January 07, 2012
- This is an emergency release to handle incompatibility problems between BTW 3.47 and BTB 1.01. It will be immediately followed by a release of BTB (V1.02) for the same reason.
- Added internal functionality to facilitate communication between BTW and BTB and remove install-order depedency between the two mods.
January 07, 2012
- Added functionality so that if you activate (right-click) Siding, Mouldings, or Corners with an empty hand, it will toggle the orientation of those blocks, allowing you to easily reallign them should the initial placement not be to your satisfaction.
- Added notifications so that the Buddy Block will react when a neighboring chest opens or closes.
- Added the ability to rotate chests on the Turntable.
- Added ability to transform Blood Wood into charcoal in both the furnace and Kiln.
- Added shapeless conversion recipes for stone Corners to Moulding, and Moulding to Siding.
- Added a mod installation integrity test to BlockFire so that the mod won't work at all if it isn't installed properly instead of just crashing at some unspecified point.
- Added internal functionality to toggle the facing of various mod-blocks to act as an interface with the BC wrench in BTB. This is strictly an internal code change, but affects the following blocks: Anchor, Anvil, Axle, Bellows, Block Dispenser, Buddy Block, Companion Cube, Corner, Detector Block, Gear Box, Mining Charge, Moulding, Saw and Siding.
- Added click sound when switching timing settings on the Turntable to provide a little more feedback.
- Changed the Tallow texture to look like a bar, as I don't know what the hell it was supposed to look like before :)
- Changed wolves to drop Cooked Wolf-Chops on death instead of raw if they're on fire.
- Changed (reduced) the number of planks that are produced when a Gearbox breaks, so that you can't profit from it when building them out of Siding.
- Changed (refactored) the mechanical power code internally to be more modular both to make BTB simpler, and for the upcoming BTW API.
- Changed (refactored) the Refined Tools code to consolidate the functionality that makes regular tools effective against particular blocks with that for the refined tools. This is to aid in making tools effective against particular BTB blocks.
- Fixed problem with Buddy not powering down if it is pushed by a piston while in its on state. This change will also cause Buddy to emit a redstone pulse when first placed, which makes sense given the way it operates (maybe also useful when used in combination with BD?).
- Fixed problem with the Saw breaking when various aesthetic blocks were placed in front of it. This affects the Block of Wicker, Table, Wicker Slab, Grate Pane, and Wicker Pane.
- Fixed problem with saplings sending out neighbor notifications and setting off Buddy in the middle of their growth cycle.
- Fixed problem with Unfired Pottery sometimes not reverting to item form when pushed over an empty space by a piston.
December 27, 2011
- Added the Refined Shovel and Long Sword back into the mod. The Long Sword is now simply called the "Refined Sword". Along with the following changes, this is intended to provide flexibility for people that wish to apply individual specialized enchantments to each of their tools, while retaining the ability to have general purpose tools for sane people like me that prefer that option :)
- Changed the Refined Pick to not work as a shovel, changed its icon back to what it previously was, and changed its recipe to use 3 iron instead of 4.
- Added the Mattock as a new item. It replaces the dual pick/shovel functionality that the Refined Pick previously had.
- Added the Refined Axe as a new item.
- Changed the Buddy Block recipe to reflect the new 4X4 Anvil crafting.
- Changed the recipes for the Detector Block and Block Dispenser to both better fit the 4X4 crafting grid, and to represent the more complex internal circuitry you'd expect these devices to require.
- Changed the recipes for all the Plate Armor pieces to both look better in the 4X4 crafting grid, and to consume more Soulforged Steel overall.
December 26, 2011
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Added the ability for the Block Dispenser to pick up the following block types without altering them: dirt with grass, book shelves, coal ore, lapis ore, diamond ore, redstone ore, giant mushroom blocks and Mycelium. This should allow it to function similarly to tools with the silk touch enchantment.
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Added the ability for the Refined Pick to function as both a pick and a shovel.
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Added ability to melt down the Cauldron in the Crucible.
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Added high-efficiency piston recipe involving wood Siding instead of planks.
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Changed the Anvil crafting grid to be 4X4 instead of 3X3, and changed all the recipes associated with the Anvil to require the larger crafting grid. This was done to resolve player confusion over which recipes require the Anvil as it will now be readily apparent from the recipes themselves, plus this method fits the overall vanilla design and tech-progression much better, and allows for much more costly recipes at higher tech-levels.
