- Added 2 KH worlds:
- Traverse Town
- Destiny Islands
- Added the Form gauge
- Now when going into a drive form switches the bar and does not consume all the drive when reverting. Example: If you have 5 bars and drive into Valor form (cost: 3) you will get the new form gauge (with an amount of bars which depends on the form level) and when it consumes it all / revert you will still have 2 bars.
- To level up the Drive Gauge get a form to level 7 and it will increase by 1, defeating the ender dragon also increases it
- Drive forms can level up, up to 7, each level gives an extra form bar so at level 1 you have 3 bars and in level 7 you have 9 every 2 levels you upgrade the growth ability.
- To level the forms up you have to be in the form and:
- Valor: Each hit gives 1 exp point.
- Wisdom: Each Heartless you kill gives 1 exp point.
- Limit: Each hit gives 1 exp point.
- Master: Each Drive orb you collect gives you (orb value / 5) exp points.
- Final: Each Enderman you kill gives 1 exp point.*
- The remaining experience can be checked in the status page.
- Valor, Master and Final forms have their Keychain Slot in the Keychain menu and will automatically summon the 2 keyblades once activated.
- Once the drive is active you will not be able to change the held item, you can only hold the keyblades.
- The Station of Awakening choice now does matter, it will boost the stat you pick by 2 points (will start with 3 and the other two stats with 1).
- Added new heartless: Crimson Jazz, Emerald Blues and Silver Rock
- Synthesis Ores no longer generate by default, instead they drop from various mobs (Thanks to Halrondo)
- Spell Orbs now generate in some chests
- Added Stats information for drive forms like form gauge and required experience to level up, also locked the buttons for the locked forms.
- Added a handheld gummi ship to cycle through the worlds (only creative).
- Added Nether Blazing, Energy, Dark and Twilight ore.
- Added Org. XIII portal system. Note: needs the Org Portal Block in order to work
- Added command deck for Org. Members, changes to it when you wear the full armor set.
- Added Xemnas’ Cloak
- Fixed the pedestal, now will show the keyblades with no need to open it first.
- Heartless will spawn only once the EnderDragon has been defeated.
- Going through the portal in The End travels to Traverse Town.
- Modified the /kkdimension command, to allow you to travel through KK worlds.
- Re added the background music with the updated resourcepack.
- Re added villager houses from 0.7 version.
- Added info in the Debug mode (F3).
- Final form will no longer be able to trigger Antiform.
- Rebalanced default keyblade values.
- Fixed antipoints formula.
- Fixed Hi potion recipe (was the same as the potion).
- Hopefully Fixed the Save Point.
- Org weapons now have their member name in the tooltip again.
- Interaction in the SoA will be denied for survival players.
- WINNER stick can now be sold for 5000 munny.
- Fixed OffHand attack in 3rd person.
- Added more models:
- Repositioned and rescaled some models
- Added Yaksha, Asura, Death, Justice, Conserto, Dacapo, The Joker, Harmonics, Quintet, Ampoule
- Added more of the keyblades, Zero One, Starlight, Glimpse of Darkness, Silent Dirge, Omega Weapon, Cold Blood, Deep Freeze
- Added model for the portal system
- Fixed crashes on server
- Slightly tweaked ore generation in The End
- Synthesis Materials from Prize Blox can now be sold in the Moogle shop
- Fixed a lot of issues caused by a change with empty item stacks
- Added new config option to enable/disable individual items dropped by mobs
- Ported to Minecraft 1.12
- Heartless now spawn in any biome not in the exclusion list found in the MainConfig.cfg config file by default they will not spawn in minecraft:hell, minecraft:sky, minecraft:void. The exclusion list has mod support so if you want to prevent them from spawning in biomes added by mods add them to the config file.
- The default spawn ratio value for heartless in the MainConfig.cfg config file is now much lower so old config files will still have the higher spawn ratios.
- The moogle spawn ratio can now be changed in the MainConfig.cfg config file
- The Pedestal no longer displays "Air" when empty
- Fixed version of 0.9.0
- New container system ANY ITEMS INSIDE KK INVENTORIES FROM OLD VERSIONS OF KK WILL BE LOST
- Ported to Minecraft 1.11.2
- Various Moogle shop related bugs fixed
- Magic lock on related crashes fixed
- Organization weapon unlock tree points fixed
- New config files with the ability to change the stats of every keyblade
- Added the unlock tree for Roxas
- Added textures for all the Organization XIII weapons
- Green Requiem heals other mobs without having sight of player and has a sound effect
- Blue Rhapsody and Red Nocturne have sound effects
- Revamped how Organization XIII weapons are obtained.
