- Fixed initial stats being reset after death (this fixes the abilities crash too).
Added:
- Mobs random chance of dropping synthesis materials (affected by looting and Lucky Strike) (thanks to Xephiro).
Changed:
- Increased height for Dusk hitbox.
- XP get entity will now take into account exp boosts.
- XP Obtained from wither is gonna be multiplied with the config.
- Water and Fire can now wet and dry sponges.
- Magnet will now suck all kind of entities.
Fixed:
- Changed category for foretellers keyblades for temp fix.
- Dragoons now count as nobodies for final form level up.
- Dark Riku robes localization.
Added:
- Some more animations for KH1 keyblades and Valor Form (Epic Fight Mod)
Changed:
- Commands registry event to the right one, should fix issues with Magma.
- Marluxia will now teleport if he falls outside the battle arena.
Fixed:
- Hopefully fixed the MaxAP being 0, if you still crash run /kingdomkeys exp fix for one last time.
- /kingdomkeys paymunny text format when you don’t have enough munny to pay.
- Pedestals not spinning.
- Horses being attackable if you were riding them.
Added:
- Possibility to enchant keyblades, keychains and org weapons through the enchanting table.
- Wisdom Form can shoot again with right click this time.
- Some new animations for Roxas’ keyblades except Kingdom Key, Oathkeeper and Oblivion (Epic Fight Mod).
- Initial MaxAP configurable in the lv1 choices.
Fixed:
- Issue with player stats and datapack options introduced in 2.1.6.3.
- Fixed issue where limits data wasn't being sent to the client on servers.
- Fixed Moogle not being able to be grabbed with Carry On.
Levelup files in datapack now support lvl 1 (initial stats and abilities) and lvl 0 (drawback stats if that file is the sacrifice), if your datapack modifies them please update it since it might not work properly without them.
Slightly changed the Emerald Blues texture. Fixed small issue with stats when doing a choice change. Fixed all musical heartless being slightly bigger.
Added:
- Fast and Slow Thunder Trail limits (Larxene).
- EXP get display when defeating enemies.
- Marluxia’s Scythes can now be thrown with Strike Raid.
- Lucky Strike as Limit Form lvl 6 reward to base player.
- Water Boost (new) to Crabclaw.
- Grand Magic Haste to Elemental Encoder.
- Emerald Blues heartless.
- Levelup datapacks can now change the default stats for a player (the initial +1 on their stat and even initial abilities like Zero Exp).
Changed:
- Datapacks can now access to drive form level up abilities rewards.
- Moved limits configs to datapack for support.
- Looting and Lucky Strike will now affect recipe drop chance.
- Ribbon and Petite Ribbon have been nerfed so it’s more progressive like in KH3.
- Roxas’ combo with Epic Fight is now longer and the player will no longer float.
- Thunder will now damage enemies a few blocks above too.
- Curaza will now refill the hunger bar too.
- Aerora and Aeroga damage have been nerfed.
Fixed:
- Water and Blizzaza will no longer harm party members (and self).
- Crash regarding bomb heartless exploding by fire.
- Dark resistance not displaying correctly in status.
- Sweet Memories and Rejection of Fate positioning in first person.
- Sometimes the used limit attack was not the selected one.
- Fire/Blizzard/Thunder boost wouldn’t stack past 1.
- Creeper nobody not rendering level and other elements.
- Soldier hitbox was too tall.
- Crash when taking away an ability which you only had once with command.
- Fixed Ticking Player crash
- Fixed crash when trying to use shortcuts on the main menu
- Strike Raid ability (13,33,23).
- A bunch of new music discs.
- Dark Riku robes.
- Experimental animations with Epic Fight Mod for some chakrams and Two Become One. REQUIRES EPIC FIGHT 18.3.0
- Winner stick (10% probability when eating a Sea salt ice cream) which can be used on a moogle to redeem it for 500 Munny.