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Changed the following recipes to match the new 4X4 crafting grid of the Anvil: Refined Pick, Refined Hoe, Battle Axe, Armor Plate, Plate Helm, Chest Plate, Plate Leggings, Plate Boots, Broadhead, Stone Siding, Stone Moulding, Stone Corner, Obsidian Pressure Plate, Redstone Eye, Detector Block, Block Dispenser, Column, Pedestal, and Block of Soulforged Steel. Almost all these items are now more expensive to produce to help balance their power.
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Changed wolf behavior so that they'll only lean their head at you if you are holding food and they are either hungry or wounded. This provides a visual feedback mechanism as to when they need to be fed to supplement their whining. (Thanks to RaustBlackDragon for suggesting this!)
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Changed the Buddy Block internally for a slight increase in performance.
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Changed the Battle Axe to enchant as a weapon instead of a tool. Who really bothers to enchant axes to begin with?
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Changed the Battle Axe so that it can cut through spider webs.
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Changed the way enchantment levels are (randomly) selected on the enchantment table. First a maximum enchantment level is selected based on the number of bookshelves, capped by the player's current level (so that enchantments aren't displayed beyond the level currently possible for the player). The top slot will always display a random value up to the maximum level possible, the second slot will display half the maximum level (rounded down), and third slot will always display the maximum enchantment level possible. Additional fine-tuning can be achieved by placing or removing bookshelves (sticky pistons and/or Block Dispensers can be useful for this). This should save the player a TON of clicking when attempting to enchant items to a particular level.
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Changed the Block of Soulforged Steel so that it can be melted down in the Crucible, but can't otherwise be broken up into individual bars through regular crafting.
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Fixed problem with the mechanical system that allowed infinite power loops to be created.
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Fixed the Hopper being able to place items on the potion brewing stand, as it was not intended to be able to do this.
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Fixed problem with being able to pick up Light Blocks in their lit state using silk touch.
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Fixed problem with shovels not being effective vs Unfired Pottery.
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Removed crafting recipes for the Refined Shovel and Long Sword, as their functionality is entirely integrated into the Refined Pick, and Battle Axe. Your old items will still function, and can still be melted down, but these tools are no longer officially part of the mod.
December 20, 2011
- Added a placeable version of the Wicker item, which functions like a glass pane.
- Added functionality for Blood Leaves to not render as translucent when the fast graphics option is enabled. This unfortunately required the Blood Leaves to use their own block ID. This change will only apply to leaves generated after this update is applied.
- Added leaf-decay to Blood Leaves. This change will only apply to leaves generated after this update is applied.
- Added ability to fire throwable potions out of the Block Dispenser, just as with the regular dispenser.
- Added the ability for the Block Dispenser to "process" sheep.
- Changed the way mod blocks are added to creative mode internally to make it easier for me to add in new blocks with time and to provide a unified system for doing this once the mod API is released.
- Changed Wind Mills and Water Wheels so that their top can extend beyond the block height-limit (normally 128), without causing any problems.
- Changed vanilla animal breeding behavior so that animals will always select the closest animal already in love-mode to attempt to breed with. This should prevent animals getting "stuck" trying to breed with an inaccessible animal when there is a more suitable partner nearby.
- Changed the Rollers Hopper filter to allow leather to pass through it.
- Changed Blood Wood Saplings to anger the residents of the Nether when you plant them.
- Changed Blood Wood Sapling growth so that they will not grow if they are up against the height-limit of the world.
- Changed Wind Mills and Water Wheels to be destroyed with a single hit from the player in creative mode.
- Changed Hopper Filters to properly filter all the vanilla items added in version 1.0.
- Fixed bug with nether wart being able to grow on Planters, when it's not supposed to be able to.
- Fixed a number of instances where an item would lose its enchantments when entering or exiting a mod-block's inventory (like with Hoppers).
- Fixed problem with Detector Blocks, Hoppers, and Buddy Blocks, sometimes failing to properly notify their neighbors of redstone state-changes.
- Fixed problem with the Saw breaking when double wood-slabs were placed in front of it.
- Fixed vanilla bug in creative mode that was causing weird results when attempting to break blocks near entities, as it was causing a lot of problem with Wind Mills and Water Wheels.
