updated Lang File (Fixed Typo)

Immersive Geology 0.7.0-b1594

by muddykat on Jun 10, 2025
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Very large update.

Added new Multiblocks:

  • Geothermal Exchanger
  • Steam Turbine

Added new Feature

  • Multiblock Skins (Customize the look of IG Multiblocks)

Reworked Old Multiblocks:

  • Rotary Kiln

Added More Recipe / Processing Chains

Immersive Geology 0.6.13-b66

by muddykat on Apr 21, 2025
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Fixed debug log spamming server terminals.

Immersive Geology 0.6.12-b65

by muddykat on Apr 21, 2025
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Fixed a critical issue with block tags failing to load without TFC.

Immersive Geology 0.6.11-b64

by muddykat on Apr 21, 2025
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Improved Mineral Detection Command. Improved Mineral Detection Algorithm for the Geologist Pick and Command. Removed I18n from Block Items.

Immersive Geology 0.6.10-b63

by muddykat on Apr 20, 2025
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Fixed a Server Side issue when IG Items used the I18n class. Added Block and Item Tags for Materials. (EG, Pyrite Ore is now tagged with 'forge:material/pyrite' Using the new Tag system improved geologist pick analysis from ~40ms to ~0.2ms Changed Metal Oxides to use the Corroded Color Palette. Updated the Corroded Color Palette uses real world references for the relevant material.

Immersive Geology 0.6.9-b62

by muddykat on Apr 19, 2025
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  • Fixed game crashes related to modded dimensions.
  • Added dimension allowlist configuration.
  • Added Steel and Stainless Steel Crates.
  • Added Upgraded Stainless Steel Geologist Pick.
  • Updated textures for the Creative Menu GUI and the Geologist Pick.

Immersive Geology 0.6.7-b58

by muddykat on Apr 11, 2025
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Hotfix for an Emergent Bug / Heisenbug that can cause IG to crash a game if a certain number of mods were present, some specific mods were present.

Immersive Geology 0.6.6-b56

by muddykat on Apr 11, 2025
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Mod Compatibility and Additional Bug Fixes.

  • Fixed Known issues Mekanism and Tinker's Construct Fluid Tanks.

Immersive Geology 0.6.5-b55

by muddykat on Apr 7, 2025
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Read Me

Some ore blocks have had their supported vanilla stone types changed. This may result in missing ore blocks in old worlds.

Additions

  • Overhauled world generation for more realistic mineral deposits.

  • Dimension Specific Ores have been added, you can now find Ores in the End as well as the Overworld and Nether.

  • Implemented sodium electrolysis.

  • Added magnesium production processes.

Changes

  • Rewrote and optimized ore generation logic for significantly improved performance and reliability.
  • Adjusted ore rarity and placement using improved filtering logic.
  • Updated and expanded in-game documentation, including manual entries for minerals and machines.

Fixes

  • Bituminous Coal no longer converts into a Coke Block in the Coke Oven.
  • Geologist Pick can now be crafted with any stick item (no longer restricted to treated wood).
  • Missing fence recipes have been added.
  • Fixed an issue preventing ore generation when the game language was not set to English.
  • Cobalt Oxide now has a valid Pelletizer recipe.
  • Immersive Geology fluids now support proper swimming mechanics.
  • Fixed an issue where fluid property lookups would incorrectly create a new fluid type each time.
  • Resolved fluid handling issues in the Chemical Reactor.
  • Fixed input capability handling in the Chemical Reactor.
  • Fluid Flasks can no longer stack—this prevents item deletion when used in stacked form.

I've probably forgotten some other additions or fixes, I'll update this if I remember any more; I need to be more descriptive with my commits on github.

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