Improvements:
- Invisible Lights will now show particles at particles=minimal settings, albeit at a decreased rate. Ty, @800020h!
Bug fixes:
- Item Bowls will now unlock if either Enchanter or Spirit Instiller is unlocked. Ty @Jodawgg!
- Fixed a typo in the Particle Spawner Guidebook entry. Ty, @Niro!
- Fixed upgrading Power II to Power III being too expensive. Ty, @unilock!
Improvements:
- The Steadfast enchantment can now also be applied to unbreakable tools/armor. Ty, @Whiska!
Bug fixes:
- Fixed an error on dedicated servers. Ty, @glisco & @Noaaan!
- Fixed en exploit with the Enchanter. Ty, @Unilock!
- Fixed a few missing lang/loot entries
This version contains all the features of the current 1.18.2 release, additionally to the following. I will backport most of these fixes and improvements to 1.18.2 shortly, too.
Improvements:
- Renamed lots of internal item names, like "Shimmerstone" still being called "Sparklestone" internally
- Made Ink projectiles much more satisfying, by adding sounds and improving particles
- The Paintbrush now plays a sound when you are missing Ink for painting / slinging
- Ender Splices now play a sound when they cannot teleport the player (like being in another dimension)
- Banner Patterns now use the new item textures for Palette, Flask, ...
- Trinket extra reach calculation has been changed to make it more intuitive
- Made most crafting block sounds less obnoxious, especially Color Picker
- Quitoxic Reeds can now grow on Mud and can be found in Mangrove Swamps
- Colored Orb particles for Enchanter and Spirit Instiller are now moving pixel-preceise from the item in the Bowl to the item on the Enchanter/Instiller.
Fixes:
- The "Crystallized Blocks" guidebook entry now only unlocks when the player found one
- Fixed ores always generating on chunk borders
- Fixed memories forgetting who placed them when unloaded, not granting their advancement
- Fixed Paintbrush mentioning color selection, even when the player has not unlocked it yet
- Fixed a missing pixel on the Citine Decostones. Ty, @Trent!
- Fixed the Pedestal Structure not accepting Chiseled Onyx Blocks. Ty, @Trent!
- Fixed Spitit Instiller not remembering it's orientation when unloaded
Improvements:
- Custom Death Message for Paintbrush Projectiles
Bugfixes:
- Fixed a crash with the Construction Staff on servers
- Fixed REI compat
Improvements:
- Ability Tooltips for the Paintbrush
- Paintbrush GUI is navigatable via mouse. Added descriptive text how to control it via keyboard
- Stone Ring has been renamed to Tuff Ring
- Glowblocks only unlock when Quitoxic Reeds are collected
Bugfixes:
- Fixed crafting blocks sometimes leaving "world holes" when playing on dedicated servers
- Fixed crash with the Nourishing effect with potencies >= 8
- Fixed the Cinderhearth not decreasing Ink from Items
Lots and lots of revamped models & textures
Believe me, @Azzy outdid herself with this one. There have been improvements all over the place, with new models for Pigment Pedestal, Enchanter, the Colored Trees, lots of equipment and so much more. Special thanks to @Noaan for getting the new Bedrock Armor model implemented code-wise and @Jas for doing all the color variations. On that note: You can find the old textures activating the "Programmer Art" texture packs. Even there has been some work. @Jenny77 made some programmer art, that looks kinda nice, actually. Check it out!
Energy System
At the start of midgame, the player now unlocks the Color Picker, which is able to convert Pigment to Ink. Ink comes in all 16 Colors and can be stored in a range of items to power your equipment. For example, Ink can be used to power the Nature's/Radiance Staff, additionally to Sparklestone/Vegetal.
Most of the Trinkets will be changed to require Ink, but this will come later, until existing players had the chance to catch up with this update and get their hands on some Ink. Currently the use of Ink is still pretty sparse, but a lot is in the works. Note: With "Ink" resembling a fluid, it very much behaves like one when transferring.