December 14, 2011
- Added the Blood Wood Sapling as a new block type.
- Added Blood Wood as a new block type.
- Added Blood Leaves as a new block type.
- Added Soul Dust as a new item type.
- Added ability to burn Saw Dust as a furnace fuel.
- Added ability to cut wood slabs into Moulding using the Saw.
- Changed the Vine Trap block to be named "Aesthetic Vegetation" both internally and in the config file, since it is now sharing a block ID with Blood Leaves and Blood Wood Saplings. NOTE: If you changed the value of the block ID on Vine Trap blocks in the previous release, make sure to update the names in your config file before loading an old world!
- Fixed problem where items ejected from destroyed mod blocks with inventories, would lose their enchantments.
December 09, 2011
- Added the Vine Trap as a new block type. Crafted with 3 vines in a row, mobs will think it's a solid block only to fall right through when they walk on it.
- Added the Breeding Harness as a new item.
- Added all the mod blocks to creative mode. If you have any other mods installed, it should also display blocks from them as well.
- Added sounds and particles to the birthing of baby animals.
- Changed baby animals so that they can jump only half as high as adults. This allows for separation of adults from babies in automated breeding facilities.
- Changed baby animals so that they won't eat loose wheat that's laying about.
- Changed wolves so that they will ONLY produce Dung when they have been fed.
- Changed wolves so that they will whine when they are hungry, not just when they are wounded.
- Changed (increased) the amount of XP dropped from villagers.
- Changed enchanting so that you can re-enchant an item that is already enchanted, losing the original enchantment in the process.
- Fixed problem with minecarts not running properly over the detector rail variants provided by the mod.
- Fixed problem with the Refined Pickaxe and Refined Axe not being effective against certain mod blocks.
- Fixed problem with Saws ignoring armor when damaging a player.
- Fixed problem with rope sometimes disappearing at certain viewing angles on top of a moving Anchor.
- Fixed flint and steel not producing fire in front of a Detector Block.
- Fixed nether portals not being able to form in front of a Detector Block.
- Fixed problems with occasionally being able to walk through the collision area of Wind Mills.
- Fixed problem with Platforms sometimes descending through other Platforms and destroying them.
- Fixed the straps of the Leather Vest not displaying over the shoulders of the player.
December 06, 2011
- Added XP for slaying villagers. In the battle against the Enderdragon, the souls of the innocent/barely-sentient are the most valuable of all!
- Added ability to feed animals by just throwing wheat on the ground near to them in order to help with automating breeding.
- Changed animals so that they will change the target of their affections if the desired animal has already bred with another. This avoids confusion in group situations.
- Changed Wolves so that they won't move to attack a mob that has hit the player, if they are sitting.
- Changed wolves so that they will only eat loose food if they are hungry or wounded.
- Changed Cauldron recipe to have bone on top of the water bucket, as it is more intuitive that way.
- Changed the time it takes to update the Bellows, slowing it down by 1 tick (1/20th of a second), to avoid confusion due to some very fast timers only sometimes working with them.
- Changed axes to be effective against melons.
- Changed potions to increase their maximum stack size to 8.
- Fixed the growth rate of Hemp which was reduced to a quarter of what it should have been by a change to the way chunks update that Mojang made in 1.0.
- Fixed rate of flowers growing on Planters for the same reasons as above.
- Fixed size of collision area around Grates so that they are more like glass panes and iron bars.
- Fixed crash bug when attempting to plant seeds with the Block Dispenser.
Version 3.26
December 03, 2011
- Fixed problem with brewing stands crashing the game when opened. WARNING: This fix will delete the contents of Cauldrons already in your world. Make sure to empty out your Cauldrons BEFORE installing this version, or you will lose anything they contain. This was unfortunately necessary due to Mojang naming the tile entities for the Brewing Stand, as "Cauldron", creating a nasty conflict between the two block types that could only be resolved through resetting the tile entities on the Cauldrons, wiping their contents clean in the process.
- Fixed problem with Ropes not being climbable.
Version 3.25(Pulled due to conflict. See 3.26)
December 03, 2011
- Updated to version 1.0 of Minecraft.
- Removed support for the Forge.
- Added massive amounts of incompatibility with just about every mod out there! This feature was added due to popular demand and so that players will no longer have to spend time worrying about what other mods to install!
