- CompatWoodType
- Added Environmental's leaves & Fixed EveryCompat's #769
- Added Aether Genesis's leaves - @VoidLeech
- Added one more leaves from Ancient Aether - @VoidLeech
- Updated Unusual End's chorus_cane by adding the rest of children (trapdoor, door, slab, stairs...)
- Removed a duplicated LeavesType Finder that caused the crash with Ancient Aether's crystal_skyroot_leaves
- Improved the method, getTypeName() in BlockType Class (Related to StoneZone & EveryCompat)
Added undetected blocks from Integrated Dyanmics' menril
- "stripped_log"
- "stripped_wood"
Fixed EveryCompat's issue
- fixed an issue with fake level using more resources than it needs, generating empty chunks when it could have had just 1
- fixed an issue from last update that happened with some animated textures. Really a messup as i didnt intend to publish changes around that code which was not finished yet
- improved texture generation code to better take into account mcmeta files that could contain more entries than the parsed vanilla ones
- more helper method for reload listener stuff
- improvements to fake level stuff, should make some calls of it faster as they delegate to dummy objects
- (QUICK FIX): Corrected the concatenation of a string, it was using the wrong variable
UPDATE:
- Fixed the undetected children for: boat, sign, hanging_sign (using wrough_iron) for TerraFirmaCraft & ArborFirmaCraft
UPDATE:
- BlockTypeResTransformer: Improved the Regex Code again, that doesn't account for the unformatted JSON and Others