Fixed: Issue which prevented servers from starting up Potential fix for a rare crash regarding small orbs
Added:
- KO system (though a config enabled by default)
- When a player dies and he is in a party with at least one member online and loaded (at around 100 blocks) he will be put in KO state, they can be revived by a party member casting cure or a healing item.
- Music discs in dungeon chests loot (and a tag for discs)
- Config to require a keyblade / org weaopn to damage heartless and nobodies
- KK Armor now display stats in the synthesis create menu
- New crafting recipe to lower the tier of a recipe at the cost of losing one
Changed:
- Damage now adds up instead of just set (should allow other mods to affect keyblades and org weapons)
- Better support for addons modifying InputHandler
- Wooden stick and struggle bats won't be able to damage heartless or nobodies
- Some GUI elements like MP, Focus and Drive won't show up until they can be used.
- Icons for recipes are now colored
Fixed:
- Some tooltip translations for strength and magic
- Issue where blocks with block entity NBT that's normally retained in item form upon breaking (e.g. shulker box contents, banner patterns) would not be retained if broken by a player with Lucky Strike ability
- Item displays in synthesis create gui, should be better across any resolution
- Shadows didn't show flat but had iframes
Removed:
- Keyblades are no longer... longer
Today was a long day
**IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.
Added:**
- Parties can now have multiple leaders (Not fully tested, if it breaks let us know)
- Vanilla XP drops to KK enemies.
- Munny, magic, drive and focus orbs will now be visually bigger relative to their value.
- Both org weapons with synch blade will retain their enchantment (offhand takes main hand enchantment).
- Higher level enemies can yield better recipes.
- Treasure Magnet now works for entity orbs.
Changed:
- Cracked ROD stone now emits light.
- Recipe crafting now allows to use 4 recipes to skip one ier directly.
- Higher mob levels yield to more vanilla xp drops.
- Pureblood heartless will now leave some dark smoke ehind when slain
- Advancements background.
- Slightly buffed Laser Dome.
- Munny drops will now scale up based on the mob defeated ust like the rest of drops.
Fixed:
- Keyblade Forge being a scam and not working while aking he materials away.
- JP translation
- JER support (Not yet! once they accept a PR it should utomagically work)
- Pauldron and synch blade could overlap for org members. - Potential fix for "ticking world crash" report.
IMPORTANT! Do not use Forge 47.2.21, version 47.2.20 is fine.
Added:
- More magic sounds.
Fixed:
- Some textures disappearing when playing alongside Oculus.
- Ores and hard/metal blox will now require the right tool to drop items.
- Rare crash when a mob would die under certain conditions.
- Thrown chakrams not giving hearts.
- Missing recipe advancement text.
- Softlock when doing the choices if in the last GUI got closed.
Added:
- Advancements finally!
- Tags for custom datapacks (Thanks Held_der_Zeit for the idea and a few of them)
- Expandable parties! now the hardcoded limit of 5 can be changed in a serverconfig up to 20 which some servers might find an use for (Warning, some UIs might render wrongly if parties are huge).
- WIP Struggle bats (Thanks to Xeph), creative only for now.
- Support for latest EFM version (20.7.4).
Fixed:
- Advent Red and Elemental Encoder textures.
- Advent Red, Elemental Encoder, Midnight Blue and Phantom Green not having EFM support.
- KubeJS and Stock GUI descriptions.
- Armor elemental resistances preview now displays correct values.
- Some lines weren't localized for translation.
- Spanish translations for magics.
- Levels aross dimensions wouldn't sync for level up notifications.
- Conflict with Epic Fight battle styles mod.
- 日本語翻訳を修正しました
- GL error with scroll activator unbound.
Added:
- Accessory and armor slots as level up rewards (first armor at lvl 5 and accessory at 10, earn a new one every 10 levels), you can now have up to 4 of each!
- Improved level up notification system now they can be stacked
- Party members leveling up will be notified to everyone in the party
- You can now select your notifications color in Config -> Player Skin menu
Changes:
- Renamed Armor to Pauldron in the equipment menu
Fixed:
- Level up messages from Drive form base player and normal level ups will no longer conflict
- Sound pool overload where some sounds wouldn't play
- EFM animations
- Slightly smoother lock on
- Drive form level up color being dragged onto the chat
Fixed an issue with addon integration
- Added a command to give shotlocks.
- Potential fix for a crash in customize shortcuts screen.
- Some code optimization to allow better addon integration.
Added:
- All Armors and Accessories from KH2 (Thanks to Xephiro)
- Japanese translation
- A new Drive Form property called "can_go_anti", by default enabled for all but final form
- A new Drive Form property called "can_use_magic", by default enabled for all but valor and antiform ****Keyblade Armor glint button and preview somehow were missing
Changed:
- Elemental resistances now use a formula with diminishing returns (stacking won't just add them up)
- Equipable armors and accessories now have their own folders for textures
- Readjusted some shop and synthesis prices
- Some animations in EFM
Fixed:
- Epic Fight Mod compatibility, now using version 20.6.3
- Blazing ore not spawning in the overworld (Thanks to Powned)
- Keyblade Armor helmet glint effect always on if enchanted
- Some crashes in edge cases with addon limits
- Removed some unnecessary verbose in console / logs
Added:
- Experimental Wisdom Form trail (Doesn't work with EFM yet).
- Quite a few EFM Animations.
Fixed:
- Container close on death crash.
- Allowed player to leave SoA if completed but somehow still in the dimension.
- Fixed Lucky Strike fortune bonus
- Fixed combo plus with epic fight
Ported to 1.20.1 :D
Added: - Players will get Jiminiy's Journal guide upon joining.
Changed: - Scrollbar cutoff should be better for more resolutions
Fixed:
- Abilities not showing as disabled if you couldn't equip them
- Custom drive forms with no abilities crashing the abilities gui
- Internal changes to improve compatibility with addons
- Prevent going to the SoA if it's already been completed
Fixed:
- Materials not being displayed in the moogle projector.
- Localized Water Boost ability.
Added:
- Magic customization menu
- Added Magic Lock-On ability
- Scroll for abilities menu
Changed:
- Removed Darkball immunity.
- Internally all registries have been changed to increase addon compatibility.
Fixed:
- Compatibility with Epic Fight Mod's latest version
- A crash that could trigger when dying
Fixed:
- Armor rendering issue -Antiform will no longer appear in Abilities and Status menus.
- XBlade not having Dark Domination ability.
- Dark Domination ability not being properly translated.
- Not being able to use antiform with Dark Domination.
- Unlocalized string in party join button description.
- EFM Styles buttons
- EFM attack speed