InControl - 1.16-5.2.0
on Jan 26, 2023InControl 1.16-5.2.0
- InControl now keeps track of the day counter. Using the '/incontrol days' command you can see what the current day is and also change it. The day counter progresses whenever the time goes from night to day
- New 'mindaycount' and 'maxdaycount' tags for spawn.json, potentialspawn.json, summonaid.json, and also the new spawner.json.
- New phases.json rule file. There you can define phase rules for a limited set of global conditions. These phases can then be used in spawner, spawn, potentialspawn, ... for a more optimal way to check for rules
- New '/incontrol phases' command to check the current active phases
- New '/incontrol list' command to list all current mobs in the current world
- New 'weight' system for spawner so that you can now have relative weights for the different mobs spawned by a single rule
- The 'difficulty' test was broken
- Changed the 'inwater' option for spawner to only work for actual water and not for other fluids
- Added new 'inliquid' option which works for any liquid (as 'inwater' used to do)
- Added new 'inlava' option which works for lava
- Added the ability for spawner.json to spawn mobs that belong to the given biome. The new tag 'mobsfrombiome' can be used for that (instead of the normal 'mob' list). Possible values for this tag are: monster, creature, ambient, water_creature, water_ambient, and misc
InControl - 1.16-5.1.9
on Jan 26, 2023InControl 1.16-5.1.9
- 'angry' tag should work better now
- The spawner system will no longer attempt to spawn hostile mobs in peaceful mode
- Fixed a serious problem with spawn rules using 'onjoin' and the 'block' test. It was possible that this rule would cause a deadlock (a non responsive Minecraft basically)
- The spawner system will no longer try to spawn mobs in unloaded chunks
- Much better error reporting and no longer crashing the game when there are json errors
InControl - 1.16-5.1.8
on Jan 26, 2023InControl 1.16-5.1.8
- Fixed mintime and maxtime
InControl - 1.16-5.1.7
on Jan 26, 20231.16-5.1.7:
- Fixed structure testing for good hopefully
- Fixed a serious problem with 'onjoin': true. It would also work for players and by doing that you could prevent players from joining the world which unfortunatelly doesn't work too well. Changed so that players are no longer affected
InControl - 1.16-5.1.6
on Jan 26, 2023InControl 1.16-5.1.6
- Fixed a few tests to work properly on new chunks
InControl - 1.16-5.1.5
on Jan 26, 2023InControl 1.16-5.1.5
- Structure testing works again
- Added new 'dimensionmod' feature so that you can have a rule match for all dimensions of a given mod (like for example 'rftoolsdim')
InControl - 1.16-5.1.4
on Jan 26, 2023InControl 1.16-5.1.4
- Fixed a crash with the new spawner when the player moves outside world boundaries
InControl - 1.16-5.1.3
on Jan 26, 2023InControl 1.16-5.1.3
- LostCity support is working again
- Made counting slightly safer in rare circumstances
InControl - 1.16-5.1.2
on Jan 26, 2023InControl 1.16-5.1.2
- Gamestage support is working again
InControl - 1.16-5.1.1
on Jan 26, 2023InControl 1.16-5.1.1
- Small bugfix
InControl - 1.16-5.1.0
on Jan 26, 2023InControl 1.16-5.1.0
- Big new spawner system (spawner.json) which implements a custom spawner with very little restrictions
- New 'incontrol' tag for spawn.json to allow to test for a mob spawned by this new system
InControl - 1.16-5.0.4
on Jan 26, 2023InControl 1.16-5.0.4
- Fixed a big bug with the 'block' test which could cause worlgen to hang in some situations
InControl - 1.16-5.0.3
on Jan 26, 2023InControl 1.16-5.0.3
- Fixed a bug causing mob condition with multiple mobs to fail (one mob was fine)
InControl - 1.15-4.0.8
on Jan 26, 2023InControl 1.15-4.0.8
- Fixed a bug causing mob condition with multiple mobs to fail (one mob was fine)
incontrol-1.12-3.9.18.jar
on Jan 26, 20233.9.18:
- The mob counter now ignores the nodespawn flag. This should make it more compatible with modded mobs
InControl - 1.15-4.0.7
on Jan 26, 2023InControl 1.15-4.0.7
- New 'continue' flag for spawn rules. If this is true then when this rule fires it will not prevent processing for subsequent rules. This can be used (for example) to give armor to mobs under certain circumstances but still do other processing later
InControl - 1.16-5.0.2
on Jan 26, 2023InControl 1.16-5.0.2
- The 'biome' test would crash on biomes that were created using json
- New 'continue' flag for spawn rules. If this is true then when this rule fires it will not prevent processing for subsequent rules. This can be used (for example) to give armor to mobs under certain circumstances but still do other processing later
InControl - 1.16-5.0.1
on Jan 26, 2023InControl 1.16-5.0.1
- The mob counter now ignores the nodespawn flag. This should make it more compatible with modded mobs
InControl - 1.15-4.0.6
on Jan 26, 2023InControl 1.15-4.0.6
- The mob counter now ignores the nodespawn flag. This should make it more compatible with modded mobs
InControl - 1.16-5.0.0
on Jan 26, 2023InControl 1.16-5.0.0
- Biome registry name is now preferred for biome checks
- 'tempcategory' is removed and replaced with a more generic 'category' for biomes. It's also a list now. The list of current categories is: taiga, extreme_hills, jungle, mesa, plains, savanna, icy, the_end, beach, forest, ocean, desert, river, swamp, mushroom and nether
- 'biometype' has changed. It now only works for the following values: desert, desert_legacy, warm, cool, and icy
- Numerical dimension ID's no longer work (like 0 for the overworld. Use 'minecraft:overworld' instead)