InControl - 1.16-5.2.9
on Jan 26, 2023InControl 1.16-5.2.9
- Added support for babies (new 'baby' keyword)
InControl - 1.16-5.2.8
on Jan 26, 2023InControl 1.16-5.2.8
- New feature where you can specify 'all': true in a counting rule (similar to hostile/passive)
InControl - 1.18-6.0.10
on Jan 26, 2023InControl 1.18-6.0.10
- New feature where you can specify 'all': true in a counting rule (similar to hostile/passive)
InControl - 1.18-6.0.9
on Jan 26, 2023InControl 1.18-6.0.9
- Fixed a deadlock problem with minlight/maxlight for chunks that were being generated
- Fixed a deadlock problem with the spawner
InControl - 1.16-5.2.7
on Jan 26, 2023InControl 1.16-5.2.7
- Fixed the 'continue' keyword in spawn.json
InControl - 1.18-6.0.8
on Jan 26, 2023InControl 1.18-6.0.8
- Fixed the 'continue' keyword in spawn.json
InControl - 1.18-6.0.7
on Jan 26, 2023InControl 1.18-6.0.7
- Mrbysco re-enabled GameStages support
- Re-enabled Lost Cities support
- 'helditem' as an action no longer worked
InControl - 1.18-6.0.6
on Jan 26, 2023InControl 1.18-6.0.6
- Port to 1.18.2
InControl - 1.16-5.2.6
on Jan 26, 2023InControl 1.16-5.2.6
- Made InControl compatible with FxControl again
- Fixed the 'phase' keyword for spawn rules
InControl - 1.18-6.0.5
on Jan 26, 2023InControl 1.18-6.0.5
- Made InControl compatible with FxControl again
- Fixed the 'phase' keyword for spawn rules
InControl - 1.18-6.0.4
on Jan 26, 2023InControl 1.18-6.0.4
- Bugfix with onjoin
InControl - 1.16-5.2.5
on Jan 26, 2023InControl 1.16-5.2.5
- Bugfix with onjoin
InControl - 1.18-6.0.3
on Jan 26, 2023InControl 1.18-6.0.3
- Added checks everywhere to see if invalid keywords are being used. When a keyword is not recognized you will get a warning
- Added new 'daycount' condition for phases and normal rules. This condition will evaluate true every 'N'th day. For example, "daycount": 10 will be true on day 0, day 10, day 20, and so on
InControl - 1.16-5.2.4
on Jan 26, 2023InControl 1.16-5.2.4
- Added checks everywhere to see if invalid keywords are being used. When a keyword is not recognized you will get a warning
- Added new 'daycount' condition for phases and normal rules. This condition will evaluate true every 'N'th day. For example, "daycount": 10 will be true on day 0, day 10, day 20, and so on
InControl - 1.18-6.0.2
on Jan 26, 2023InControl 1.18-6.0.2
- Fixed illegal limits on minheight/maxheight. They can now go negative
InControl - 1.16-5.2.3
on Jan 26, 2023InControl 1.16-5.2.3
- Added new 'healthset', 'damageset', and 'speedset' keywords to specifically hard-set these attributes instead of modifying them
- Added protection to spawner so it doesn't try forever to find a suitable place to spawn a mob in case the box has a weird shape
- New statistics for spawn.json and spawner.json. These can help with debugging. Use the commands /incontrol showstats or /incontrol clearstats
- Fixed a problem where setting the current day (using /incontrol days) didn't get persisted correctly
InControl - 1.18-6.0.1
on Jan 26, 2023InControl 1.18-6.0.1
- Added new 'healthset', 'damageset', and 'speedset' keywords to specifically hard-set these attributes instead of modifying them
- Fixed a problem with the spawner and negative heights
- Added protection to spawner so it doesn't try forever to find a suitable place to spawn a mob in case the box has a weird shape
- New statistics for spawn.json and spawner.json. These can help with debugging. Use the commands /incontrol showstats or /incontrol clearstats
- Fixed a problem where setting the current day (using /incontrol days) didn't get persisted correctly
InControl - 1.18-6.0.0
on Jan 26, 2023InControl 1.18-6.0.0
- First port to 1.18
InControl - 1.16-5.2.2
on Jan 26, 2023InControl 1.16-5.2.2
- Attempt two to fix the spawner deadlock
InControl - 1.16-5.2.1
on Jan 26, 20231.16-5.2.1:
- Fixed a problem with the spawner where it was possible to get a deadlock situation with a rule that never managed to succeed