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Kobolds

Kobolds

This mod adds tiny lizard people!~

109.6k
146
Adventure
Mobs
World Generation
AboutGalleryChangelogVersions

Kobolds V2.10.13

by Jusey1 on May 20, 2024
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  • Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
  • Kobolds now have a separate cooldown for potions
  • Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
  • Kobolds will now use fire resistance & water breathing potions
  • Fixed bug where sometimes a Kobold continues using a shield after combat
  • Kobolds are no longer affected by scary roars from Alex's Caves
  • Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
  • There is now a new item tag for Kobold Engineers to use additional unique ranged weapons

Kobolds V2.10.12

by Jusey1 on May 6, 2024
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  • Kobold Armor Trim now supports Beans Backpacks.

Kobolds V2.10.11

by Jusey1 on May 4, 2024
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  • Finalize Kobold AI for picking up new items. Should be much better now.

Kobolds V2.10.10

by Jusey1 on May 3, 2024
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  • Kobolds are better with bows.
  • Kobolds now have weapon preferences (crossbow spawned Kobolds will no longer pick up swords).
  • Kobolds will no longer attempt to attack if they have no item in their hands.
  • Crossbow Kobolds will now be willing to swap to bows if their crossbow isn't enchanted and bow is (vice versa is also true).

Kobolds V2.10.9

by Jusey1 on May 3, 2024
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  • Kobolds can now use bows.
  • Kobold Warriors will now target ALL skeletons.

Kobolds V2.10.8

by Jusey1 on May 3, 2024
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  • Clean-up
  • Added River/Ocean check again.

Kobolds V2.10.7

by Jusey1 on Feb 14, 2024
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  • Removed River/Ocean restriction.
  • "Surface Biome Tag" is now optional.
  • Improved Structure Code.

Kobolds V2.10.6

by Jusey1 on Feb 14, 2024
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  • Improved World Generation.

Kobolds V2.10.5

by Jusey1 on Feb 13, 2024
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  • Fixed Missing Texture issue for Kobold Skulls

Kobolds V2.10.4

by Jusey1 on Feb 8, 2024
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  • Added texture for the Kobold Armor Trim to support Elytras.
  • Updated location of kobold entity textures.

Kobolds V2.10.3

by Jusey1 on Jan 29, 2024
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  • Axes now gotta be in the off-hand to give to kobolds.
  • Do you want a Treato?~

Kobolds V2.10.2

by Jusey1 on Dec 22, 2023
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  • Kobold tools are now properly tagged.

Kobolds V2.10.1

by Jusey1 on Nov 28, 2023
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  • Fixed missing "Kobolds" tag.

Kobolds V2.10.0

by Jusey1 on Nov 27, 2023
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  • Kobolds & Villagers are no longer at war.
  • Kobolds are no longer considered enemies.
  • Kobolds will now attempt to pick up their own tridents after a fight.
  • Kobolds will now change eye color after given amethyst shard to indicate that they are on cooldown for breeding.
  • Kobolds will now properly breed together and have hearts when they are looking to get with each other.
  • Kobold Skull is now considered a proper Skull Block.
  • Heavily improved code in a lot of areas.
  • Fixed a good handful of minor bugs & clean-up a lot of old stuff that wasn't needed anymore.

Kobolds V2.9.5

by Jusey1 on Nov 15, 2023
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  • Fixed server side crash related to trading when the player moves far away from the kobold.

Kobolds V2.9.4

by Jusey1 on Nov 4, 2023
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  • Fixed Kobold Rascals spawning in other dimensions.
  • Kobold Rascals will now despawn naturally even if not found.
  • Kobold Tools are now magnetic if Alex's Caves is installed.

Kobolds V2.9.3

by Jusey1 on Sep 16, 2023
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  • 1.18.2 backport.

Kobolds V2.9.3

by Jusey1 on Sep 14, 2023
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  • Increased Spawn Delay for the Kobold Rascal to 18,000 ticks from 12,000 ticks.
  • Decrease Maximum Y level requirement for the Kobold Rascal to 42 from 56.

Kobolds V2.9.2

by Jusey1 on Aug 27, 2023
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  • Prospector now works against any enemy instead of any monster.
  • Reduce chance of Prospector proc down to 5% from 10% & down to 25% from 30% with luck effect.
  • Improve normal Kobold trades to reduce chance of stone types (but doubling their yield when they do get rolled) & increases variety of the other drops a bit more.

Kobolds V2.9.1

by Jusey1 on Aug 23, 2023
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  • Kobold Potions can now have two different common effects.
  • Removed chance for Blindness as a 3rd negative effect.
  • Re-ordered the Kobold Potion Creative Tab with above changes in mind.
  • Fixed issue where Kobold Enchanters will stop dropping Kobold Potions when trading.
  • Fixed issue where a kobold will copy the emerald stack count instead of having a single emerald (emerald duplication by killing kobolds in mid-trade).
  • Fixed issue where a kobold will still give a trade item after being killed mid-trade.
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