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AM - RPG Mob Leveling System

AM - RPG Mob Leveling System

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills

8,054
38
Adventure
Game Mechanics
Mobs
AboutChangelogVersions

AM - RPG Mob Leveling System 1.1.2

on Dec 31, 2024
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  • Fixed an issue which caused the mobs to not a have their levels displayed.
  • Changed death_messages from a list of mobs into a Boolean.
  • Fixed an issue with the death messages option.

AM - RPG Mob Leveling System 1.1.2

on Dec 31, 2024
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  • Fixed an issue which caused the mobs to not a have their levels displayed.
  • Changed death_messages from a list of mobs into a Boolean.
  • Fixed an issue with the death messages opti11

AM - RPG Mob Leveling System 1.1.2

on Dec 31, 2024
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AM - RPG Mob Leveling System 1.1.2

on Dec 31, 2024
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  • Fixed an issue which caused the mobs to not a have their levels displayed.
  • Changed death_messages from a list of mobs into a Boolean.
  • Fixed an issue with the death messages option.

AM - Mob Leveling System 1.1.1

on Dec 27, 2024
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AM - Mob Leveling System 1.1.1

on Dec 27, 2024
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AM - Mob Leveling System 1.1.1

on Dec 27, 2024
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AM - Mob Leveling System 1.1.1

on Dec 27, 2024
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Patch Notes

Changes

  • Updated the format of the custom dim:
    The format is now [min]20[minEnd][max]20[maxEnd]dimension_id.

New Commands

  • getcurrentmobslevel:
    Returns the mob level spawning in the current area.

  • getbestdistance <level>:
    Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.

Support for 1.16.5

AM - Dynamic Mob Scaling 1.1.0

on Dec 10, 2024
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AM - Dynamic Mob Scaling 1.1.0

on Dec 10, 2024
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AM - Dynamic Mob Scaling 1.1.0

on Dec 10, 2024
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Patch Notes

Changes:

  • Removed the protection and speed modifiers from the configuration.

New Feature:

  • Custom Mob Attributes: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:

[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}

Format Explanation:

  • [base] : The base value of the attribute.
  • [modifier] : The modifier to apply to the base value.
  • [max] : The maximum value of the attribute.
  • [cmd] : The command to execute, e.g., setting the attribute's base value.

This allows for greater customization of mob attributes and control over their stats.

AM - Mobs leveling system 1.0.0 [1.21.1]

on Nov 30, 2024
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AM - Mobs leveling system 1.0.0 [1.20.1]

on Nov 30, 2024
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Features and Improvements

  • Removed "Random Min" and "Random Max" from the config; levels now derive directly from the dimension-specific min and max values.
  • Updated the calendar UI to display the dimension name along with its min and max levels.

Boss Mechanics Overhaul:

  • Introduced a parameter list of mobs eligible to become bosses (can_be_ascendant).
  • Reworked the Random Buff Effect:
    • Now renamed to Random Bosses Effect.
    • Bosses spawn starting at level 25 with a 0.5% chance.
    • Upon defeating bosses, players receive special loot configurable through the loot table in the config (ascendant_loot_table).
    • Bosses now feature a boss bar during encounters.

Configuration Updates:

  • Renamed Random Buff Effect configuration options:
    • random_buff_effect_chances → ascendant_effects_chance.
    • random_buff_effect_min_level → ascendant_effects_min_level.
  • Removed the "Random Effect" section and "Territory Environment" from the config.
  • Config file renamed from custom_dims.toml → config_dims.toml.
  • Added dimension-specific entries for Overworld, Nether, and End.
  • Removed maxLevelEnd, maxLevelOverworld, and maxLevelNether parameters (and their corresponding minLevel entries). These are now in config_dims.

Debugging and Commands:

  • Replaced the debug command /Am_debug_dim with the calendar item for testing and debugging.
  • Added the Calendar Item to the creative tab under Redstone blocks.

Fixes

  • Fixed a bug causing display name corruption when entities respawned as a new entity.

Removed Features

  • Removed the Leader Behavior System.
  • All structures removed.
  • The Advanced Behaviors section has been entirely removed from the main config.

AM - Mobs leveling system 1.0.0 [1.19.2]

on Nov 30, 2024
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Features and Improvements

  • Removed "Random Min" and "Random Max" from the config; levels now derive directly from the dimension-specific min and max values.
  • Updated the calendar UI to display the dimension name along with its min and max levels.

Boss Mechanics Overhaul:

  • Introduced a parameter list of mobs eligible to become bosses (can_be_ascendant).
  • Reworked the Random Buff Effect:
    • Now renamed to Random Bosses Effect.
    • Bosses spawn starting at level 25 with a 0.5% chance.
    • Upon defeating bosses, players receive special loot configurable through the loot table in the config (ascendant_loot_table).
    • Bosses now feature a boss bar during encounters.

Configuration Updates:

  • Renamed Random Buff Effect configuration options:
    • random_buff_effect_chances → ascendant_effects_chance.
    • random_buff_effect_min_level → ascendant_effects_min_level.
  • Removed the "Random Effect" section and "Territory Environment" from the config.
  • Config file renamed from custom_dims.toml → config_dims.toml.
  • Added dimension-specific entries for Overworld, Nether, and End.
  • Removed maxLevelEnd, maxLevelOverworld, and maxLevelNether parameters (and their corresponding minLevel entries). These are now in config_dims.

Debugging and Commands:

  • Replaced the debug command /Am_debug_dim with the calendar item for testing and debugging.
  • Added the Calendar Item to the creative tab under Redstone blocks.

Fixes

  • Fixed a bug causing display name corruption when entities respawned as a new entity.

Removed Features

  • Removed the Leader Behavior System.
  • All structures removed.
  • The Advanced Behaviors section has been entirely removed from the main config.

AM - Mobs leveling system 0.9.0 [1.21.1]

on Oct 6, 2024
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[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)

[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp

[NEW] Leaders now have a special name and bar color

[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen

(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)

AM - Mobs leveling system 0.9.0 [1.20.1]

on Oct 5, 2024
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AM - Mobs leveling system 0.9.0 [1.19.2]

on Oct 5, 2024
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[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)

[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp

[NEW] Leaders now have a special name and bar color

[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen

(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)

AM - Mobs leveling system 0.8.0 [1.21.1]

on Sep 27, 2024
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AM - Mobs leveling system 0.8.0 [1.20.1]

on Sep 27, 2024
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AM - Mobs leveling system 0.8.0 [1.19.2]

on Sep 27, 2024
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[NEW] Added a new parameter to handle custom dimensions from other mods in a new file:

config/custom_dims.toml

[NEW] Added the command /Am_debug_dim to get the ID of the dimension you are currently in.

newcmd

You can use this ID in the config files later.

[REMOVED] The Territory biome has been removed due to mod conflicts.

  • All mechanics from this biome now occur in the Desert biome

[NEW] Added toggle_leadership parameter in main_config

  • This allows enabling or disabling leadership behavior

[UPDATED] Structures are now 3x rarer

[UPDATED] Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).

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