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AM - RPG Mob Leveling System

AM - RPG Mob Leveling System

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills

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Adventure
Game Mechanics
Mobs
AboutChangelogVersions

AM - Dynamic Mob Scaling 1.1.0

on Dec 10, 2024
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Patch Notes

Changes:

  • Removed the protection and speed modifiers from the configuration.

New Feature:

  • Custom Mob Attributes: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:

[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}

Format Explanation:

  • [base] : The base value of the attribute.
  • [modifier] : The modifier to apply to the base value.
  • [max] : The maximum value of the attribute.
  • [cmd] : The command to execute, e.g., setting the attribute's base value.

This allows for greater customization of mob attributes and control over their stats.

AM - Mobs leveling system 1.0.0 [1.21.1]

on Nov 30, 2024
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AM - Mobs leveling system 1.0.0 [1.20.1]

on Nov 30, 2024
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Features and Improvements

  • Removed "Random Min" and "Random Max" from the config; levels now derive directly from the dimension-specific min and max values.
  • Updated the calendar UI to display the dimension name along with its min and max levels.

Boss Mechanics Overhaul:

  • Introduced a parameter list of mobs eligible to become bosses (can_be_ascendant).
  • Reworked the Random Buff Effect:
    • Now renamed to Random Bosses Effect.
    • Bosses spawn starting at level 25 with a 0.5% chance.
    • Upon defeating bosses, players receive special loot configurable through the loot table in the config (ascendant_loot_table).
    • Bosses now feature a boss bar during encounters.

Configuration Updates:

  • Renamed Random Buff Effect configuration options:
    • random_buff_effect_chances → ascendant_effects_chance.
    • random_buff_effect_min_level → ascendant_effects_min_level.
  • Removed the "Random Effect" section and "Territory Environment" from the config.
  • Config file renamed from custom_dims.toml → config_dims.toml.
  • Added dimension-specific entries for Overworld, Nether, and End.
  • Removed maxLevelEnd, maxLevelOverworld, and maxLevelNether parameters (and their corresponding minLevel entries). These are now in config_dims.

Debugging and Commands:

  • Replaced the debug command /Am_debug_dim with the calendar item for testing and debugging.
  • Added the Calendar Item to the creative tab under Redstone blocks.

Fixes

  • Fixed a bug causing display name corruption when entities respawned as a new entity.

Removed Features

  • Removed the Leader Behavior System.
  • All structures removed.
  • The Advanced Behaviors section has been entirely removed from the main config.

AM - Mobs leveling system 1.0.0 [1.19.2]

on Nov 30, 2024
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Features and Improvements

  • Removed "Random Min" and "Random Max" from the config; levels now derive directly from the dimension-specific min and max values.
  • Updated the calendar UI to display the dimension name along with its min and max levels.

Boss Mechanics Overhaul:

  • Introduced a parameter list of mobs eligible to become bosses (can_be_ascendant).
  • Reworked the Random Buff Effect:
    • Now renamed to Random Bosses Effect.
    • Bosses spawn starting at level 25 with a 0.5% chance.
    • Upon defeating bosses, players receive special loot configurable through the loot table in the config (ascendant_loot_table).
    • Bosses now feature a boss bar during encounters.

Configuration Updates:

  • Renamed Random Buff Effect configuration options:
    • random_buff_effect_chances → ascendant_effects_chance.
    • random_buff_effect_min_level → ascendant_effects_min_level.
  • Removed the "Random Effect" section and "Territory Environment" from the config.
  • Config file renamed from custom_dims.toml → config_dims.toml.
  • Added dimension-specific entries for Overworld, Nether, and End.
  • Removed maxLevelEnd, maxLevelOverworld, and maxLevelNether parameters (and their corresponding minLevel entries). These are now in config_dims.

Debugging and Commands:

  • Replaced the debug command /Am_debug_dim with the calendar item for testing and debugging.
  • Added the Calendar Item to the creative tab under Redstone blocks.

Fixes

  • Fixed a bug causing display name corruption when entities respawned as a new entity.

Removed Features

  • Removed the Leader Behavior System.
  • All structures removed.
  • The Advanced Behaviors section has been entirely removed from the main config.

