Fixed:
- Armor rendering issue -Antiform will no longer appear in Abilities and Status menus.
- XBlade not having Dark Domination ability.
- Dark Domination ability not being properly translated.
- Not being able to use antiform with Dark Domination.
- Unlocalized string in party join button description.
Added:
- Config option to disable Power, Magic and Defense boost effects.
- Patchouli integration (Thanks to DerShendi and Damien Beacume).
- New abilities:
- Endless Magic: Counterpoint, Fairy Stars, Royal Radiance, Guardian lv 32, Mystic lv 24, Warrior lv 26
- Leaf Bracer: ever after, pixie petal, Guardian lv 17, Mystic lv 40, Warrior lv 45
- HP Gain: Limit form.
- Dark Domination: Allows for the user to control antiform at will, able to revert anytime, at the cost of 100 DP (default) and will not go through the AntiPoints Check when going into drive form: Given to X-Blade.
Changed:
- Antiform will now render translucid, therefore giving a dark color to the player while keeping the eyes yellow.
Fixed:
- Disabled shortcut magics if user is stopped.
- Drive Converter now reduces the amount of munny obtained.
Added:
- Config option to disable Power, Magic and Defense boost effects.
- Patchouli integration (Thanks to DerShendi and Damien Beacume).
- New abilities:
- Endless Magic: Counterpoint, Fairy Stars, Royal Radiance, Guardian lv 32, Mystic lv 24, Warrior lv 26
- Leaf Bracer: ever after, pixie petal, Guardian lv 17, Mystic lv 40, Warrior lv 45
- HP Gain: Limit form.
- Dark Domination: Allows for the user to control antiform at will, able to revert anytime, at the cost of 100 DP (default) and will not go through the AntiPoints Check when going into drive form: Given to X-Blade.
Changed:
- Antiform will now render translucid, therefore giving a dark color to the player while keeping the eyes yellow.
Fixed:
- Disabled shortcut magics if user is stopped.
- Drive Converter now reduces the amount of munny obtained.
- Data Portal position
Added:
- Some debug lines when loading weapon through datapacks to track issues
- Heartless in the Realm of Darkness will now have a level relative to the distance where they spawn at
- Realm of Darkness sky texture and fog
- Some configs for these levels
- Portals where heartless spawn from have a probability to be a portal to the Realm of Darkness, the probability is low, but never zero
- Falling off the Realm of Darkness will bring the player back to the overworld, find broken bedrock
- Config option to respawn in the Realm of Darkness if you got there through a portal and died (off by default)
- Ethereal Blades (Xemnas) have a right click function to shoot lasers at the cost of a bit of MP (works with MP Thrift)
- If using synch blade as an org member, weapon abilities are doubled.
Changed:
- Chakrams give no iframes so with synch blade they both can hit.
Fixed:
- X and Y pos of new portrait didn't apply
- Localized glint button text
- External layer portrait fixed
- Disabled Aero, Stop and Aerial Dodge animations in the player portrait
- MP Thrift now applies for Strike Raid and Scythe throw
- Org weapons would not display weapon abilities correctly in the abilities menu
- Xaldin lances would not render
- Realm of Darkness moon has been repositioned and there's no longer a sun
- (1.19.4) Portals and hearts having no textures
Added
- New Config button below the sliders to show or hide the enchanted glint
- Message when right clicking drive orb and form is maxed
Changed
- Lowered the armor summon and desummon volume
- Orb drops will now despawn after 30s
- Player portrait to avoid conflicting with Epic Fight Mod
Fixed
- Keyblade Armor shifted on steve model if chestplate was missing
- Shotlocks being lost on server restart
- Abilities crash when using the right arrow button
Added
- New Config button below the sliders to show or hide the enchanted glint
- Message when right clicking drive orb and form is maxed
Changed
- Lowered the armor summon and desummon volume
- Orb drops will now despawn after 30s
- Player portrait to avoid conflicting with Epic Fight Mod
Fixed
- Keyblade Armor shifted on steve model if chestplate was missing
- Shotlocks being lost on server restart
- Removed old eraqus armor recipe
Added
- 3D models to Terra, Aqua, Eraqus armors and revamped Ventus' (Thanks to Xephiro).
