Added Echoes Unleashed, a new Spellbook based on managing stacks of a buff called Unleash!
Whirlwind type abilities now have static rotation speed, no longer starting and ending slow.
Whirlwind entities now spin the correct direction.
Cleaned up obsolete code
Hopefully fixed #6 (Hexblade Magister crash)
Improved Spin Attack Visuals
Fix desync of absorption due to Reactive Ward
Brushed up Massacre visuals to hopefully look better and be less spammy
Compatibility with my new Reabsorption mod coming soon
Updated to be in line with Curseforge
Hexblade item can now be used to create a portal to the glass ocean Void texture resolution reduced to no longer be so big
Fixed a recursion bug with the Thundering enchant from MCDW
Starforge, Null, and Void now have higher base stats, but scale half as hard from Fire and Frost.
Archmagus now goes nuts during his final phase
Archmagus hates boats now (boats explode in his presence)
Item entities in the Glass Ocean now float upwards much more quickly
Archmagus teleports to the top of the Glass Ocean if he somehow falls through the surface of the water
Hailstorm is now Hailstorm Spellbow, so that it shows up if you search Bow in JEI/REI
Hailstorm projectiles now scale their damage off of frost spell power rather than simply frost attribute, meaning that spell crit and enchants can apply, multiplied by any ranged multipliers
Null and Void now have different textures to reflect their names
Archmagus now plays a down animation and no longer approaches the player while invulnerable and switching elements
Holy Symbol range reduced from 6 to 4.
Hexblade Portals are updated to no longer be Nether Portals, and require you to right click them to go through them
Null and Void no longer apply their infusion while wielded in the offhand.
Negative values of infusion are no longer applied when wielding Null, Void, or Starforge
Made right clicking on Hexblade Portals more responsive
Hopefully fixed Sometimes client crash when going through Hexblade Portal
Hexblade Portals now require you to right click them with a Magister's Hexblade to go through
Hexblade Magisters, Magus, Archmagus, and Monkey Clones are now slightly smaller hitbox-wise, allowing them to go through 1x2 gaps and doorways
Hexblade Portals now take damage, and have 200 health and 100% knockback resistance
Hexblade Portals drop the experience of 8 Hexblade Magisters but no items.
You can no longer hit yourself with Hailstorm Spellbow projectiles
Added name for Arcane Twinslash entity
Aetherfire armor now has the correct ingots as repair ingredients
Hailstorm, a new Frost Spell Bow, is now available and drops from Magus!
Added tooltip onto Starforge that clarifies the Arcane Infusion mechanic that previously was clarified in the Ashes of the Stars tooltip.
Fire Source Changes:
Divinity: T3 -> T1
Rising Flames: 0.6s cast time -> 0.1 cast time -> 0.8s cooldown -> 0.6s cooldown -- Fixed Rising Flames not giving Spell Haste and Fire Spell Power
Bouncing Betty: Removed, replaced with Supernova
Supernova: does what you'd think it'd do
Balance Changes:
Sonic Boom: 2.5x damage -> 1.8x damage -- 8 second cooldown -> 24 second cooldown
Magic Missile: 0.4x damage -> 0.5x damage
Amethyst Rain -> 0.8x damage -> 1.0x damage
Orbs: 4 power -> 2 power -- 0% Spell Haste -> 50% Spell Haste
Massive Refactoring from Mojmap to Yarn
Archmagus has a couple of new tricks up his sleeve
Divinity (Fire Source) is now Tempered Flame, which sacrifices your Rising Flames stacks to allow your spells to ignore Fire Resistance and generic fire damage modifiers for the next 30 seconds.
Rising Flames is now a channeling skill, ramping up much faster and more dramatically, but starting with very minimal damage. You can now cast the spell without a target to ramp damage. Rising Flames stacks drop off after 4 seconds instead of 10.
Supernova damage has been lessened to account for rising flames stacks being more easily accessible
Ender's Gaze damage lowered (0.1 per eye per hit to 0.06)
Sonic Boom damage lowered again (2.5 -> 1.8 -> 1.6)
Duelist skill book no longer gives Riposte, but instead gives Flourish, an area of effect slash that deals 1.5x damage, consuming stacks of infusion to deal more damage.
Spellblades now come with Flourish instead of Overdrive, as Overdrive was very strong in combination with Whirlwind from Warrior War tome.
Added Null and Void, two one handed blades that drop from Archmagus instead of Starforge. These swords behave like Starforge but are one handed and have lower spell stats, and come with Flourish instead of Whirlwind. Null and Void can be smithed together to make Starforge.
Warrior's War Tome is just one book now, and will not let you use Whirlwind with two one handed weapons at all.
Slam is now Boneshatter, which is similar to Slam gives you a stack of Momentum, damaging you per stack of Momentum already on you to give you stacking attack damage and spell haste.
Juggernaut War Tome is just one book now, you can slam with either one handed or two handed weapons still.
Fixed Flourish not counting the first level of each infusion buff.
Fixed Enchantments not applying to the following: Starforge Arcane Infusion, Primordial Dagger spells, Holy Symbol on hit damage
Fixed underwater Glass Ocean teleport so that it would teleport you directly upwards rather than to some random location.
