LostCities 1.19-6.0.17
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.18-5.3.19
- TqLxQuanZ fixed mincellars config is not being accounted for buildings
LostCities 1.19.4-6.2.2
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.19.3-6.1.5
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.19-6.0.16
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.18-5.3.18
- TqLxQuanZ fixed a problem with the asset registry cache not being cleaned if you (in single player) exit from a world and load a new one
LostCities 1.18-5.3.17
- Kasualix fixed the day/night cycle in the Lost Cities dimension
- It should now again be possible to use Lost Cities server side only
LostCities 1.19.4-6.2.1
- Kasualix fixed the day/night cycle in the Lost Cities dimension
- It should now again be possible to use Lost Cities server side only
LostCities 1.19.3-6.1.4
- Kasualix fixed the day/night cycle in the Lost Cities dimension
- It should now again be possible to use Lost Cities server side only
LostCities 1.19-6.0.15
- Kasualix fixed the day/night cycle in the Lost Cities dimension
- It should now again be possible to use Lost Cities server side only
LostCities 1.18-5.3.16
- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light
LostCities 1.19-6.0.14
- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light
LostCities 1.19.3-6.1.3
- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light
LostCities 1.19.4-6.2.0
- New lostcities:lights tag from TqLxQuanZ that Lost Cities will use to check if a block can emit light
LostCities 1.19.3-6.1.2
- Better error reporting and avoidance of crashing in case of a chunk generation error
- The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion
LostCities 1.19-6.0.13
- Better error reporting and avoidance of crashing in case of a chunk generation error
- The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion
LostCities 1.18-5.3.15
- Better error reporting and avoidance of crashing in case of a chunk generation error
- The createbuilding, createpart, and locatepart commands will now correctly use resource locations as arguments. They also support completion
LostCities 1.19.3-6.1.1
- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette
- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings
- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights
LostCities 1.19-6.0.12
- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette
- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings
- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights
LostCities 1.18-5.3.14
- TqLxQuanZ fixed a problem where bridges wouldn't use the computed palette
- TqLxQuanZ implemented optional door generation and cellar filler generation for buildings
- Fixed a problem with multibuildings where the chunks could sometimes generate at different heights