AM - Mobs leveling system 0.9.0 [1.21.1]

on Oct 6, 2024
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[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)

[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp

[NEW] Leaders now have a special name and bar color

[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen

(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)

AM - Mobs leveling system 0.9.0 [1.20.1]

on Oct 5, 2024
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AM - Mobs leveling system 0.9.0 [1.19.2]

on Oct 5, 2024
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[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)

[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp

[NEW] Leaders now have a special name and bar color

[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen

(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)

AM - Mobs leveling system 0.8.0 [1.21.1]

on Sep 27, 2024
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AM - Mobs leveling system 0.8.0 [1.20.1]

on Sep 27, 2024
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AM - Mobs leveling system 0.8.0 [1.19.2]

on Sep 27, 2024
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[NEW] Added a new parameter to handle custom dimensions from other mods in a new file:

config/custom_dims.toml

[NEW] Added the command /Am_debug_dim to get the ID of the dimension you are currently in.

newcmd

You can use this ID in the config files later.

[REMOVED] The Territory biome has been removed due to mod conflicts.

  • All mechanics from this biome now occur in the Desert biome

[NEW] Added toggle_leadership parameter in main_config

  • This allows enabling or disabling leadership behavior

[UPDATED] Structures are now 3x rarer

[UPDATED] Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).

AM - Mobs leveling system 0.7.0 [1.21.1]

on Sep 13, 2024
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AM - Mobs leveling system 0.7.0 [1.20.1]

on Sep 13, 2024
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AM - Mobs leveling system 0.7.0 [1.19.2]

on Sep 13, 2024
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[NEW] Opening or breaking a chest during the day in the Territory biome will spawn withered skeletons

[NEW] Added the option to lock certain monster levels in the "config/AscendantMobs/list_config.toml" file

!! PLEASE MAKE SURE YOU RESPECT THE SAME FORMULA OR YOU WILL CRASH !! (xxx/namespace:mobname) example (005/minecraft:zombie) or (010/minecraft:enderman) ... Any (mod:namespace) is accepted just make sure the level is correctly written over 3 digits

  • We also added a locked level for Elder Dragon Boss at 100 and Withering Boss at 150

[NEW] Added a parameter in the "Scale Factors" of the configuration files "min_speed" to set the minimum mob speed

  • min_speed = 0.1

[UPDATED] The texture of the Territory soil block has been overhauled to make it more in tune with the surrounding environment

AM - Mobs leveling system 0.6.0 [1.18.2]

on Sep 8, 2024
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!!! ONLY IN THIS VERSION !!!

Due to high demand and requests for the 1.18.2 version, we have released a test version with the following changes:

[UPDATED] Leader and Minions: Leaders and minions can now only be found in the desert biome.

[DISABLED] Territory Biome: The territory biome has been temporarily disabled in this version.

[DISABLED] Structure Generations: All structure generations have been turned off.

We appreciate your feedback and patience as we continue to improve the mod. Stay tuned for further updates!

If you encounter any issues please report in the Discord Server

AM - Mobs leveling system 0.6.0 [1.21.1]

on Sep 7, 2024
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AM - Mobs leveling system 0.6.0 [1.20.1]

on Sep 7, 2024
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Ascendant Mobs - 0.6.0 [1.19.2]

on Sep 7, 2024
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[NEW] Added compatibility with "Memories of the past MOD" Levels (It's recommended to adjust the scale factor to 1 for optimal performance)

[NEW] Scale type of mobs adjustments (Time, Distance, MOTP, or Random):

  • Time-Based Difficulty: Added a difficulty setting based on time
  • Day Factor: New option to use a day factor for mob level-ups (Default is every 1 day)
  • Random Difficulty: Introduced a random difficulty setting

[NEW] Dimension-Specific Max Levels Configurable maximum level options for each dimension: Overworld, Nether, and End

[NEW] Added a calendar item that displays the current day in Minecraft

[UPDATED] Territory Block Texture: Updated the texture for the territory block

Ascendant Mobs 0.5.1 [1.21.1]

on Sep 2, 2024
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Ascendant Mobs 0.5.1 [1.20.1]

on Sep 2, 2024
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Ascendant Mobs 0.5.1 [1.19.2]

on Sep 2, 2024
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[NEW] Introduced leader_radius in config files to allow customization of the leader search radius

[NEW] Added base_level_territory in config files to set the minimum level for territory biomes

[UPDATE] Adjusted the default leader spawn area to 1 leader per 30 blocks

[UPDATE] Reduced the spawn rate of structures in territories to 1 per 15 chunks

[BUG FIX] Resolved an issue where breaking a chest in the new biome would cause unintended behavior

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