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RPG Inventory

RPG Inventory

This mod adds new equipment slots and other mechanics found in popular RPGs.

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2.4.4

by TheRedBrain on Jun 5, 2025
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2.4.4

  • fixed RPG Inventory screen Trinkets compat

2.4.3

by TheRedBrain on May 25, 2025
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2.4.3

  • fixed Trinkets still being required (again)

2.4.2

by TheRedBrain on May 25, 2025
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2.4.2

  • fixed Trinkets still being required

2.4.1

by TheRedBrain on May 22, 2025
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2.4.1

  • reworked check for when the two-handed item status effect should be applied. It is now independent of the hand slot overhaul and simply checks if the offhand slot is empty
  • fixed offhand slot getting disabled when hand slot overhaul is disabled
  • added server config options to disable custom equipment slots

2.4.0

by TheRedBrain on May 21, 2025
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2.4.0

Important!
This release has a number of breaking changes. Remove items from player inventories and make back-ups of your worlds before updating!

This update removes all built-in Trinket slots. The additional slots are now a custom implementation, that is based on the vanilla equipment slots. This means that Trinkets is no longer a dependency (but it is still compatible).
This has (among others) the following consequences:

  • players on existing worlds should remove all items from their inventory BEFORE updating to this version
  • enchantments can now directly target specific custom equipment slots
  • the custom equipment slots make use of vanilla components for stuff like attribute modifiers, this unfortunately means that Trinket items might need a compatibility patch
  • the custom equipment slots are registered with Spell Engine APIs for spell container source and spell ammo supply

The 'hand slot overhaul' now requires 'Better Combat Extension', which implements a fix for an item duplication glitch.
If 'Better Combat' is not installed, this restriction does not apply.

Added first iteration of Mannequins, basically equipment load outs for players
The inventory of these blocks can hold a complete set of equipment. Players can interact with a mannequin to equip a copy of those items. The mannequin keeps the original. This comes with a catch, tho. Items equipped via a mannequin can not be unequipped manually (only by interacting with a mannequin). These items will also not drop on death. Instead, they either vanish or are kept in the slot.

Additional Changes:

  • empty hand weapons no longer drop on death and can no longer be used for casting Spell Engine spells

2.3.0

by TheRedBrain on Apr 2, 2025
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2.3.0

Important!

This release has a number of breaking changes. Remove items from player inventories and make back-ups of your worlds before updating!

  • Hand slots (including the empty, sheathed and alternative variants) are no longer Trinket slots. This fixes a number of issues, like items in alternative hand slots granting their attributes.
  • The drawback is, that any items on the old slots will be gone, so remove all items from your hand slots, before updating the mod!

  • the "Hand slot overhaul" can now be completely disabled. This includes the main hand slot, the sheathing mechanic, the alternative hand slots and the empty hand weapons.
  • the vanilla "swap hands mechanic" will only be disabled when the "hand slot overhaul" is active

  • added compatibility with "RPG Crafting", the handcrafting screen can now be opened with a button on the inventory screen. (needs to be enabled in the config)
  • items can now be excluded from being shown on the player when they are in a sheathed hand slot. This is powered by item tags.
  • trinket slots with special placement are now config-driven
  • items can now have an "owner", preventing other players from equipping or using the item. This mechanic is powered by data components. Thanks Galysso for the suggestion!
  • items can now display the player who crafted it, in a tooltip. This mechanic is powered by data components.
  • renamed "rpginventory:keeps_inventory_on_death" item tag to "rpginventory:sacrificed_to_keep_inventory_on_death", to better represent its functionality
  • disabled hotbar slots can now be hidden
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config

  • A lot of small improvements and bug fixes. The mod now brings by default much more compatibility with other mods and allows for much more control via config options. If you are interested in the details, check the changelog for the pre-releases.

2.2.0

by TheRedBrain on Oct 26, 2024
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2.2.0

  • removed feature: Attribute Screen, this feature was exported into a standalone mod called "Player Attribute Screen". The "attribute_screen_configuration" config value should work in the new mods config file.
  • added compatibility with "Player Attribute Screen"
  • added server config option to set default spell slot amount
  • added vanilla axes and items from the "More RPG Classes" mods by @Fichte to several item tags

2.1.0

by TheRedBrain on Sep 13, 2024
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2.1.0

  • update to 1.21.1
  • client config is now much more organized and better documented
  • added client option to hide empty hand slots in the HUD
  • added client option to hide the status effect screen
  • added compatibility with "Backpack Attribute"
  • added compatibility with "Inventory Size Attributes"
  • fixed several issues with the status effect screen
  • prepared several features that are coming in the future

2.0.1

by TheRedBrain on Jul 26, 2024
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2.0.1

  • fixed an issue where the client would crash when shift-clicking in the RPG inventory, on some items, while hand items where sheathed

2.0.0

by TheRedBrain on Jul 24, 2024
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2.0.0

Update to 1.21

1.9.0

by TheRedBrain on Jul 21, 2024
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1.9.0

  • improved quick moving (shift-clicking) items in the RPG inventory screen
  • refactored "main_hand" slots to "hand" slots. This should improve compatibility with other mods.
  • fixed an issue where trinket slots from other mods where not registered correctly

1.8.0

by TheRedBrain on Jul 19, 2024
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1.8.0

  • the "unusable items" feature is now properly implemented
  • added various tooltips to items/inventory slots. This is customizable via the client config
  • fixed an issue where connecting to a dedicated server would fail (for real this time!)

1.7.1

by TheRedBrain on Jul 18, 2024
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  • fixed an issue where connecting to a dedicated server would fail

1.7.0

by TheRedBrain on Jul 17, 2024
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  • added unique rings functionality (any item in the rpginventory:unique_rings item tag can only be equipped in one ring slot at a time)
  • position/orientation of sheathed items is now configurable
  • fixed an issue where swapping/sheathing hands would sometimes duplicate/delete items

1.6.0

by TheRedBrain on Jun 15, 2024
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  • sheathing or swapping a hand item now plays a sound
  • added HUD indicator for hand slots that are not sheathed
  • The indicator for the selected hotbar slot is now only visible when the main hand is sheathed. This can be disabled in the client config.
  • added server config option to allow hand slots to hold every item
  • changed toggling two-handed stance to no longer fail when both hands are sheathed. The old functionality can be re-enabled in the server config.

1.5.3

by TheRedBrain on Jun 13, 2024
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  • fixed an issue where items in the offhand were deleted when sheathing or swapping the offhand item

1.5.2

by TheRedBrain on Jun 13, 2024
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  • fixed crash on start up

1.5.1

by TheRedBrain on Jun 13, 2024
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  • fixed an issue with the weapon_attribute file for the default_empty_hand_weapon

1.5.0

by TheRedBrain on Jun 10, 2024
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RPG Inventory now supports all features of the Trinkets mod, no more restrictions!

  • switched positions of the effects screen and the attributes screen
  • refactored slots and slot groups to 'offhand' instead of 'off_hand'
  • refactored some server config values to be more descriptive

1.4.0

by TheRedBrain on Jun 9, 2024
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  • interactions with the offhand slot are now restricted like for all other slots
  • positions of the equipment slots are now controlled by the server config
  • added support for additional trinket slots
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