- Added the ability to become an Organization XIII member of your choice by wearing the full Organization robe.
- Replaced knowledge items with The Knowledge That Never Was which contains an unlock tree for obtaining the weapons.
- While an Organization XIII member right clicking with The Knowledge That Never Was will open the GUI for the weapon unlock tree.
- The unlock tree works similarly to the achievements GUI. Clicking one of the icons will select the weapon and give the option to unlock it.
- Unlocking a weapon costs 1 unlock point which are obtained every 5 levels (from the mod not Minecraft levels).
- Weapons are summoned just like keyblades
- A lot of new Organization XIII weapon models created by Stel312.
- Every single Organization XIII weapon has been added, currently most are missing textures and models in this version.
- A cool hotkey for toggling the display of the HUD created by Belgabor.
- Added a Pedestal for the Station of Awakening and for displaying keyblades
- Added a portal that can be used by Organization XIII members using a block to mark its destination (currently has no texture and cannot be obtained) the portal works fine on the client but currently has problems on the server.
- It's been a while so there may be more I forgot
- Revamped how Organization XIII weapons are obtained.
- Added the ability to become an Organization XIII member of your choice by wearing the full Organization robe.
- Replaced knowledge items with The Knowledge That Never Was which contains an unlock tree for obtaining the weapons.
- While an Organization XIII member right clicking with The Knowledge That Never Was will open the GUI for the weapon unlock tree.
- The unlock tree works similarly to the achievements GUI. Clicking one of the icons will select the weapon and give the option to unlock it.
- Unlocking a weapon costs 1 unlock point which are obtained every 5 levels (from the mod not Minecraft levels).
- Weapons are summoned just like keyblades
- A lot of new Organization XIII weapon models created by Stel312.
- Every single Organization XIII weapon has been added, currently most are missing textures and models in this beta.
- A cool hotkey for toggling the display of the HUD created by Belgabor.
- Added a Pedestal for the Station of Awakening and for displaying keyblades, currently has a few display bugs in this beta
- Added a portal that can be used by Organization XIII members using a block to mark its destination (currently has no texture and cannot be obtained) the portal works fine on the client but currently has problems on the server.
- It's been a while so there may be more I forgot
- Fixed the Moogle not selling Twilight Crystal
- Fixed Synthesiser giving you the Free development achievement even if you Synthesise a Keyblade
- Fixed the LockOn and Station of Awakening Door Texture
- Fixed Ghost Blox achievement will be given when you craft it
- Fixed KH1Fire for Fira and Firaga
- Fixed KKChest in offhand
- Fixed Ifrit model rotation
- Fixed now you won’t break so easily unharvestable blocks
- Fixed you can now name a Moogle shift + right clicking
- Fixed Sharpness damage now will be added in the tooltip
- Added a new ‘living’ sound to Moogles
- Added Jilted Anemone
- Added Missing Ache model
- Kh1Fire now follows the locked target
- LockOn now works properly on every mob size
- Red Nocturne and Blue Rhapsody’s attacks are now visible
- Station of Awakening won’t be griefable by survival players
- Fixed KKChest “duplicating” items
- Fixed Wisdom Form shooting
- Fixed Chest and Door rotation
- Updated to 1.10.2. Use forge 1.10.2-12.18.1.2076
- Added new tooltips for keyblades which are dynamically updated when you drive
- Added some heartless (Shadow, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem) which currently do not spawn however, eggs are available in creative (Thanks to Wynd)
- Station of awakening dimension added, currently does not do much just walk through the door.
