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RPG Inventory

RPG Inventory

This mod adds new equipment slots and other mechanics found in popular RPGs.

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1.3.0

by TheRedBrain on Jun 4, 2024
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  • AzureLib is no longer a required dependency
  • API for rendering equipped trinkets on the player model was removed. This feature will be implemented in an addon for RPG Inventory instead.

1.2.2

by TheRedBrain on Jun 3, 2024
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  • Stamina Attributes is no longer a required dependency
  • disabled the functionality of vanillas 'Swap Item With Offhand' hotkey. Using it could lead to item duplication.

1.2.1

by TheRedBrain on Jun 2, 2024
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  • custom belt/gloves/necklace/rings slots by default now also accept all items configured for the corresponding default Trinket slots
  • spell slots now accept spell books from all mods
  • added missing translation keys for keybindings
  • changed default keybindings to no longer conflict with vanilla keybindings

1.2.0

by TheRedBrain on Jun 2, 2024
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  • added a toggleable attribute screen which shows a configurable list of attributes
  • added compatibility with Food Overhaul, food effects are displayed separately to other effects
  • status effect description are now only displayed, when the translation key has a value assigned to it
  • added client config option to hide the armor bar
  • changed active spell slots amount to 1 by default

1.1.0

by TheRedBrain on Jun 1, 2024
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  • added default config values for status effects provided by 'Various Status Effects'
  • added mod compatibilities via item tags for 'Better Combat' and 'Better Combat Extension'
  • added new gamerule 'destroyDroppedItemsOnDeath', false by default and has no effect when gamerule 'keepInventory' is true
  • added config option for a new status effect identifier, when valid and applied to a player, acts like the 'keepInventory' gamerule

1.0.0

by TheRedBrain on May 27, 2024
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First release!

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