The Paintbrush
A new tool for your arsenal as an Ink Artist. Your main working tool will gradually unlock more and more abilities as you progress. For now, aspiring artists are able to color blocks in-world using Pigment and fling colored projectiles around. I added a few tricks to make flinging your Ink extra satisfying, of course <3 Crouch-Use to bring up the color selection.
This toolset will gradually improved upon as the magic and spell building system get's added. You can also hit your Pigment Pedestal with it to start crafting, as an alternative for Redstone. (it still seems to react to redstone)
Boostable Trinkets
These aren't your mundane trinkets. They will get more powerful the more Ink you pump into them. This includes a new Trinket Slot: Gloves!
The Cinderhearth
An Ink-powered blast furnace that can be enhanced with upgrades to smelt blazingly fast, double smelting output, grant lots of XP or consume less Ink. It only comes with 2 positions slots. Which ones will you choose?
For modpack makers: The Cinderhearth recipe type supports more than one output per input, including chance based output.
Guidebook Improvements
- A new Checklist-Type page type. Used for automatically ticking off collected Pigments and Gemstone Armor ingredients as you collect them
- Guidebook pages for disabled recipes are now automatically hidden
- Pictures have been updated to match the new textures.
- Pages that are still WIP are now hidden by default. Now you can actually guess how much there is left to unlock
- Upgrades have been condensed into a single chapter. This chapter also features 3D renderers, where to place them in each structure that supports upgrades
- A new category for mod compat. All recipes and interactions that are added with other mods present are documented here and unlock organically as they get relevant - as long as the corresponding mod is installed, of course
- Lots and lots of other improvements
Mod compat:
- Little Ants (by @MastroCaleb) can be tempted to give you Pigment/Dye, if they collected Colored Leaves
- Recipes in REI now have animated arrows, where recipes are not instant
- AE2 compat (anvil crushing, creating charged certus quartz, ...)
- Alloy Forgery compat (Lava Sponges as fuel, smelting of Stratine)
- Lots of recipes for Spectrum's items in Tech Reborn machines
- Lots and lots of Botania recipes (Anvil Crushing, creation of Overgrowth Seeds, using Petals in the Color Picker, potion reagents ...)
- Conjouring compat, like a new, powerful Potion Reagent
- Gemstone Blocks automatically register themselves as emissive lights in the Shimmer mod
- Blacklisted the Indestructible enchantment from the Dark Enchanter
- Something for all the lazy modpack makers out there: Quitoxic Reeds now generate in terralith & byg swamps by default
- All wepons come with presets for the Better Combat mod
Misc Improvements:
- Loads of new advancements
- C/M/Y Pedestal recipes have been changed to match the new models
- The Bottomless Bundle can now be locked
- Earlygame tool recipes are use Smooth Basalt instead of Sticks
- Crimtane is now called Stratite. Why? Because it sounds just so much cooler
- The Pedestal structure can now be built using Chiseled Onyx
- The Spirit Instiller Structure is now less tedious to build
- Moved Jade Vine Leaf blocks to the decoration category
- Buffed the Take-Off Belt
- Increased the generation frequency of the Nether ore
- Lots of improvements on how the Spirit Instiller handles it's recipes
- Hint-Pages for the Midnight Chip
- Greatly improved the handling of recipe remainders
- Dike Gates now have a hitbox when holding one (great for creative building)
- The Wither status effect can now be cured with Trinket/Drink'et
- Lightning Stones on the ground are now replaceable. That way players that can not see them aren't confused
- The guidebook now has progress markers for Midnight Chips & stepping into Liquid Crystal
- Ancient Ruins are a bit more common
- Pedestal output does not get blocked by blocks without hitbox anymore (like playing a torch on it)
- Removed Sparklestone Light's collision boxes
- Improved Chinese Translation. Thank you @Wudji !
- All armor values are now configurable
- Pedestal GUI has gotten a pretty up
Bug Fixes:
- The Fusion Shrine does not play a sound anymore when trying to put in an item, but it's already full
- Fixed the Black Hole Chest putting common items into the Knowledge Gem slot when all other clots were full
- Fixed Potion Workshop not having a break texture. Ty reporting, @dann
- Fixed Brewing unlocks in the Guidebook. Ty reporting, @Ven!