- Added ability to enchant refined tools and armor. Due to the inherently magical nature of Soulforged Steel, they have the same increased capacity to receive enchantments that gold does.
- Added a damage value to the Composite Bow, similar to that of the regular bow. It has a durability of 1.5 times that of the vanilla bow.
- Changed the Buddy Block so that it doesn't react to changes in the invisible detection block in front of a Detector Block.
- Changed (reduced) damage on the Long Sword so that it is the same as the Battle Axe. However, the Battle Axe enchants as a tool, while the Long Sword enchants as a weapon, making it a potentially much more effective dedicated instrument of mob dismemberment.
- Changed the Detector Block and Buddy Block to be solid blocks within the code and modified the redstone code to accept solid blocks as valid sources of power. This allows stuff like torches to stick to the side of them despite the loss of the Forge functionality mentioned below, and also corrects a visual glitch where redstone wire running over the top of them wouldn't correctly appear to connect down the sides of the block.
- Changed (reduced) the amount of Tallow produced by beef, chicken, eggs, and wolf chops so that pork is by far the greatest source of fat in the game. Each of those other foods will now require multiple units to produce a single unit of Tallow (with chicken and wolf producing the least fat of all). This is to provide a specific purpose to farming pigs since they were no longer a very useful animal to keep around.
- Changed the Hibachi to no longer incinerate pistons, or piston arms, that are above it.
- Fixed problem with aesthetic blocks (like columns) not rendering properly when next to a Grate block.
- Removed the "axe tweaks" from the mod since vanilla now handles the axe versus various appropriate blocks on its own.
- Removed the refined pick-axe's particular effectiveness versus several vanilla blocs (like redstone ore), since vanilla now makes all picks effective against them.
- Removed the refined shovel's particular effectiveness versus soul sand, as this is now vanilla functionality.
- Removed ability to "stick" objects like torches and redstone wire to Siding and Tables. Sorry guys, but this was a necessary side-effect of moving away from the Forge, as continuing to support this functionality would have required an inordinate number of changes to a large number of base-class files.
- Removed recipes to tan leather using wood logs, as these were a temporary measure to help correct the lack of wolves spawning in 1.8 (this has since been fixed in 1.0).
- Removed mod recipe for crafting pumpkins into pumpkin seeds, since that is now provided in vanilla Minecraft.
November 24, 2011
- Added ability to grow mossy cobble. Monster Spawners will now slowly (and I do mean slowly) cause any cobblestone within their vicinity to transform into mossy cobble with time. This feature is specially dedicated to Battosay who has been waiting on it very patiently :)
- Added a block version of the Grate so that it can be placed just like glass panes or iron bars.
- Added the stone Moulding as a new block. It's made on the Anvil with stone Siding.
- Added the stone Corner as a new block. It's made on the Anvil with stone Moulding.
- Added separate texture for the top and bottom of the Pedestal. This won't be visible with the default mod textures, but was added to aid in texture pack creation. My apologies, but it required a slight rearrangement of the texture file to maintain the overall format.
- Fixed Mining Charge recipe involving slime-balls to produce the appropriate 2 Mining Charges instead of 1.
- Fixed Kiln outputting the block version of the Urn instead of the item version.
November 21, 2011
- Added an abstract block type called "Aesthetique Opaque". This allows for each of the following new blocks to be contained in a single block ID (as well as allowing for future additions):
- Added a Wicker block (made of 4 pieces of Wicker). There is also a recipe to convert Wicker Blocks back into Wicker.
- Added a Dung block (made with 9 pieces of Dung), along with return conversion recipe.
- Added a Steel block (made with 9 pieces of Steel), along with return conversion recipe. Both recipes can only be performed on the Anvil.
- Added a Concentrated Hellfire block (made with 9 pieces of Concentrated Hellfire), along with return conversion recipe.
- Added a Padding block (made with 9 pieces of Padding), along with return conversion recipe.
- Added a Soap block (made with 9 pieces of Soap), along with return conversion recipe.
- Added a Rope block (made with 9 pieces of Rope), along with return conversion recipe.