- Added new Keyblades: Hero’s Origin, Star Cluster, Braveheart, Nano gear, Advent Red, Dawn Till Dusk, Elemental Encoder, Ever After, Midnight Blue, Phantom Green, Wheel of Fate, Crystal Snow, Classic Tone, Grand Chef, Happy Gear, Favorite Deputy and Hunny Spout.
- Pedestals can now be set to flip the item displaying and their height can be set up to 3.
- Config option to scale X HP and MP bars.
- Some music discs have been replaced.
- Level up and Drive level up notifications should slide from the side instead of just appearing.
- Fire, blizzard and water spells can now interact with Campfires and Candles.
- Water spell can put out fire blocks.
- Magnera and Magnega will now slightly hurt trapped entities.
- Magnet Blox particles.
- HP Orb won’t heal more than 8HP.
- Sea Salt Ice Cream crafting recipe will now output 3 ice creams instead of 1 and are always edible.
- Green Requiem is now invincible to Fire, Blizzard and Thunder.
- Chrkrams will now disappear from the inventory when thrown and reappear when come back.
- Music discs stacking.
- Dragoon nobody being a heartless.
- Dragoon name not being localized.
- HP Alarm in the Config menu not being localized.
- Water spell particles sometimes don’t show on servers.
- Crash regarding sonic blade.
- Crash when spamming keyblade forge.
- When you have a -ga magic you can’t use -za unless you enable the -za ability.
- MAX drive indicator flickering like crazy.
- Eraqus leggings being the same recipe as Terra’s.
- Arpeggio texture was flipped.
- χ character in χ-blade description
- Potentially the bug which made MP and DP go negative.
- Rotations for KH2 Ultima weapon in first person and Arpeggio positioning.
- Pedestal pause checkbox is no longer global for all the pedestals.
- Shortcuts won’t swap your items in the hotbar anymore.
- Item lighting for Pedestals fixed
- Various missing apostrophes missing in keyblade names
- Curaza Grand Magic, heals everyone in the party in range up to the caster’s Max HP (30,21,21).
- Ability Grand Magic Haste, gives a 10% chance (stackable) to cast an upgraded magic (35,19,27).
- Recipe to craft Remnant Vanitas armor (Vanitas armor piece + white dye).
- Grand Magic System, now every magic has a chance to give you a reaction command to cast an upgraded spell, with the help of Grand Magic Haste ability you will get higher chance of getting it earlier, now enabling the -za abilities will change the upgraded spell to it’s -za version, so now if you only got fire you can cast firaza with it.
- Cure, cura and curaga have been slightly nerfed (25%, 50% and 75% based on the caster’s HP).
- Alarm on/off button replaced with a field to set the volume (0-10).
- Gravity damage is now a percentage.
- Slightly nerfed KK enemies.
- Rotations in first person for YX keyblade and Zero/One.
- Magnet not dragging mobs to the center.
- Equipment menu displaying the key instead of the translated name for Accessories and Armor in english.
- Auto Drive abilities now have a description.
- Item Boost description typo.
- Localized Soldier and Spawning Orb.
- Materials Screen does not update when depositing materials.
- Fixed a crash when using magic and dying at the same time.
- Dragoon Nobody (by seeufromS2).
- Sounds for Fire, Blizzard, Cure, Aero, Magnet and Stop.
- Shikomi’s Epic Fight Mod integration data pack into base Kingdom Keys.
- Low HP alarm sound configurable in the HP config screen.
- Spawn eggs for missing mobs like the Soldier and Marluxia.
- Player death sounds, hardcore world has it’s own version of death sound.
- Vanitas Remnant armor (by Xephiro).
- Visual effect for Aero in 3rd person.
- Magnet will expand and shrink when casting / disappearing.
- Stop effect will no longer annoy with the camera that much.
- Vanitas armor texture got revamped (by Xephiro).
- Music discs will now fade out the further you are from the jukebox.
- A few lines didn’t have translation.
- Config option to disable the Organization XIII system.
- Lord of the castle when fighting Marluxia.
- Now players will be able to interact with Tile Entities placed in the Station of Sorrow (Marluxia fight).