- Fixed Bottle of Ruin being marked as unobtainable. Ty fixing, @CurousLad!
- Fixed Item Bowls not unlocking when the Spirit Instiller was unlocked
- Fixed the Midnight Solution Brewing recipe duping buckets
- Fixed the Fusion Shrine allowing only air at a specific position
- Fixed blocks forgetting their crafting recipes on world load
- Fixed Efficiency Enchanter upgrading costing 3000 instead of the intended 300 at one stage. Ty reporting, @DomNautica
- Fixed block entity animations getting choppy in old worlds
- Fixed pinning Pedestal recipes to REI crashing the game when opening an inventory after game relaunch
- Fixed the "Harvest Moonstruck Nectar" advancement getting granted even when the plant was not fully grown yet. Ty reporting, @ProbablyEve
- Fixed the Voiding Curse not deleting items
- Fixed the Fusion Shrine advancement requiring an item in hand
- Fixed Jade Vines sometimes mysteriously dying
This release fixes the guidebook not working anymore due to a breaking change in Patchouli and contains a few other minor improvements & fixes. This version requires Patchouli >=1.18.2-71.1-FABRIC.
Improvements:
-
Fixed guidebook not working with new versions of Patchouli
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Spyglasses are even more effective when searching for shooting stars
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Increased the generation frequency of the Nether Ore
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Inventory Insertion can now be put on Shears
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Moonstruck Nectar can now be drunk
Fixes:
-
Removed outdated "requires Netherite Pick" reference in the "break bedrock" advancement
-
Fixed a crash when having the Immunity status effect applied in combination with a Potion Pendant that gives negative effects
-
Fixed restoration tea not getting used up when drinking
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Fixed incorrect model for the Nature's Staff when not in use
Improvements:
- fixed colliding recipes for semi-permeable glass and tinted glass
- Added a recipe for smashing Chains with an Anvil
- The creative mode structure placers now take the players facing position in mind
- Not revealed Ores do not drop XP anymore
- Pedestal Structure Placer Items
- Midnight Aberration Crumbling now plays a sound
- Stable Variant of Midnight Aberration for Creative & packs
- Phantom Frames spawn particles when interacted with
Fixes:
- Fixed Midnight Solution not spawning when using Speed Upgrades in the Fusion Shrine
- Fixed the Spirit Instiller not working oriented in all directions
- Fixed Pigment Potions being able to spawn with 2 effects of the same type when using Crimtane Fragments in rare cases
Spectrum 1.4.0 - Chaos and Exploration
This update extends progression up to the point of breaking Bedrock. Also brings a wide range of new equipment, machines, enchantments, a new multiblock structure, worldgen and all long list of improvements and fixes.
To discover the new worldgen structure, you will have to discover new chunks.
Discover Relics of the Ancients
Between the rough stone Spectrums first worldgen structure awaits you. Built from an unknown civilization it was protected from intruders for ages. Only who is deemed worthy may enter unharmed. There is new unique and useful loot to be gathered, including a bit of foreshadowing
Progression Expansion
Delve deeper into midgame to unlock new items, blocks, tools and machines to aid you on your journey. See a few selected ones below.
Jade Vine
Maybe the most beautiful plant I have ever seen in Minecraft, sprited by yours truly azzy. This plant is an absolute multitalent, providing multiple new resources. But it's also a challege to grow. Can you meet it's high needs?
Memories
No longer shall the remnants of the mobs you have slain be forgotten. If you gathered Mob Heads when slaying creatures before, you will be able to remember it in form of a memory - until it manifests back into physical form. (there will come a way to get mob heads in the coming updates without hurting animals )
Harder, Faster, Better Stronger
Long awaited, Bedrock Armor & Tools are now available! These are unbreakable, have slightly higher stats than Netherite and come with a single enchantment that exceeds it's natural max level.