- Added an abstract block type called "Aesthetique Non Opaque". This allows for each of the following new blocks to be contained in a single block ID (as well as allowing for future additions):
- Added a block version of the Urn. This allows the Urn to be placed beneath a powered Hopper in order to collect the souls coming out of it to aid in the automatic production of Soul Urns (the old method of putting the Urns directly in the Hopper also works).
- Added the Column as a new block type, made using three smooth stone in a vertical line, on the Anvil.
- Added the Pedestal as a new block type (it can face upwards or downwards), made with three smooth stone in a horizontal line with another just above in the middle slot, on the Anvil.
- Added the Table as a new block type (3 Siding above 2 Moulding). Table legs will reposition themselves to conform to neighboring Tables.
- Added a Wicker slab (made from 3 pieces of Wicker as per the standard slab recipe, or by cutting a Wicker block in half with a Saw). There is also a recipe to convert Wicker Slabs back into Wicker.
- Added high efficiency chest recipe using wood Siding.
- Added a recipe to convert Wicker back into sugar cane.
- Added ability to melt rails down into iron in the Crucible at an 8 to 3 conversion ratio.
- Changed Unfired Pottery to require a solid surface beneath it or it will revert into item form. This is to aid in automatic production, as you can now easily push it off the Turntable with a piston to convert it to an item.
- Changed the Saw to produce 4 planks and 2 units of Saw Dust whenever it cuts a log.
- Changed the Mining Charge so that it may be indirectly powered by redstone.
- Changed the Mining Charge recipe so that it outputs 2 Mining Charges instead of 1.
- Changed the Dynamite recipe to use three pieces of paper instead of one (all along the left side).
- Changed the pitch and volume of the click the Block Dispenser makes when it can't dispense a block or item so that it's less annoying.
- Changed Wicker recipe to only require 4 sugar cane instead of 9.
- Changed Nethercoal recipe to only require 1 unit of Hellfire Dust, and 1 of Carbon Powder.
- Fixed mechanical devices sounding weird due to Mojang's new explosion sounds.
November 10, 2011
- Added the Mining Charge as a new block type.
- Added Dynamite as a new item.
- Changed the way the Block Dispenser updates so that it will more reliably respond to rapid changes in redstone state. This should improve its usability as a ROM, and make it easier to work with in combination with Buddy.
- Changed the Buddy Block to introduce a minimal delay (1 tick or 1/20th of a second) before powering up when it detects a change to fix problems with certain blocks (like ladders) being placed next to its output side.
- Changed Hand Crank so that it can be placed on top of the Buddy Block, and so that it only sends out update notifications when it powers on and off.
- Changed the Detector Block so that you can stick stuff to the sides and top of it (torches, minecart rails, redstone wire, etc.)
- Changed Saw Dust, Potash, Soap, Redstone Eye, Filament, & Hardboiled Eggs to be properly filtered by Hoppers.
- Changed Siding so that you can stick stuff to the solid side of it.
- Fixed problems where Urns that were in mid-flight when a game was saved, and reloaded, would disappear.
November 07, 2011
- Added the Buddy Block which acts as a BUD (block update detector) with a uni-directional redstone output (facing determined on placement). The recipe consists of Redstone Eyes (1 on each side), smooth-stone (in each corner), and redstone dust (in the center).
- Added high-efficiency ladder recipe using Moulding, and a book shelf recipe using Siding.
- Added ability to convert Sticky Pistons back into regular pistons by heating them in a Cauldron with Soap (at a 4 to 1 piston/soap ratio).
- Changed compound bow to have a draw-time similar to how the vanilla bow functions as of 1.8.
- Changed the Turntable to notify neighboring blocks when it rotates, or when blocks on top of it rotate. This is to allow the Buddy Block to be used in counting Turntable rotations (particularly useful in automating the spinning of Pottery).
- Changed the way saplings grow into trees so that wood and leaf blocks properly notify their neighbours when they come into existence. This is so that they work properly with the Buddy Block, and Saws.
- Fixed a problem with player taking damage while riding a minecart on a descending Platform.
October 28, 2011
- Added features that bring the mod into the New Age! The moment you've all been waiting for is finally here, but I won't rob you of the pleasure of discovering it for yourselves :)
- Changed the amount of damage Wind Mills and Water Wheels can sustain so that they are much more resistant to attack.
- Fixed problem with Hardcore Buckets mode being enabled by default unless the config file for the mod was installed.
