Caught up with Curseforge. Sorry for the delay!
Claymores now get the spellblade passive
Channeled spells that aren't channeled all the way now only give the corresponding proportion of the buff as a cooldown for spellblades
Most Spellblade Techniques have been rebalanced to do less damage, and have higher cooldowns in most cases.
There are no longer any Spellblade Techniques that can be cast for free
Upon casting a spell, Spellblades will now grant Strength and Haste equal to a fourth of your spell power of the spell's school, for a duration equal to the spell's cooldown.
Ashes of the Stars and Crystallised Omniscience can now be rerolled by smashing two together in a smithing table.
Updated Spell Engine version
Fixed a possible crash with Flickering Flame (Flaming Falchion skill)
Flickering Flame duration halved
Updated Dependencies for Spell Engine
Extra attributes moved over to Extra RPG Attributes, which is now a dependency for this mod.
Primordial Robes now have 2D sprites.
Hexblade Portals can no longer be damaged, but Magisters themselves now give more experience each.
Skills that teleport you should now not teleport you into suffocating walls, or instead fail outright if it were to teleport you into a suffocating wall.
Magisters will no longer be damageable in the first 10 seconds of their life if they are unarmed. Special text will play to your client when you become eligible for the Hexblade event. Special text will play to your client when the scout spawns. Hexblade Magister Scouts will now respect your personal space more, and be less hyperactive.
Added failsafes for the Magus fight so he should be less likely to stay invulnerable.
Slight wording adjustment for the Magus fight text regarding his barrier
Added serverside config setting to toggle Magus' ability to control weather
Added Voidforge, a new sword craftable from Starforge.
Starforge and Voidforge now stagger their novas.
Herald Armor tweaks
Fixed several crashes regarding added as modifiers.
Added back cool cape to Frost Herald set :)
Flourish skills deal slightly less magic damage, but have significantly more AOE and have special particle effects Redo of Frigid Herald set visuals
Non-placeholder textures for armors added
Added three sets of Herald armor, which are post-Magus sets of armor that are good for Warrior type characters that still want some sort of spellcasting and/or healing power. (Placeholder icons for Fire and Frost sets)
Added the materials associated with crafting, repairing, and (Tiered) reforging.
Primordial gear now can be reforged or repaired with some of these materials, allowing for much more efficient reforging and repairing without having to grind Magus a lot.
Runefrost and Runeblaze ingots now require Prismarine Crystals and Blaze Powder respectively, instead of snowballs and coal.
Converted/added attribute values should now respect multiplicative and additive-multiplicative modifiers
Non-held items that change your Reactive Ward now force you to lose the corresponding amount of absorption upon equipment change
Corrected annotations in server json
Added Crystallised Omniscience
New texture for Ashes of the Stars
Flavor text for Ashes of the Stars and Starforge
Lowered Ashes of the Stars drop rate from Magus to 50% from guaranteed
Added name for Slamming effect (Dragon Slam) Changed Dragon Slam to no longer behave erratically on a laggy server. Ashes of the Stars no longer has the "Unidentified" text when already identified.
Phoenix Rites changed:
Extinguish is now Wildfire, description changes
Immolate now Fan the Flames, mechanically changed
Added Ashes of the Stars, a craftable item that can drop from Magus. Ashes of the Stars can have a variety of stats on it, increasing your attack damage based on your spell power.
Added a server.json5 config file, which has the following configurable values:
// Upper bound of Ashes of the Stars (Default: 50)
"ashes_upper_bound": 50, // Distance from 0,0 below which Hexblades will not spawn in the Glass Ocean (Default: 0)
"hexblade_grace": 0,
// Damage multiplier for spin attacks (eg: Whirlwind) (Default: 1.0)
"spin_attack_coeff": 1.0,
// Hexblade module (Default: TRUE)
"hexblade_on": true,
// Reactive ward regen rate coefficient (Default: 1.0)
"wardrate": 1.0
Hexblade Magisters should no longer have anything to offer if they're armed
Hostile Hexblade Magisters run after you a bit slower
Magus and Hexblade Magisters now walk around randomly when idle
Rising Dragon Strike is now Falling Dragon Slam, an attack that sends you airborne before sending a flaming shockwave upon hitting the ground
Fixed Frost Lotus area not scaling with Frost Power stacks
Added the Deathchill Tome, a Frost book centered upon freezing yourself and others to become tankier and do more damage!
Primordial set pieces now can be crafted using items called Threads of Hope like typical armor, which can be salvaged from existing Primordial set pieces by crafting with shears. One set piece will always yield 3 Threads of Hope. It is now a lot easier to get a full Primordial set!
Primordial set pieces are now repaired by Threads of Hope instead of wool.
Changed description of Massacre to reflect damage scaling with attack speed
Dormant Hexblade Portals no longer give XP
Extended the animation of whirlwind type spells in order to accommodate for high lag scenarios
Primordial Robes now change color depending on your highest Spell Power Attribute
Massacre once again scales with attack speed, but with a lower coefficient (2.5 -> 1.6)
Introduced Phoenix Rites, a new Fire tome focused around damaging large groups of enemies
Minor naming changes for consistency