- Add a bunch more info to the
items-with-props
json dump
Original build time: 2018-08-03 16:49:10 UTC+3
- Add an
items-with-props
json dump
Original build time: 2018-08-03 03:07:29 UTC+3
- Use the explosion-sensitive method for getting the block resistance
- Add a
player-nbt
dump - Add the active potion effects to the entity info
Original build time: 2018-05-29 18:22:57 UTC+3
- Add "copy to clipboard" support for some more things
- Add a
/tellme locate
command to locate Blocks, TileEntities or Entities in loaded chunks - Add a
/tellme loaded chunks
sub-command/variant to print loaded chunks - Add several new columns/pieces of information to the
biome
dump - Add a
dump-json
dump command variant, which (for now at least) only works with the block registry dump - Add a
block-props
dump, which shows block hardness and resistance.- Note: this may not be accurate, if it depends on in-world data, like TileEntity data!
- Add a
food-items
dump - Add a
musictypes
dump - Add a
creativetabs
dump - Add a
biomestats
command to get biome distribution/occurence percentages from the world - Add a
biomelocate
command to search for the closest location of a given biome (grid sampling) - Add a
/tellme track
command, which currently can print out or log (runtime-only) chunk loads and unloads, and entities joining the world - Add a
/tellme batch-run <filename>
command to execute commands from text files insideconfig/tellme/batch_commands/foo.txt
(copied from World Utils) - Add new
blockstats
command variants - Add a
count-append
mode to theblockstats
command - Rewrite the
blockstats
count code for much better performance - The
blockstats
command is now compatible with Not Enough IDs - Fix the header and footer in datadumps being broken (can't remember if those broke during 0.6.0 development or before)
- Fix some
dump-csv
commands using the*.txt
file name extension - Protect against some null values with mods doing weird stuff
- Numerical columns are now sorted by their numerical value, not the string value
- Formatting codes are now stripped from the dump outputs
Original build time: 2018-05-25 15:33:36 UTC+3
- Add the forgotten TE position to the
tile-entities all-loaded
output - Add the ability to copy the registry names of entities, blocks and items from the chat output to the clipboard
- Add a WorldType dump
- Add a
Ticking?
column to the TileEntity dump - Add the enchantment ID to the
enchantment
dump
Original build time: 2017-11-30 10:07:08 UTC+2
- Add clickable links to directly open the dump files, when the commands are used in single player
- Refactor, clean up and optimize the
blockstats
code - it's now about 5 to 10 times faster in counting the blocks - Add a new variant of the
blockstats
command to count everything in all loaded chunks - Add an
all
target/type to the dump and list commands, to dump everything at once - Refactor the "loaded entities/TileEntities" code and add a new variant to list all loaded TileEntities
- Remove all localizations (they wouldn't work if the mod isn't on the client, and there were none other than English anyway)
Original build time: 2017-10-25 13:33:27 UTC+3
- Update to MC 1.12 (from
1.11.2-0.5.3
) - EntityInfo: Try
writeToNBTOptional()
first, to get the id tag too - Fix/improve the event handler stuff, so that right clicking with the debug items doesn't always produce double output
Original build time: 2017-06-12 17:56:55 UTC+3
- Add getting block info from the block adjacent to the targeted one - possibly useful for debugging "ghost" blocks
- This is done by having the debug item in both hands, or by adding
adjacent
as the last argument to the/tellme lookingat
command
- This is done by having the debug item in both hands, or by adding
- Add a missing event handler for entity interaction - getting info from things like an Armor Stand now works
- Improvements to the ray trace method (used for the
/tellme lookingat
command) /tellme loaded (tile)entities
commands:- Use a proxy to get the loaded chunks when on a client
- Support parsing the
~
relative coordinate arguments - Add a new variant to list all loaded entities
- Change the method used to write the data dumps to file - it is now much faster with large data dumps
- Add the Biome registry name to the
/tellme biome
command output - Add dump commands for simple biome id to biome name, and block id to block registry name dumps (I need them myself for some MapWriter/Anvilmapper things...)
- Add an
Exists
column to the block dump.- When it says
false
, the block is then a Forge-added dummy air block placeholder for a missing block. Those happen if mods are removed or blocks are removed from a mod, and thus there are blocks missing from the game compared to the block ID map read from alevel.dat
file.
- When it says
- Add some missing command tab completions
- Internal: Clean up and improve some command argument stuff
- Don't show the metadata value (was shown as 0 in such cases) in block dumps unless there is a valid ItemStack found for the block
Original build time: 2017-03-03 12:57:41 UTC+2
- Change
oredictionary-by-item
dump output format to something actually readable... - Add a command to list all loaded tile entities, either grouped by chunk or grouped by the TE type
- Add command variants to list loaded entities or tile entities from a specified chunk or from all chunks (at least partially with)in an area
- Add a command for dumping PotionTypes (in addition to the previous Potions, which is just the effect type itself)
- Add a command for dumping all registered mob spawn eggs
- Add a command for dumping all valid blockstates, either grouped by block, or each permutation of state separately
Original build time: 2017-01-17 23:08:44 UTC+2