- Fixed the Plate Helm returning only 5 Steel when melted in the Crucible instead of the proper 6.
- Fixed problem with the Block Dispenser not being able to eject items when powered the way it's supposed to.
- Fixed power transfer problems when Wind Mills and Water Wheels were destroyed in cases where they are directing mechanical power in two directions simultaneously. This was causing some axles to break at odd times when the attached power-source was destroyed.
- Fixed problem with vines not being able to grow in front of Detector Blocks.
- Added Biker Boots, Chaps, Leather Vest, and Gimp Mask*
*Not in the official changelist, but discovered to have been changed this version
October 26, 2011
- Added Wool Slabs, both as an aesthetic block and as a method of providing color-coded off-bits when using the Block Dispenser as a ROM. They are fully functional with regards to the various dying methods in vanilla Minecraft and the mod, and may be created using the same standard "3-blocks in a line" recipe used for other slabs in the game. They can also be created by placing a wool block in front of the Saw.
- Added optional "Hardcore Bucket" mode (off by default...can be turned on in the config file). This basically prevents the player from being able to transport water & lava source blocks and is a mode intended to make fluid flow (and by extension, the generation of mechanical power) far more interesting without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids. Give it a try and let me know what you think.
- Added Hard Boiled Eggs as an item.
- Added ability to render eggs into Tallow at a 4 to 1 conversion ratio.
- Added Potash as an item.
- Added Soap as an item.
- Added Saw Dust as an item.
- Added the ability to smelt ore and produce charcoal in the Kiln.
- Changed the number of wood planks produced when using the Saw on a log to 5 instead of 6.
- Changed the Hopper "filler" item to be brick instead of clay balls. This is to aid in automating production of Pottery.
- Changed Unfired Pottery to no longer use a tile entity. This means that it can now be pushed by pistons.
- Changed the Kiln to be an actual block. This change is invisible to the player but allows the Kiln to be far more flexible in its functionality. Unfortunately, this has also required changing the time it takes Pottery to cook and may mess with existing auto-Kilns as a result.
- Changed high-efficiency Saw recipe for the sign to use 1 Moulding and 1 Siding.
- Changed amount of Rotten Flesh required to render into glue from 2 units to 4.
- Changed trap door filter on the Hopper to allow narrow objects (bones, arrows, sticks, etc.) to pass through (instead of items that stack up to 64) as the old functionality was no longer really useful with the changes made to stack sizes in 1.8.
- Changed the Hopper filters to properly process new items added in 1.8 (pumpkin/melon seeds, ender pearls, etc.).
- Changed the way the Hopper processes items slightly (a larger refactor is coming for the API), so as per usual with such changes, let me know if you spot any oddities with the Hopper filters over the next little while.
- Changed the Wicker and Rollers Hopper filters to not allow Ink Sacks to pass through (they previously could because the Minecraft code considers them to be "dye powders").
- Changed the Block Dispenser to be able to pick-up vine blocks and tall grass.
- Changed the Block Dispenser to place clay blocks if it contains 4 or more clay balls to aid in the automated creation of Pottery.
- Changed the Block Dispenser to have 16 inventory slots instead of 9 to facilitate its usage as a ROM. This also makes some sense considering the BD doesn't really have any kind of internal mechanism taking up space, unlike the regular dispenser.
- Changed the Axle recipe to be horizontal instead of vertical, as it's far more intuitive.
- Fixed problem with the Saw cutting saplings when it's not supposed to. Also applied this to Melon & Pumpkin stems.
- Fixed problem that would sometimes cause Stoked Fire to periodically go back to being regular fire even though it was being continually blown upon by the Bellows. Stoked fire should be much more consistent as a result.
October 13, 2011
- Fixed problem with non-Steel tools not being able to harvest various mod-blocks and redstone. This major bug is the main reason for this small release.
- Fixed problem with Hemp Fibre-based Filament recipe producing 2 Filaments instead of 1.
October 12, 2011
- Added ability to throw Urns, and fire them out of dispensers & Block Dispensers.
- Added ability to convert cobblestone to smoothstone in the Crucible.
- Added ability to turn sand into glass in the Crucible.
- Added ability for the Block Dispenser to pick up and place whole melons.
- Added ability to render rotten flesh into Glue (requires 2 units of flesh).
- Added ability to render chicken and steak into Tallow.
