- Fixed show hearts on HUD config option so it no longer hides the whole HUD
- Fixed Magnet Blox so it actually functions
- JEI integration added (requires 9.7+ to work) with Synthesis recipes, Keyblade Summons and information for various items
- Keyblade strength and magic values have been rebalanced to fit closer to vanilla sword damage (a data pack to use the old values can be found here)
- Ported to Minecraft 1.18.2, beta as there may still be some issues we haven't found
- Fixed server crash
- Updated Data Portal model
- Lucky Lucky (Sweet Memories, 53 guardian, 99 mystic, 41 warrior) (Thanks to Leaf).
- Lucky Ring with Lucky Lucky ability (Thanks to Leaf).
- New command /kk_wisperinmyearpinkhairman (Model by cheriecheese).
- Creepers killed by Skeletons will now drop Kingdom Keys music discs.
- Recipes will now generate type and learn recipes in the same click (Thanks to Leaf).
- GUIs with pages will now be able to get scrolled with the mouse wheel (Thanks to Leaf).
- Shields now act like shields (Thanks to Leaf).
- ServerConfig for Strength, Magic and Defense multipliers in %.
- CommonConfig for stats multiplier for leveled enemies (the base stats are multiplied by the defined number and divided by 100).
- CommonConfig for Blizzard to affect blocks like water --> ice or lava --> obsidian.
- Savepoint sounds.
- Treasure Magnet drawing items when your inventory was full.
- Damage Drive and MP Rage not working properly.
- Thunder damage not scaling with the stats.
- Re:Added keyblade summon particles again.
- Changed org portal to be like the savepoint visually.
- Hopefully fixed savepoint texture.
- Savepoint will now work as a spawnpoint.
- Fixed savepoint inventory icon.
IMPORTANT: If updating from the previous versions delete your common config file and let it generate anew, then, if you have to, modify it again with your configs, otherwise some problems might arise.
- Heartless spawning system:
- They will now spawn based on the level of the nearest player (or if in a party the average of it).
- Their HP and Attack will be multiplied by a 10th of the level (so if a shadow has 20 hp and it’s level 20 it will multiply it’s stats by 2 resulting in 40 HP).
- In game config option for the amount of HP per bar for lockon.
- Common Config mob spawn option and format
- Creeper Nobodies will now deal damage based on it’s stats rather than a fixed number.
- Default amount of HP per bar for lockon from 20 → 40.
- Accessories disappearing when respawning.
- Shortcuts allowing you to use magic when you don't have enough MaxMP.
- Updates lang files.
- Accessories system with 10 accessories, they can be synthesized in the moogle once you get their recipes (through normal recipes).
- W.I.P. scroll to Equipment GUI.
- Zero EXP to Winner’s Proof.
- Recipes will now teach Accessories recipes too.
- Extra Cast ability unlocked at level 38.
- Foreteller armors have been nerfed.
- Slowed down keyblade swing speed.
- Button to show original keyblades for organization members moved to the left.
- /kk_recipe command will now allow you to give either all keyblade recipes or all item recipes.
- Synch blade on organization members to use a secondary keyblade will now be based on the selected weapon rather than the alignment.
- Synch blade on Xigbar’s arrowguns will duplicate the amount of bullets.
- Keyblades will now grant the abilities to org players who use Roxas’ keyblades.
- Aced robes recipe now requires Leather armor parts instead of a diamond helmet and normal books instead of enchanted books.
- Xemnas and Anticoat will now trigger the Organization join.
- Organization members seeing abilities from their main keyblade in the abilities menu.
- Minor color corrections in the menus.
- Ultima Weapon KH3 and Void Gear Remnant will now have 2D icons as well.
- More abilities:
- MP Safety (level 14)
- Wizard’s Ruse (Brightcrest [3])
- Full MP Blast (Spellbinder, Brightcrest)
- Drive Converter (level 24)
- Focus Converter (level 18)
- MP Thrift (Circle of Life [2])
- Critical Boost (Pumpkinhead)
- Jackpot (level 20, 44, 72, Wishing Lamp)
- All Ultima Weapon will now have MP Hastega
- Client config option to turn off drive form rendering (because of Epic Fight Mod conflicts)
- Commands:
- /kk_magiclevel <magic> <level> (-1 is to remove magic)
- /kk_focus <amount>
- /kk_ability <give/take> <abilityName>
- /kk_drivelevel command if level is 0 it will remove the form.
- Vanitas’ armor has been nerfed and now requires leather instead of diamond.
- Eraqus’ armor now requires diamond armor instead of other keyblade armor.
- Magic and Drive command menu options will now show ‘???’ if you haven’t unlocked any.
- Synch Blade slot appearing if you were in a drive form even if you didn’t have the ability.
- Text for Reaction Command key in controls screen.
- Keyblades should now be centered in the screens.
- Some spam in the console regarding Limit Form.