- Xehanort's armor (No Heart) (Thanks to Xephiro too).
- Step sounds for Keyblade Armors.
- Keyblade armor colouring like in Birth By Sleep under the Config menu --> Player skin option.
Changed
- The way to obtain armors.
- All normal recipes are gone, the new way is to get a netherite set and upgrade it in the smithing table with Orange, gray, white, blue, lime or black tint to get the corresponding armor piece.
- Once you got them you can either wear them or you can combine the 4 pieces into a new item (Keyblade pauldron).
- You must equip that item in the new slot in Equipment and press H to summon your armor.
- In order to enchant the Keyblade armor you need to wear an armor with the enchantments you want, unequip the Keyblade pauldron and right click with it, it will suck the armor enchantments and once you equip it again and summon the armor it will be enchanted (Enchantments do not stack).
- Slightly nerfed keyblade armors.
Fixed
- Corrected armor defense values where helmet <-> boots and chestplate <-> leggings were swapped.
- Changed chat messages when right clicking with the Drive Form orb to client messages.
- Changed the player portrait design with a 3D model rendered flat to avoid problems when drawing it (like the arms).
- Fixed Grand Magic reaction command name.
- Fixed org member with roxas' wooden stick crashing and not being able to login.
- Fixed party players rendering with their client player skin instead of their own.
-
Fixed party data duplicating a lot causing crashes on servers
-
Fixed incorrect level enemies spawning based on the level of your party
-
Fixed occasional issue with depositing materials
-
Fixed party data duplicating a lot causing crashes on servers
-
Fixed incorrect level enemies spawning based on the level of your party
-
Fixed occasional issue with depositing materials
-
Fixed synthesis bag not opening
Added:
- New models for Stop and Magnet (WIP)
Fixed:
-
Party dupe bug which would lead to crashes.
-
Wrong keyblade stats displayed in the first equipment gui.
Added:
-
Berserk Charge ability which adds +2 str while in MP Recharge.
-
Organization weapons can now have abilities through a datapack.
Changed:
-
Drive will now be gray if you don't have enough drive points to transform into any form rather than always white.
-
Limits for org will now be gray if you don't have enough drive points to cast any rather than always white.
-
Abilities in weapon selection will now be underlined.
Fixed:
-
Command Menu being always white.
-
"Locked state" when going into organization while in a drive form.
-
Darkgnaw keyblade rotation.
Added:
-
Berserk Charge ability which adds +2 str while in MP Recharge.
-
Organization weapons can now have abilities through a datapack.
Changed:
-
Drive will now be gray if you don't have enough drive points to transform into any form rather than always white.
-
Limits for org will now be gray if you don't have enough drive points to cast any rather than always white.
-
Abilities in weapon selection will now be underlined.
Fixed:
-
Command Menu being always white.
-
"Locked state" when going into organization while in a drive form.
-
Darkgnaw keyblade rotation.
Fixed:
- Crash when accessing the synthesis menu.
- Command menu being always gray.
- Ported to 1.19.4
Important: Worlds from previous versions (before 1.19.3) will fail to load, use an NBT editor and open the level.dat for your world, go to Data > WorldGenSettings > dimensions and delete both of the kingdomkeys dimensions in there then make sure to save it and your world should load fine
- Ported to 1.19.3
Important: Worlds from previous versions will fail to load, use an NBT editor and open the level.dat for your world, go to Data > WorldGenSettings > dimensions and delete both of the kingdomkeys dimensions in there then make sure to save it and your world should load fine
- Ported to 1.19.2
- Ore generation config options removed and should now be controlled through a data pack
-
Added a static layer for the Command Menu for ResourcePacks to take advantage of.
-
Added options to scale in X and Y the Drive and Focus bars in the config menu.