- Added ability to block with ALL the refined tools (Long Sword, Battle Axe. Refined Pick, Refined Shovel) EXCEPT the Refined Hoe (since right-clicking is required for tilling). This should make blocking more interesting as it gives you an option should you be surprised by a monster with a tool other than a weapon in your hand.
- Added ability to fire Broadhead Arrows out of vanilla dispensers.
- Changed the Kiln so that it can be constructed out of 4 brick blocks instead of 5. This means you can now have two sides open on a Kiln to aid in automation. As always, the block at the bottom of the Kiln MUST be brick.
- Changed Cement recipe to be produced in a heated Cauldron, and to consist of 1 block of sand, 1 of gravel, a bucket, and a Soul Urn.
- Changed name of 'Steel' to 'Soulforged Steel'...for real this time :)
- Changed Steel recipe in the Crucible to produce 1 piece of Steel for each piece of iron, Carbon Powder, and Soul Urn. This makes Steel a lot harder to initially produce, but given that you can remelt it indefinitely, is a fair balance IMO and makes it much more satisfying to create your first full set of Steel equipment and encourages automation of the process.
- Changed priority of filament recipe in Cauldron so that Filament are always made first when possible, before converting string into wool.
- Changed the Saw to be able to handle a variety of materials that should prevent it breaking in odd circumstances. This allows it to handle stuff like sawing pumpkins and melons, amongst other things.
- Changed foul food to work on pumpkin stems, melon stems, and mushrooms as fertilizer.
- Changed the way the Block Dispenser creates particles when destroying a block, which will hopefully resolve a problem with them hanging around when the BD is used in massive numbers. Let me know if the problem persists.
- Changed the 3D model for the unfired Urn to give it a top.
- Changed recipe for the filament to produce 1 unit instead of 2. Sorry guys, but it was severely devaluing glowstone dust.
- Changed recipe for the filled Planter to no longer include a water bucket so that they can be mass-crafted.
- Changed companion cube being ground in Mill Stone to eject string and red dye only after it has been completely ground down. No more soul-damning string grinding :)
- Changed the name of Polished Lapis to the "Redstone Eye", moved its recipe to the Anvil, and changed the recipe to require 5 pieces of lapis (top and middle rows), one piece of gold (middle square), and one piece of redstone dust (bottom row) to produce 2 eyes.
- Moved the Detector Block recipe to the Anvil.
- Changed the Block Dispenser recipe so that it could only be made on the Anvil.
- Changed the Axe Tweaks to use the Forge tool system and removed the option to disable them from the config file since they should no longer cause incompatibility problems as a result of this change. This should also allow axes from other Forge mods to take advantage of the axe tweaks as well, and be effective on BTW blocks.
- Changed the refined Pick, Shovel, and Battle Axe to all use the Forge tool system. This should extend their usefulness to blocks from other Forge mods (if they use the system as well).
- Changed picks to be effective against Siding (both stone and wood since they share the same blockID).
- Changed Refined Pick to be effective on all mod-blocks that normally require a long time to remove (such as the Block Dispenser), and to be effective on some vanilla blocks that function similarly as well (such as the furnace, regular dispenser and stone stairs). Let me know if I missed any.
- Changed axes to be effective against melons and fence gates.
- Changed the refined shovel to be effective on Soul Sand.
- Fixed the hit-box around the 3D model of the unfired Urn to match its shape.
- Fixed problem that caused tanning leather to require 16 normal wood instead of 32, as intended. The process requires 16 dark wood, 32 normal, or 64 birch, given that darker barks generally contain more tannin.
- Fixed problem with the Hopper not handling a large influx of souls properly, and only creating 1 Soul Urn when it should have created more.
- Fixed problem with melon or pumpkin stems growing on planters being able to overwrite occupied neighbouring blocks with the melons they produce.
- Fixed the way Detector Blocks detect arrows to prevent various kinds of odd behavior.
- Fixed problem with not being able to pick up arrows and Broadhead Arrows fired out of a Block Dispenser.
October 06, 2011
- Added the Urn as an item (a new form of pottery).
- Added the Soul Urn as an item.
- Added Polished Lapis (created with 4 pieces of Lapis and sand within a heated Cauldron).
- Added recipe to convert pumpkins into pumpkin seeds, since it is coming in 1.9 anyways and will allow people to start working on their farms now.