Idols
Blocks, that are designed with a specific mob in mind, having a unique use tied to that mob: Some giving a short burst of a potion effect, causing fire, explosions (automining!), teleporting you around and other unique effects. they are activated on hit (even with projectiles) and have a short cooldown. Awesome to build parcours with. With Idols also come two additonal recipe types: Freezing and Heating. With those you can convert come types of blocks into others.
Note: Textures for them are still very barebones and not unique per block. Reason is, some of them may be reworked into other, more imposing structures. But for now I wanted to include them nonetheless you you can play around with them. Happy about any form of feedback regarding those.
Crystal Apothecary
Tired of idling in Geodes just to watch paint dry gemstones grow? Boy do I have the thing for you. Placed in a geode, the Crystal Apothecary automatically harvests fully grown Gemstone Clusters. While this automatic harvesting is not as effective as manually (for the lack of a tool / fortune) it also runs when far away in unloaded chunks! (well, it does not, really. It simulates the drops for the missed time when loaded again, but the final result is pretty much the same & it's much lighter on servers than chunk loading)
Banner Patterns
Always wanted to have an Amethyst Shard Banner to show your love for the buggiest mod around? Now you can! Quite a few of Spectrum's tools and resources can now be used as Banner Pattern. When able to do so, the item lists it in it's tooltip.
Localisation
Thanks to a ton of work of Yoru_Vakoto and Wudji_Notfound, Spectrum is now available in 2 additional languages: Chinese and Brazilian Portugese. Special Thanks to Yoru_Vakoto for all the helpful reports on typos and phrasing, both in the language file and guidebook.
Improvements
- Black Hole Chest can now process an unlimited number of items / xp orbs at once
- Wireless Redstone Receivers can now receive signals from an unlimited number of senders simultaneously
- Started to implement Spectrum's upcoming magic energy system, Ink
- Added lots of new advancements and advancement triggers
- Added lots of unbreakable structure blocks
- Moved the CMY Pedestal advancement after having used the Pedestral once before already. This should hopefully clear up that the Pedestal is activated through Redstone and that the mod is perfectly playable for quite some time even if not having found all 3 gemstones
- Added the "Immunity" status effect, making players immune against any negative other status effects (exceptions can be added to a tag)
- Fusion Shrine recipes can now use input counts > 1. Lots of recipes make use of that now
- Improved Fusion Shrine performance
- Lots of improvements to the guidebook
- Added the Universe Spyhole
- Added the Indestructible enchantment
- Made fortune work on Azurite or... a bit
- Added a new still unavailable blocks & items
- Added a guidebook entry for the base trinkets
- Potion Brewery recipes can now explicitly state that an effect should not be usable for Potion Pendants
- Capped the Potion Pendants max Level to 3. This is now listed in the tooltip
- Knowledge Gem can now be filled / drained indefinitely in creative
- Moved from Fabric Tool tags to the new Common tags
- Pedestals and chests retain their custom names when placed / broken
- Added awful hacks to untangle the vanilla thing that is hardcoded shears to make Bedrock Shears work
- Added Pedestal recipe for Unstable TNT. Shoutout to all Alpha players!
- The Enchanter can now add Enchantments to items that can normally only be applied via anvil, like Unbreaking to Elytras. Pricy!