- Keyblade power has been split into strength and magic
- You can now get recipes with a wooden keyblade
- Chakrams now use MP when thrown
- Added a WIP special attack
- Keychains can be enchanted to give the keyblade summoned the same enchants
- Keyblade strength and magic are shown in the synthesis table
- Config option to multiply the amount of damage the keyblades do
- Added a recipe counter in the synthesis table
- All the keyblades have been rebalanced
- Added new items:
- Defense Boost: Increases defense by 1
- Power Boost: Increases strength by 1
- Magic Boost: Increases magic by 1
- Drive Recovery: Recovers 3 drive bars
- High Drive Recovery: Recovers all drive bars
- Hi Potion: Heals half of your life
- Mega Potion: Heals all your life
- Megalixir: Restores half of your MP and HP bar
- Mega Ether: Restores all your MP bar
- Panacea: Removes all effects (Should remove only negative)
- Fixed Synthesis bug where you lost some materials
- Added free development to the synthesis table which is similar to standard synthesis without the need of finding recipes
- Fixed keyblade duplication bug with keepInventory gamerule
- Magic stat now affects the damage they deal
- Now you will be able to gain exp from throwing chakrams, magics and the secret WIP ability
- Opening iron doors will no longer use MP
- Fixed Eraqus helmet and Bright infused glowstone recipes
- Keychains will no longer lose durability
- Synthesizable recipes will now have green name
- Added Frozen Pride model
- New Moogle with Shop
- Added a bunch of achievements
- Revamped the ore drops
- Added Wisdom Form’s shoot
- Added Prominence and Graceful Dahlia models
- Added Station of Awakening door
- Added Lock On feature (Default Z)
- It does the scan ability for now which displays the enemy HP
- Added a new chat format for Kingdom Keys Devs
- Added 2 new Marluxia Scythes: Fickle Erica and Poor Melissa
- All drive forms can now obtain experience (Not level up yet)
- Added KH1 magic button which toggles the magic you use.
- Updated to 1.10.2
- Updated to 1.9. Use forge 1.9 - 12.16.1.1907
- Drive forms rendering without Render Player API
- Frozen Pride acts as a shield.
- Keyblades can now be dual wielded.
- Tweaked armor textures.
- New chat formatting for KK helpers.
- Sharpshooter now works.
- If you already learnt the 3 recipes that a recipe(item) can offer, they will shuffle again.
- Added /showhud to toggle the KK hud.
- Added Kingdom Keys Chest recipe
- Kingdom Keys Chest can now be locked for a certain keyblade.
- KKChest space is now 36 slots.
- KKChest is now locked with the first keyblade you open it, so it won’t open with another keyblade.
- Keychains can now be enchantable, which means… Keyblades can now have things like sharpness V, fire aspect…
- Added Stormy Ore to world gen.
- Edited experimental flame particle, All the chakrams have those particles.
- Charkams will now come back after hitting a block
- Recipes are now affected with looting.
- Reimplemented the levelling system.
- Fixed recipes with synthesis materials like dark ingot.
- Fixed synthesis material duplication.
- Fixed Diamond Dust keychain
- Fixed Chat messages for server
- Bugfixes (as always)
- Updated to 1.8.9. Use forge 1.8.9 - 11.15.0.1764
- Added Sr.Gato’s cape
- Drive Forms render on the player, requires Render Player API
- Command Menu changes to red if you are in a hostile environment.
- Magic, Items and Drives will no longer show blank gaps, when you unlock them, they will fit in their place.
- Magic, items and drive have their own gui in order to equip them, with that you can place them in any order so you can custom the menu a bit.
- Added main menu music (Dearly Beloved from KH1, KH2, BBS, DDD, Days, Re:Coded, CoM, Re:CoM and CHI)
- Added battle music, requires a resourcepack
- Items can be used on the command menu
- Config section in the menu with a RGB colour changer for the interface and the level up box, as well as toggles for showing hearts on the HUD and enabling custom music
- Added Synthesis Bag:
- When you have a bag equipped in the new slot in the player items menu, when you pickup the Synthesis Materials, they will automatically go to the bag’s inventory.
- Synthesis Bag Small: It has 14 slots.
- Synthesis Bag Medium: It has 28 slots.
- Synthesis Bag Large: It has 56 slots.
- In order to craft them you should do the following recipe:
- Replace the empty slot with the Small Synthesis Bag in order to make a Medium one, replace it with the Medium Synthesis Bag in order to make the Large one.
- Kingdom Hearts Birth by Sleep and Dream Drop Distance 3D models.
- Magic has now to be unlocked by killing a witch. With a 25% probability to drop a magic unlocker / leveler.
- Drive forms have to be unlocked by finding their unlockers in chests.
- Synthesis table lets you know if you have enough materials to synthesise a keyblade and let’s you take them off.
- Added a button to deposit the materials manually, so now you don’t deposit them automatically.
- 3 new keyblades: Mirage Split, Nightmare’s End and Combined Keyblade.
- Added 2 new Chakrams: Prometheus and Ifrit.
- New command /LevelUp <level> [player]: Levels up the specified player or the user. (may lag in the server)
- Added the Lightning Ore and Energy Ore into the World Generation.
- Added Magnet Blox, currently doesn’t work
- Added ore experience, fortune and harvesting level.
- Valor form has no longer access to magic.
- Added a visual effect and sound when you use a Drive Form.