Fixed triggered Overdrive from Battlemage books targeting friendlies if triggered off of a hostile enemy.
Fixed Sonic Boom tooltip erroneously saying it deals half damage behind enemies behind walls (it shouldnt hit through walls at all)
Orbs now prevent movement speed slowdown while casting spells
Orbs have 1850 durability instead of 650 now
Ender's Gaze nerf slightly reverted (0.06 -> 0.07)
More updates (Look at Curseforge for updates)
Starforge and Spirit Sword both can now use Whirlwind, but with a 5x penalty to their on hit spell damage. Both swords now deal -25% damage with their main element. Starforge now comes stocked with Whirlwind instead of Ashes of the Stars. Both swords keep their on hit spell damage.
Flicker Strike now has a 5x penalty to on hit spell damage (not on hit melee elemental damage such as in the case of spellblades)
Added three passive spells shared by the War Tome spellbooks
Determination prevents you from dying every now and then Endurance gives you stacking regen when you get hit, up to 4. Courage gives you resistance, stacking by 1 every 4 seconds, up to 3.
Whirlwind attacks scale with attack speed 1:1 now
Spellblade Rework!
DELETE YOUR SPELLBLADENEXT CONFIG FOLDER TO GET THE NEW REVISED SPELLBLADES AND SUCH STATS. YOU WILL DO MUCH LESS DAMAGE WITHOUT THIS.
Spellblades now deal much less magic damage, but much more physical damage to make up for it. The rationality behind this is that because battlemages get to bypass cooldown when applying magic damage, they should do less magic damage proportionally compared to full mages.
Spellblades and related weapons now deal 50% of their physical damage as extra damage of their corresponding type. This means that the magic damage portion is no longer a spell, but part of the melee attack, scaled by melee modifiers. Spellblades no longer deal damage based on your spell attribute. Spellblades now gain stacks of infusion on enemy hit, no longer requiring you to cast infusion beforehand.
Spirit Sword and Starforge are unchanged, but no longer can cast non-innate whirlwind type attacks/spells.
Spells which intuitively seem like melee attacks rather than spells are now melee attacks that scale off of melee modifiers, with a few exceptions. All melee attacks will be designated as such in their tooltips.
More Spellbooks! Spellblades and related weapons now cast from Spellbooks, and have had their spells moved to Spellbooks.
Textures added for all Spellbooks.
Added functionality for the new Spellbooks in Spell Engine
Added new spells meant to be used via Spellbook with melee weapons: Tactical Dive, Riposte, Slam, Whirlwind
Many items can now be used to cast from Spellbooks as proxies
Divinity now works with all damage instead of just magic
Hex is now gained on all types of magic damage once more instead of just spell damage
Minor changes to Frostborn Gavel's model
Added consistent tooltips to weapons that deal extra magic damage on hit, indicating the damage and damage range of the weapon
Introduced the Holy Relic, a weapon that deals holy damage in a large area in front of you. It will have spells in the future once Spellbooks get introduced
Monkey King Staff now takes only one durability point of damage per attack
Starforge now correctly has 1650 durability
Added Magical Rebuke, a shield and magic weapon enchantment that automatically has you cast your main hand spell upon blocking direct attackers
Archmagus now has his hood down to differentiate from his weaker form
All updates extend to Archmagus as well
Magus now sends a client message to players regarding his Elemental Barrier
Magus now properly gets his Barrier shredded by holy damage, proportional to how much damage you deal with holy damage. For every 1% of Magus' health you deal with holy damage, his barrier becomes 1% less effective. Minimum of 1% per damage instance.
Holy damage now only shreds Magus' barrier instead of dealing damage
Magus now can drop Frostborn Gavel, a new legendary Frost weapon, instead of Primordial Dagger
Magus and Archmagus are now invulnerable while changing elements and while Invisible
Hexblade Reavers have 75% less chance to drop items in the Glass Ocean
Added assets for a few minor buffs given by Frostborn Gavel
Finally replaced the laggy t2 and t3 Fire spells for Fire Orb
Temporarily disabled armor copying for Monkey King Staff clones
Magus Armor no longer erroneously dyeable
Kuwabara is a Man Update
Adds the Spirit Sword, a Claymore that you can summon by shift right clicking with an empty hand and at least 10 Fire Spell Power, or by using a Spirit Stick, consuming the stick. This item only lasts briefly when not in your hand. This item has 100% increased Fire Spell Power, but no flat Fire Spell Power, making it ideal to get flat Fire Spell Power to fuel this item. Burning Spirit is ideal for this.
Burning Spirit now correctly lasts 10 seconds.
Burning Spirit now correctly only stacks to 10 (previously 11)
Burning Spirit has a new icon
Fixed bug preventing hexblades from spawning randomly everywhere but the Glass Ocean
TO GET ANY OF THESE CHANGES, DELETE THE dimensions/spellbladenext/glassocean FOLDER, IF YOU HAVE IT!
Added 3 variants of the same structure to the Glass Ocean
The Glass Ocean is now entirely a custom biome instead of warm ocean.