- New Potion Reagents
- Added a recipe to unbind Ender Splices
- Bedrock Anvil lists it's uses in the tooltip
- Added Botania compat recipes
- Improved Chalk compat recipes
- Clover's Favor now works on the Wither
- Improved the wording for the hints to make them more helpful
- Instant Health and Instant Damage can not be put into Potion Pendants anymore
- Saturation Potions and Pendant have gotten the nerf-hammer treatment
- Pedestal Upgrades take a shorter time to craft
- Added new recipes for vanilla items, like the Heart of the Sea
Fixes
- Fixed Enchantment Upgrading recipes being broken in combination with KubeJS
- Fixed Potion Reagents not having to be unique
- Fixed time calculation in the fusion shrine being off
- Fixed Potion Pendant Tint being off, sometimes
- Fixed Potion Pendant showing particles when worn, even if a potion reagent was used that surpresses them
- Fixed Phantom Frames not rendering from afar
- Fixed the Stone Cutter recipe for Notched Polished Calcite
- Fixed Enchanter particle effects sometimes getting desynched clientside
- Fixed the color mixing page showing wrong compound colors for black
- Fixed a mixin crash in combination with another mod when breaking chests with Piglins nearby
- Fixed Compacting Chest voiding items
- Fixed the "Lossless Compression" advancement
- Fixed Frost Walker freezing Mud & Liquid Crystal to Ice
- Fixed z-fighting and missing textures in Decostone models
- Fixed Production Surge not being marked as unavailable
- Fixed Mermaids Brushes being able to be harvested without Shears
- Staffs and Ender Splices do not count as a Shield anymore, when using them
- Moved some Advancement triggers from "item_used_on_block" to "placed block". This fixes some rare cases where advancements did unlock where it would not make sense, like when using Glistering Melon Seeds to open Doors
Thanks to collaboration with Apace, Origins and Spectrum are now compatible once again, using a little, shared lib \o/
Improvements:
- Pedestal Recipes can specify wether or not to leave recipe remainders
- Potion Workshop now grants vanilla Brewing advancements
- Various smaller improvements to the Guidebook
- The Guidebook now has a link to the Spectrum Discord in the introduction page
- Rebalanced the rarity of all Shooting Star types
Fixes:
- Fixed a Patchouli crash with Potions quick lookup
- Bottle of Fading Recipe does not dupe Glass Bottles anymore
- Fixed Crafting Tablet dupe, the 54th
- Fixed Fanciful Circlet unlocks being off
Thanks to collaboration with Apace, Origins and Spectrum are now compatible once again, using a little, shared lib \o/
Improvements:
- Pedestal Recipes can specify wether or not to leave recipe remainders
- Potion Workshop now grants vanilla Brewing advancements
- Various smaller improvements to the Guidebook
- The Guidebook now has a link to the Spectrum Discord in the introduction page
- Rebalanced the rarity of all Shooting Star types
Fixes:
- Fixed a Patchouli crash with Potions quick lookup
- Bottle of Fading Recipe does not dupe Glass Bottles anymore
- Fixed Crafting Tablet dupe, the 54th
- Fixed Fanciful Circlet unlocks being off
Mostly a small bugfix release that patches a server crash and a few other minor improvements
- Fixed crash with the Fabrication Chest
- Fixed Azure Dike not immediately recharging when relogging a world
- Azure Dike does not protect from some damage sources anymore (Starvation, Void)
- Fixed recipe conflict between Chiseled Blocks and Bricks
- Added Stonecutter recipes for Notched Blocks
- Added a Fusion Recipe for Gilded Blackstone
- Config option to show recipes in REI as "not yet unlocked" instead of hiding them completely
This version is another mayor usability update, bringing lots of smaller improvements of all kinds, but also a huge QOL thing for new players, the progression overhaul. This will make it far easier for new players to get a grasp on how Spectrum works, without getting stuck / lost.
Mayor Additions:
Progression Overhaul In the past, there were many players, especially new ones that did not experience a mod like Spectrum yet, who had trouble with the progression — most commonly in Earlygame. I have made major changes to the guidebook that will make progression easier for all players:
- The guidebook now marks all steps that advance the main progression path with an icon
- The guidebook has gotten a new chapter that lists hints for all mayor progression steps. They can be revealed for a tiny fee, to encourage finding those solutions yourself. If you are the type of player that likes to figure out everything by yourself and to not rely on those hints there will be a small reward, as soon as Spectrums progression is finished.