- Synch blade, Treasure magnet, damage control and light and darkness not having ability description
- Centered electrum icon.
- Some abilities added for keyblades:
- Damage Control - Kingdom Key
- Blizzard boost - Diamond Dust, Ocean’s Rage
- Fire boost - Maverick Flare
- All keyblade icons are now back 2D textures with x32 resolution.
- Balanced keyblades, most of them have been slightly nerfed.
- Synch Blade slot appearing if you were in a drive form even if you didn’t have the ability.
- Text for Reaction Command key in controls screen.
- Keyblades should now be centered in the screens.
- Some spam in the console regarding Limit Form.
- Config option to disable keyblades opening iron doors.
- 3D model for savepoint
- Crash when opening abilities gui if the keyblade was empty for an unlocked form.
- Crash if a recipe is invalid when opening moogle synthesis.
- Drive Boost not stacking up, now every equipped ability will make the bar decrease 20% slower.
- /kk_paymunny command not working properly.
- Keyblade attacking when using the Command Menu with mouse controls.
- Crash when two or more parties shared the same name, now they can’t be created if another one exists with that name.
- Oathkeeper model partially fixed.
- Fixed crash when making a new world in servers.
- Changed shotlock particles.
- Level rewards can now be customized with a datapack, also they are independent based on the initial choice in the SoA.
- Custom range system for keyblades (default 5).
- Prism Rain at level 69.
- Limit Form will now level up when a max-locked shotlock impacts on an enemy (only one bullet has to impact in order to grant xp, but it has to come from a max-locked shotlock).
- Treasure Magnet won’t pick up items thrown less than a second ago.
- /kk_drivelevel will no longer double abilities like auto forms.
- /kk_drivelevel isn’t gonna suggest invalid forms anymore.
- Fixed some Spanish issues
- Fixed crash when taking fall damage without High Jump, Aerial Dodge or Glide.
- New Abilities, remember to use /kk_exp fix to obtain new abilities if you’re already past their level:
- Fire Boost (Bond of Flame / Bond of the Blaze): 20% more fire damage.
- Blizzard Boost (Mysterious Abyss): 20% more blizzard damage.
- Thunder Boost (Photon Debugger): 20% more thunder damage.
- MP Hastera (53): Recover even faster your MP.
- MP Haste (Wisdom form Lvl 6).
- MP Rage (Wisdom form Lvl 4).
- Drive Boost (25 and Oblivion).
- Form Boost (22, Oathkeeper and Final form Lvl 4 and 6).
- Experience Boost (28 and GullWing)
- Treasure Magnet (31, 47 and Limit form Lvl 4)
- Light and Darkness (Two become One): Use antiform at will.
- Synch Blade (50): Try it out for yourself ^.^
- New command: /kk_paymunny <player> <amount>
- Stackable abilities system implemented!
- Keyblade abilities system!
- Strength, Magic, Defense and AP Boosts are back in the free development ^.^
- Config option to set critical damage multiplier for keyblades and org weapons.
- Munny cost to synthesis recipes through Datapack.
- Turning into antiform will now desummon your keyblade.
- Shortcuts config being lost after leaving the End.
- /kk_munny set allows now to have 0 as value.
- Typo for Munny in Spanish and keyblade names updated as they are in Melody of Memory.
- Fixed an issue where keyblade slots were not appearing
- Config button now correctly opens the config menu instead of the customize menu
- Grand Magic System (Fire, Blizzard, Water, Thunder)
- Grand magic is a special reaction command available once you cast 5 times a magic in “quick succession”, It will be the next tier of the magic you used, so for example if you cast fire it will make fira appear, if you cast fira it will be firaga and if you cast firaga it will be firaza.
- Config option for Grand Magic uses timers.
- Small explosion for Watera and Waterga.
- Shortcuts system:
- Customize GUI is back and it will allow you to put up to 9 spells in your numpad numbers, even lower level magics, then holding Left Alt will show you the available shortcuts and pressing the numpad while holding Left Alt will use the magic.
- Datapack support for Magic (0 = base, 1 = -ra, 2 = -ga, 3 = -za):
- cost: Amount of MP it will consume, set to 300 for all MP (any value higher than the MP bar will work but we suggest for now use 300)
- cooldown: Amount of ticks the player will be unavailable to use magic after using it.
- dmg_mult: Sets damage multiplier (for cure is the health recovered and for stop is the time entities get frozen).
- uses_to_gm: Sets the amount of uses in order to unlock the Grand Magic.
- IMPORTANT, Even if the magic has no Grand Magic it should still have level 3 data in the file, or things might break in the future.
- Datapack support for Drive Forms:
- cost: Amount of drive you require to have AND consumes when driving into the form, 100 is 1 bar.
- ap: Amount of antipoints the form gives to the user (if negative it takes them).
- str_mult: Strength multiplier for physical strength related attacks.
- mag_mult: Magic multiplier for magical attacks and shotlocks.