- Fixed player portrait when you are in Antiform.
- Stick(weapon) can no longer be lost.
- Fixed Master Form Double Jump.
- Fixed Keyblades HUGE model when thrown.
- Fixed Achievements for server.
- Added two sounds for SavePoint.
- Fixed Eternal Flames, Ifrit, prometheus and Blaze of Glory when shot now they have model.
- Various Keyblades repositioned in hand(3rd person view)
- Fixes a crash that will always happen in 0.7.5.2.
- FORGE 1535
- Re Added the Kingdom Hearts Chest (Open model for now).
- Added Sea Salt Ice Cream with a chance of 5% getting a “WINNER” stick. The Ice Cream is crafted with: stick, sugar, water (bucket or bottle) and ice (packed or normal).
- Added Ether which restores you 30% of the MP bar.
- Added Elixir which restores you 30% of the HP and MP bar.
- To get MPOrbs and HPOrbs you have to pick them up while holding an Empty Bottle
- In order to brew a Potion you need to craft an Empty Bottle and brew an HP orb with it
- To brew an ether same way but with an MP orb
- In order to get the Elixir you need a potion or ether and apply the opposite ingredient.
- Added Leveling System.
- You can level up: Strength, Defense, Max HP and Magic by killing agressive mobs, each 5 levels you get the Max HP boost.
- Added Save Point, Standing on it will heal you, refill your hunger bar, refill your magic bar and if you are on fire, it will extinguish you. If you crouch on it, it will set your spawn point there.
- Fixed /cheatmode command for magics.
- When you kill a mob it shows the remaining experience until next level.
- When you pick up munny it shows the amount you’ve picked up.
- More recipes added (not all yet XD).
- Commands now have a permission restriction, only op can use them.
- All KH2 keyblades have 3D Model.
- Some BBS and OrgXIII models
- New Item: Blaze of Glory, Modeled by stel312 and textured by Pokemew12
- Vanilla hearts are hidden (Need config option for that).
- 2 new commands:
- /removechain <player>, It removes the keychain from the player specified (useful for adventure maps)
- /resetlevel <player>, Resets the player level and attributes.
- “Nerfed” Eternal Flames, now you can’t hold right click to shoot them quickly, it works now similar as a bow, the longer you hold it, the further it will go.
- Added Stormy Ore.
- Now ores are biome-specific.
- Witches will now have a 25% chance of dropping a Spell orb. It can be used to upgrade the magics. (Some magics may not have any improvement yet)
- Added some knowledge books:
- Manifest: Right clicking this one will give you a random Organization 13 weapon.
- Void: This is the base book.
- Depending on the order of the Lost Illusion you will get one of the following Knowledge books.
- Unknown: You can Craft it with a Lost illusion and Void Knowledge.
- Illuded: You can Craft it with a Lost illusion and Void Knowledge.
- Forgotten: You can Craft it with a Lost illusion and Void Knowledge.
- Eclipsed: You can Craft it with a Lost illusion and Void Knowledge.
- Dark: You can Craft it with a Lost illusion and Void Knowledge.
- Abandoned: You can Craft it with a Lost illusion and Void Knowledge.
- Obscured: You can Craft it with a Lost illusion and Void Knowledge.
Requires Render Player API
- New HUD, MP Bar and tweaked HP Bar.
- New models for:
- Lionheart
- Follow the wind
- Wooden Keyblade
- K.B. of People Hearts
- Incomplete XBlade
- XBlade
- SpellBinder
- Ultima Weapon
- Form drive orbs added, Valor, Wisdom, Master, Limit and Final.
- Every form has its own skin/armor.
- If you don’t have enough points to drive, the form will be shown in gray.
- If you don’t have the drive form unlocked it won’t appear.
- You have special abilities with each drive:
- Valor: You jump the highest.
- Wisdom: You are the fastest.
- Master: You can do multiple jumps.
- Final: You can glide if you hold Space in midair.
- Frozen pride no longer crashes on a server.
- Danger blox no longer crashes when you walk on it with boots.
- If you are in a drive form (without having a drive license) you must revert the fusion to be able to drive again.
- To get antiform you must transform into normal drives, then you will randomly drive into it. Valor, wisdom, limit and master add 1 point. Final form subtracts you 10 points, using antiform subtracts 4 points.
- For antiform:
- If you have between 1 and 4 points you have a 10% probability.
- If you have between 5 and 9 points you have a 25% probability.
- If you have over 10 points you have a 40% probability.
- You can’t have negative points, the lowest value is 0.