- The need to get vanilla advancements has been removed completely When finishing the first Earlygame advancement tree a popup mentions a second tree has been unlocked
Shooting Star Overhaul Shooting Stars, a natural phenomenon that is unlocked at the start of Midgame, has gotten a complete overhaul. Not to spoil too much, but finding them - and getting their drops for that matter - is now MUCH more fun and satisfying. They act a source for some rare vanilla materials, too! There has been a lot of tweaking going on to make them the best they can be. They also have gotten custom sounds, particles and the fancy Azzy-texture-treatment. Can you collect them all?
At this point let me introduce you to @Sattes, who did the new Shooting Star model. Some of you might know him as a modpack creator of Adventure Pack and Anima. While he is mostly working on a personal, still upcoming, project, he has already thrown in some great ideas here and there. He surely has an eye for detail.
Bottomless Bundle Automation
- Bottomless Bundles can now be placed down and picked up again by crouching.
- In block form you are able to fill / empty them automatically, like via hopper
- They remember the item that you set them to. So even if a Cobblestone Bundle gets emptied it will only accept new Cobblestone for input. Preventing their content to accidentally change
- They can be placed with Dispensers and destroyed via Piston, just like Shulker Boxes
Experiment Improvements
- Are now broken with Axe / Hoe instead
- Placing Experiments returns the bottle. You can also bottle them back up
- An option to get increased drops for Experiment #1
Other Improvements:
- Spectrum is now officially licensed
- Geodes have been revisited to make sure they generate in less awkward positions now. The default config values have been adjusted accordingly. If you are a modpack maker: Take a look if you want to adjust yours, too
- Added Fusion Shrine recipes to change the weather
- All Enchantments now list their crafting and upgrade recipes listed in the guidebook
- Doubled Knowledge Gem experience transfer
- The Radiance Staff now can place single lights via left click
- Various performance
- Gemstone Blocks can now be crushed
- Clover 2x chance of being the rare variant
- Added a new creative tab that contains pre-filled Knowledge Gems and Bottomless Bundles
- The creative-only Exchange Staff can exchange single blocks
- The compacting chest now merges newly compacted stacks with existing ones
- Ghost multiblock structures will now get cleared, if their main block is broken
- 50 % higher spawns for the second overworld ore
- All multiblock pages now have a checklist of required blocks
- Doubled the crafting speed boost of Crafting Accelerators
- Nerfed Gemstone Armor a bit
- Better wording for the Enchanter structure manual entry. Thank you, @Gengarjanitor!
- The Ocean resource now grows twice as fast
- Some recipes unlock triggers / ingredients have been changed
- Lots of smaller stuff I forgot or is so minor not worth listing here
- The pictures in the Guidebook have been updated to use the new textures
- Some Particle Spawner values in GUI have been capped to prevent FPS drops
New Textures: Lots of items, blocks and their drops have gotten fancy polished textures by yours truly @Azzy
- Clover
- Azurite
- Shimmerstone
- Aerialite
- The 3 experiment drops
- Lightning Stones
- Tearstones (previously Mermaids Gems)
- Mermaids Brush
- Quitoxic Reeds
Fixes:
- Fixed the "Big Spender" advancement triggering even for cheaper Enchantings
- Fixed Redstone component textures on NVidia cards, when unpowered
- Fixed a discord bridge mod trigger advancement messages every tick
- Workaround for the config library resetting all list config entries every launch
- Corrected the smelting times of some recipes
- Fixed an unreleased Lategame advancement triggering when any mob egg is used
- Fixed the Particle Spawner GUI disconnecting players in some circumstances
- Fixed shift-clicking items into the Compacting chest not triggering compacting immediately
- Fixed second Pedestal Multiblock builing instructions only been visually shown and counted as the Onyx variant
- A fix for the Knowledge Gem working in specific cases
- Fixed Decostones dropping twice
The way the pedestal works has once again changed, thanks to various feedback. Thanks to everyone who gave feedback. This final solution is easier and to use, more satisfying and more performance light on servers. I call this a win-win-win.