- speed_mult: Running speed multiplier while in that form.
- level_up: Drive form level requirements.
- Thunder got nerfed again, should be fairer.
- Laser Dome will have a 0.5 blocks offset.
- Thunder will now still work even after the entities are gone from the radius.
- Leveling up with a command will no longer play the sound loud.
- Leveling up from 1→2 required more xp than 2→3.
- Ragnarok shots have more block-invincibility ticks.
- Pedestal gui being ugly.
- Synthesis bag gui title not translated.
- Magic level up system.
- Fire
- Fire: Stays the same
- Fira: Shoots a bigger fire beam
- Firaga: Shoots an even bigger fire beam which explodes on impact
- Blizzard
- Blizzard: Stays the same
- Blizzara: Shoots 3 horizontal projectiles
- Blizzaga: Shoots 5 projectiles, in an M shape
- Water
- Water: Same as before, Changed particles to be a stream
- Watera: Bigger stream and stronger
- Waterga: Even bigger stream and stronger
- Thunder
- Thunder: Got nerfed by casting thunderbolts slower and during less time
- Thundara: Throws more lightning bolts for longer time
- Thundaga: Throws even more lightning quicker and for longer time
- Cure
- Cure: Stays the same
- Cura: Heals half of the max HP and will heal nearby allies half of it
- Curaga: Heals the whole HP and will heal half of it to nearby allies
- Aero
- Aero: Same as before
- Aerora: Will last longer, protect more and sometimes will deal damage to close enemies and players
- Aeroga: Will last even longer, protect even more and will deal more damage more frequently
- Magnet
- Magnet: Same as before. Changed particle effect
- Magnera: Will last longer and will deal some damage to hostile enemies and players when finishing
- Magnega: Will last even longer and will deal more damage to hostile enemies and players when finishing
- Reflect
- Reflect: Nerfed damage dealt and radius
- Reflera: Will last a bit more, bigger radius and deal a bit more damage
- Reflega: Will last a bit more and have the most radius and damage
- Gravity
- Gravity: Decreased radius
- Gravira: Increased radius and hostile entities and players will take some damage
- Graviga: Increased radius and damage
- Stop
- Stop: Nerfed radius
- Stopra: Increased radius (same as stop before) and increased stop time
- Stopga: Increased radius and stop time even more
- Fire
- Magics which are not only offensive will only damage hostile and player entities (Aero, Magnet and Gravity variants), this way your animals will stay safe from you.
- Reaction commands system (For now only works with auto forms)
- To cycle through the available reaction commands use Left Alt + Mouse wheel click, to use them press R (bindable).
- Auto forms will finally have an use, equip the autoform and once your HP is critical (red player) and have enough Drive Points to drive into the form you’ll see the reaction commands appearing.
- When using a drive form you will get back a % of your HP specified in the config file (default: 50%).
- Valor, Master and Final will run faster.
- Second chance at level 56.
- Arrow Rain sound is now the arrowgun bullet sound.
- Sound gradually increased after Arrow Rain.
- Reduced volume of the laser circle when moving all the bullets.
- Stopped entities will lose their AI target so skeletons will no longer be able to shoot.
- Final form was not able to glide if the ability was unequipped for the base form.
- Arrow Rain, Laser Circle and Laser Dome will no longer be affected by water so they will no longer lag.
- New Limit: Arrow Rain (Xigbar’s).
- Cure particles when healing an entity.
- Button to toggle keyblades from the menu if you're an org member.
- Magic cooldown system to prevent some magic spam in the future if we need it.
- WIP Shotlock icon for targeted entities.
- Circular Shotlock is now Ragnarok.
- Pick Block will no longer work if you’re holding a keyblade / organization weapon and have a shotlock equipped.
- Magical Chest can be broken by anyone if unlocked and by creative players anytime.
- Shotlocks will ignore blocks for 20 ticks (So you can do the circle and still have the bottom ones useful).
- Shotlocks will no longer be able to target your party members if Friendly Fire is off.
- New shotlock focus gui thanks to Xephiro.
- Leveling up the Synthesis bag would not close the gui.
- Magical Chest screen "Inventory" string duplicated.
- Party screen at 1440p having broken texture.
- Party join and kick menu will no longer leave gaps.
- Back button for invite and kick from party not visible.
- HP desync when joining a server (Client did only see up to 1 bar of hearts).
- Diamond Dust and Mirage Split models being bad on one side.
- Mod commands will now work on command blocks.
- Hopefully fixed crash when you died while dragged by magnet.
- Shotlock won’t crash if locking a minecart or any non living entity.
- Org weapon in offhand then punching with mainhand dealing the weapon damage.
- Stop magic not working as intended depending on the held item.
- Localized Magical Chest.
- Crash when dying related to shotlocks
- Back button in synthesis menu when using a filter
- Shotlocks and equipped items not saving on death
- Focus for players joining worlds created pre 2.0.2.0