LostCities 1.20-7.1.2
- TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
- TqLxQuanZ added park elevation and park border options
LostCities 1.19-6.0.22
- TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
- TqLxQuanZ added park elevation and park border options
LostCities 1.18-5.3.24
- TqLxQuanZ fixed the bug that some POI's lingered after explosions (like brewing stands)
- TqLxQuanZ added park elevation and park border options
LostCities 1.20-7.1.1
- Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
- New 'stats' command to show average chunk generation time
- Finally fixed the POI warning that was spamming the log during chunk generation
LostCities 1.19-6.0.21
- Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
- New 'stats' command to show average chunk generation time
- Finally fixed the POI warning that was spamming the log during chunk generation
LostCities 1.18-5.3.23
- Very big optimizations to Lost City generation. On average generation of a city chunk will be 2 times faster.
- New 'stats' command to show average chunk generation time
- Finally fixed the POI warning that was spamming the log during chunk generation
LostCities 1.20-7.1.0
- New 'allowvoid' keyword for scattered references. This allows you to specify that a building can be placed in void chunks. By default this is false
- Reintroduced and tweaked the 'floating', 'caves', and 'space' profiles. These are meant to be used in combination with Lost Worlds mod
- No longer spawn player in solid blocks for the lost city dimension and in combination with Lost Worlds
- Better spawn location for cavern style worlds
- In floating profile the underside of buildings is generated better
- Tooltips are back in the Lost City configuration screen. Added info about cavern and floating profiles
- Added new profile option ('citySphereClearBelow') to clear below spheres
- Moved the sphere feature to a later decoration step
- Potentially fixed a threading related crash with spheres
- New API to allow another mod to set the default profile for the overworld
- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling
LostCities 1.19-6.0.20
- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling
LostCities 1.18-5.3.22
- TqLxQuanZ did various optimizations to Lost Cities worldgen and improved multibuilding handling
LostCities 1.18-5.3.21
- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate
LostCities 1.19-6.0.19
- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate
LostCities 1.20-7.0.4
- TqLxQuanZ fixed a problem where a building has an extreme rare chance to not generate
LostCities 1.20-7.0.3
- The createbuilding command now supports a (relative) position argument. This allows you to create a building at a specific location
LostCities 1.20-7.0.2
- The createpart command now supports a (relative) position argument. This allows you to create a part at a specific location
LostCities 1.18-5.3.20
- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
LostCities 1.19-6.0.18
- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
LostCities 1.20-7.0.1
- TqLxQuanZ changed hardAir to structure_void so that the commandblock can be used again
LostCities 1.20-7.0.0
- Port to 1.20
LostCities 1.19.4-6.2.3
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.19.3-6.1.6
- TqLxQuanZ fixed mincellars config is not being accounted for buildings