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The Pigment Pedestal now starts crafting when it detects a positive redstone edge. That means:
- Pressing a button will craft a single recipe
- Adding a constant signal, like via a lever will craft until the inventory is completely empty
- Pedestal again uses it's previous redstone textures
-
The Black Hole Chest has gotten some love:
- It features 5 item filter slots. As long as at least one of those is set it will only accept items specified in those filters
- It now has an additional slot for Knowledge Gems. If a Knowledge Gem is inserted it will suck up Experience Orbs, too. (If the orb is full any additional Experience is void. That way it prevents Entity-Spam in large farms)
-
The compacting chest can now be toggled between 3x3, 2x2 or 1x1 crafting
-
Failing does not grow endlessly anymore, but only has a reach of 15 blocks... as long as you do not feed it, that is
-
The currently creative-only Ruin has been nerfed in a way to not spread through air anymore and behave just like the old Failing
-
Added a "clear Crafting Tablet" recipe
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The duration the Pedestal takes to craft vanilla recipes was increased from 20 to 40 ticks and is now configurable
-
Increased generation frequency of Shimmerstone
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A lot of existing items can now be enchanted via the Enchanter, making use free / cheaper or adding new effects
-
Tweaked Shimmerstone spawns
-
Greatly improved REI compat
-
The Enchanter has gotten fancy new particles
-
Minor recipe and progression tweaks
-
Colored trees do not grow on Mushroom Islands and other not fitting biomes anymore
Fixes:
- Item Bowl sometimes not saving their contents after Enchanting
- The Creative Menus now have scroll bars
Another fix. Can never have to many fixes.
This time in regard to Kibes Fake player that is neither a ServerPlayer, nor a ClientPlayer.
Serverside update only.
Gameplay Changes:
- Added new fancy decoration blocks
- Enchantments are only usable anymore if they are unlocked via progression
- Pedestal does not require redstone to craft anymore, allowing for easier automation with hoppers
- The Exuberance Enchantment now works on pickaxes (ty CamperSamu!)
- Knowledge Gems can be enchanted, enhancing their capabilities
- Tweaked geode generation a bit
- New in-world Interactions for an unlockable item
- The water resource is now easier to find and can be Nature's staffed
Improvements:
- Huge performance and network improvements for the pedestal
- Improved earlygame progression to make progressing easier
- The Manual now lists amounts for required blocks for all multiblock structures
- Moved a lot of data into tags, allowing for easier mod integration
Bug fixes:
- Fixed a duping glitch with the Crafting Tablet
- Better handling of recipe remainders for stackable items
- Fixed the fusion shrine deleting buckets
- Fixed Particle Spawner GUI in Multiplayer
- Fixed 1 Pixel overlap for REI recipe handler in Pedestal
- Made the way to remove Decay Blocks a bit cheaper and earlier to get
- a fix for a cyclic dependency that blocked optional progression
- made the thing to remove decay a bit cheaper and earlier to get
- a new way to automate Anvil Crushing Recipes, like for Gemstone Powder
~A new chapter of your magical journey awaits you~
Create a bunch of new extraordinary contraptions. Create fantastic tools, revolutionize the way you enchant and discover new natural resources. The latter have always existed around you, with your little knowledge before, you just couldn't perceive them. (no new generated chunks needed!) There is a lot of new content to explore and dozens of improvements to existing stuff.
While Midgame is not fully complete still (there are LOTS of ideas on the backburner), this release will give you all the essential toys to play around with. The retexture by @Azzy is on a good way, too. It is a big undertaking, but Azzy is doing a stunning job to make Spectrum feel even more alive and polished.
For Players: Since there were a lot of new fancy building blocks, the Pedestal structure has changed slightly. Exchange them and you are good to go. For Modpack Makers: https://github.com/DaFuqs/Spectrum/wiki/Integrating-Into-Modpacks
Have fun and expect some bugs!
There have been rare sightings of Endermen bringing strange blocks from their home to the overworld. But why?
- Fixed a crash when other mods pass null instead of ItemStack.EMPTY as a mining tool when breaking blocks (╯°□°)╯︵ ┻━┻
- Player placed colored leaves are now cloaked for players having missing progression