- Marluxia armor not being able to be removed with fire.
- Rare crash related to Water magic.
- Rare crash related to keyblade drop.
- Crash when comparing stats between certain Armor Accessories.
- Lucky Ring not having ability and crashing.
- Armor items system with 6 items.
- Button to import/export configurations for the config HUD (mainly for RP makers who change the GUI)
- SoA choice command.
- Soldier heartless (thanks to seeufromS2).
- Item Boost ability unlocked at levels: 13 Guardian, 26 Mystic, 39 Warrior.
- Spells can now be obtained through leveling up if a datapack for it is made.
- All commands are now subcommands from /kingdomkeys.
- Blizzard now doesn’t give iframes so the shotgun effect is stronger.
- Blizzara and blizzaga individual projectiles got nerfed to compensate for that.
- Blizzaza got boosted.
- Corrected recipe quantities and synthesis can now give multiple stacks.
- The 1-2 orange pixels in the disabled ability icon.
- Some issues with the Marluxia boss fight.
- Made Strength display in the tooltip for keyblades and keychains without decimals.
- Config option to set the X offset for the selected menu element.
- Config option to set the rotation speed for the Lock On Icon.
- Fixed Epic fight rendering with drive forms.
- Tooltip symbol fix.
- Config option to allow moogle projectors to have access to the shop.
- Keyblades and Org Weapons creative tabs will have cycling icons.
- The long awaited Organization XIII moogle, maybe a nametag and a nobody of 'moogle' could do the trick...
- Biome dictionary ore spawns.
- Deepslate ores not dropping materials.
- Some lines not localized.
- Tooltip description position in the menu should be more consistent across GUIs.
- Potions now show the description in the first selector screen.
- Moogles will no longer open their GUI if the player is crouching.
- Fixed Moogle synth level not kept after returning from the end
- Fixed shop filter not working properly
- Fixed shop crashing when buying a keychain
- Shop system, very similar to the synthesis but without materials requirement and simpler to add items in a datapack.
- SoA structure file so you can just spawn it.
- GM Abilities (Warrior, Mystic, Guardian):
- Firazza: 36 13 19
- Blizzaza: 43 17 26
- Thundaza: 48 23 30
- Waterza: 55 30 33
- Grand Magic system now requires the player to have the ability to cast it, each stacked ability gives a 10% probability, and each magic that you cast and fails to give a GM gives a 5% stackable until you get it.
- SoA Messages that should appear right when you get teleported and between 1st and 2nd choice not displaying.
- Recipes are now tiered and you can only synthesize same or lower tier ones to level up
- Tier D Recipes will be the only ones you get by mob drops, they contain weaker weapons/accessories, combining 2 recipes results in a next-tier recipe and so on.
- Config option (serverconfig inside the world folder) to allow synthesis regardless of tier or limit it to player tier.
- Large Bodies will be vulnerable from the front if they are flat from gravity.
- Treasure Magnet will not work if the player is crouching.
- Xigbar arrowguns deal 50% less damage but their shots give no iframes.
- Datapacks can now have items from outside Kingdom Keys as output in the synthesis and material required-free
- Party menu players not aligning properly with their textbox
- Thunder was slightly boosted and should guarantee a minimum damage.
- 0 magic keyblades will now show that stat instead of hiding it.
- Darkball should be invincible for less time.
- MP Thrift disabling cure unless was stacked 3 times (It will not affect cure or others one-time magics).
- Bomb heartless countdown was too fast.
- Organization XIII weapons all sharing the same stats.
- Dire plant crash (hopefully).
- Fixed level up notification not showing
- Fixed server crash when upgrading a keyblade
- Toggle GUI key now functional and a config option: show, hide or only show when holding a keyblade/organization weapon.
- JustEnoughResources (JER) integration added which will show info on the ore generation and moogle house chest loot.
- Synthesis bag GUI slots are clickable
- Ore generation config options added so each ore can be individually configured: enable/disable, vein size, min/max height, count
- Silk touch now works on the ores
- Corrected localisation for the aero and magnet spells