- Added ability to grow pumpkins and melons on Planters.
- Added ability to melt down glass panes into glass blocks in the Crucible at an 8 to 3 ratio.
- Added temporary tanning recipes using wood (logs) instead of dung to simulate the creation of tannin out of bark. The darker the wood, the less is required. This is a temporary measure since wolf-spawning seems to be so infrequent to non-existent in 1.8, which I'll leave in place until that gets fixed/changed. If it remains this way, I'll come up with a more permanent solution.
- Changed Detector Block Recipe to use Polished Lapis instead of regular lapis for the eyes.
- Changed Saw to output 6 wooden planks (instead of 4) when processing a wood block. This makes the Saw a MUCH more efficient solution for cutting down trees than an axe.
- Changed Filament recipe to require either a Hemp Fiber or a String.
- Changed stone Panel (Siding) recipe (on the Anvil) to produce 2 Panels instead of 1.
- Changed Obsidian Pressure Plate to only be craftable on an Anvil.
- Changed Block Dispenser recipe to require a Soul Urn in the centre.
- Changed the name of "Coal Dust" to "Carbon Powder" to avoid confusion with similar items from other mods.
- Changed the name of "Panels" to "Siding" to avoid confusion with similar items from other mods.
- Changed the name of "Steel" to "Soulforged Steel" to avoid confusion with similar items from other mods...and because it contributes significantly to Steve's moral degradation to be making his equipment out of tortured souls.
- Changed Hand Crank to cause exhaustion when operated (equivalent to jumping 4 times).
- Changed Planter so that it won't sprout flowers next to a stem, to prevent interfering with melon and pumpkin farming.
- Fixed problem with Nethercoal and Coal Dust not working properly as furnace fuels.
- Fixed problem with Steel recipe only outputting 1 unit instead of 4.
- Fixed problem with damaged items not being able to be melted down in the Crucible.
- Fixed problem where ingredients added one at a time to a Crucible or Cauldron would not always start the cooking process when the correct number were finally added.
- Fixed crash when shift-clicking to a full inventory with various mod-blocks.
- Fixed problem with dropping duplicate ghost-items when closing the Anvil crafting-grid.
October 04, 2011
- Updated to version 1.81 of Minecraft. Note that a few items in the mod still need to be adjusted to work with the new systems (like the Composite bow, and proper Hopper filtration of the new items), but everything should be functional.
- Added Padding as an item (Fabric + feather).
- Added Filament as an item (glowstone dust + redstone dust in Cauldron).
- Added recipes to convert Fabric and Rope back into Hemp Fibers for storage purposes.
- Changed the recipe for the Armor Plate to require padding (placed right below the Steel).
- Changed the recipe for the Light Block to use a Filament instead of glowstone dust, and glass panes instead of glass blocks.
- Changed the recipe for the Hibachi to use a Filament instead of glowstone dust.
- Changed Hemp to ONLY grow under Light Blocks if they are underground. No more growing it under pumpkins :)
- Changed the Crucible over to use the same generic recipe system I introduced for the Cauldron in 2.93. As before, please keep a close eye on the Crucible and what it is outputting, and please let me know of any problems, as this was a rather large refactor of the way the code for it works and errors could have easily been made.
- Changed the rail to iron conversion in the Crucible to 8 to 3 instead of 16 to 6. Please forgive my lowest common denominator fail :)
- Fixed problem with the Battle Axe only returning 3 units of Steel when melted down in a Crucible, rather than 5.
- Fixed problem where Planters that didn't contain soil could sprout flowers.
- Removed recipe to convert two Hemp Fibers into string. Sorry guys, I didn't like it as it blurred the lines between what was spider silk, and what was Hemp within the game, and opened up a whole can of worms design-wise with regards to what could be done with one and not the other. Besides, there's now a peaceful source of string with webs.
August 31, 2011
- Added ability for the Detector Block to see Broadhead Arrows.
- Added ability for Block Dispenser to fire Broadhead Arrows (will apply this to regular Dispenser in the future too).
- Added ability to render leather armor in the Cauldron.
- Fixed problem with flour-based cake recipe.
- Fixed problem with Saw not being able to be placed facing upwards or downwards.
- Fixed Block Dispensers ability to fire regular arrows.