October 9, 2012
- Added Hardcore Spawn as new optional game mode (off by default). This mode is largely intended for anarchy servers where it prevents such problems as spawn-camping, players immediately returning to cause problems after they are killed, and idiocy like intentional suicides to get back to original spawn. It thus makes traps and general base defense much more effective. Despite being primarily intended for anarchy play, it can also make for an interesting single-player experience for the more hardcore amongst us as it gives much more impact to player death and encourages player construction and exploration over a wider area. Note that with Hardcore Spawn enabled, spawn build protection is automatically disabled, as it becomes irrelevant.
- Added Hardcore Player Names as a new SMP server option. This is largely intended for anarchy servers, where player names act as a rather unfair way of detecting a player's location without line of sight, and of immediately identifying friend or foe (which eliminates a lot of potential tension in encountering another player). It totally disables player names appearing above a player's avatar, but may be disabled in the mod's config file.
- Added new cheat/server-op command "/loc" that will display current co-ordinates within the world.
- Added new usage case for the "/time" cheat/server-op command. Entering it without parameters will return the current overworld time.
- Changed endermen from being lame and annoying, to being cool and sinister.
- Changed maps so that they won't display your location, or draw in new terrain, while you are underground or inside (you have to have open sky above you).
- Changed the Stake so that it is treated as a block when filtered by a Hopper.
- Changed Rotted Arrows so that only 4 are required to break them down in a stoked Stewing Pot, rather than 8.
- Changed the way Planters display to hopefully resolve some performance issues on lower end systems.
- Changed the way Unfired Pottery displays internally to avoid code duplication with the display of the various cooked pottery types.
- Removed option for reverse Gear Box placement as it had become redundant due to the ability to rotate Gear Boxes after placement. Also, it was no longer working properly with SMP and thus was becoming more trouble than it was worth.
October 1, 2012
- Added the Stake as a new block type. It is crafted with a string on top of a wood Moulding.
- Added Hardcore Bedding as a new mod feature. This effectively disables beds as a means to set spawn position and to skip the night. This was done to encourage construction (especially of rail networks), restore the balance between day and night activities within the game, restore the impact of weather on gameplay, and to give player death more consequence. Beds are just a bad feature, mkay?
- Added Hardcore Info as a new mod feature. This removes any information in the debug menu that can be used to gain an in-game advantage, while leaving in place any info that would be used for tweaking performance and such. It also adds a new display for how close the player is to a chunk boundary, since this can be used to workaround bugs in redstone circuits due to how block updates work in vanilla, while not providing cheaty info about which direction the player is facing. Long story short: no more in-game GPS :)
- Added ability to cut wood stairs with the Saw.
- Added recipes to melt the Ocular of Ender, and Ender Spectacles in the Crucible.
- Added Hardcore Chests to the options that are displayed when a player joins a multiplayer server.
- Added a new aspect to Hardcore Chickens.
- Changed Pedestal placement so that it works more like vanilla slabs.
- Changed (refined) the tests that the Ender Spectacles use to determine if mobs can spawn somewhere to provide more accurate results. This will resolve problems like them not indicating snow as a valid spawn location.
- Changed the Crucible so that gold items are melted before iron.
- Removed vanilla recipes for turning red & yellow flowers into dyes as part of Hardcore Grinding. This may be done in the Millstone.
- Fixed problem with arrows bouncing off of mobs.
- Fixed problem with mooshrooms wearing breeding harnesses having mushrooms poke through them. Mooshrooms now convert to regular cows when you put a harness on them.
September 26, 2012
- Added the Ocular of Ender as a new item.
- Added Ender Spectacles as a new item.
- Changed the name of Carbon Powder back to "Coal Dust", as Carbon Powder just sounded way too high-tech, and I really don't care about mod names conflicting with those from other mods anymore :)
- Fixed problem with Bellows not being able to blow items through trapdoor blocks.
- Fixed problem with the Block Dispenser picking up emeralds instead of emerald ore.
September 25, 2012
- Added the ability for the Bellows to blow items of different "weights" different distances. This should open up item filtration possibilities that weren't present in the past.
- Added a concept of undertow to Hardcore Buoy to prevent items from floating upwards in downward flowing water.
- Added internal hooks so that add-on authors can assign which of their custom items can be blown by the Bellows, and how far.
- Changed (tweaked) several aspects of the way items behave in water with Hardcore Buoy enabled to create a more refined experience where they act in a way that feels much more natural.
- Changed the way Screw Pumps work to prevent several possible exploits.
- Fixed problem with bows and glass bottles not floating properly in Hardcore Buoy.
- Fixed problem with items sometimes getting stuck on Saws in water flow with Hardcore Buoy enabled.
- Fixed problem with stone Siding and Corners floating in Hardcore Buoy.
- Fixed annoying door-banging vanilla problem with zombie sieges spawning even when zombies shouldn't be able to spawn somewhere (like in lit up areas)
September 22, 2012
- Added a new optional game-mode (on by default) called "Hardcore Buoy". WARNING: This game mode will definitely break existing builds, as it drastically alters the way water-flow is used for item transport and filtration. However, it is much more interesting, and opens up many filtration possibilities that weren't present in the past. It may be disabled in the config file, but I strongly recommend leaving it enabled and adapting your builds, as future mod content will likely be dependent upon it.
- Added internal code for removing recipes from the Cauldron & Crucible. This should be useful to add-on mod authors.
- Added internal code for adding and removing recipes to the Mill Stone, for use by add-on mod authors.
- Changed (optimized) the way the Mill Stone works for better performance in SMP.
- Fixed smoke particle effect when the Block Dispenser dispenses a block or item.
September 21, 2012
- Added upside down Wicker Slabs.
- Added upside down Companion Slabs. Unfortunately, due to the way the metadata was structured for this block, this may mean that a small number of Companion Slabs already placed in your world may convert to upside down slabs.
- Added ability for Moulding to auto-connect to corners. This should make several shapes possible that weren't before with Moulding only auto-connecting to other Moulding.
- Added crafting recipe to recombine Wickers Slabs back into Wicker Blocks.
- Added birthing effects to villagers.
- Added high efficiency recipe to make stone brick stairs out of stone brick Moulding.
- Added the ability to grow tall grass and flowers by applying bone meal to grass back into the mod.
- Added a new variety of cat (tabby) to the game.
- Changed the Wicker Slab recipe to be only 2 wide to fit the recipes of Wool & Dirt Slabs, or "slabs that you can make with your hands".
- Changed the way Screw Pumps function to hopefully fix a problem some users were experiencing with a stack overflow.
- Removed ability to create Wool Slabs with the Saw, as it didn't make a whole lot of sense. You can still of course create them in the crafting grid.
- Fixed problem with multi-color wood stair recipes involving Moulding, not working properly in SMP.
September 15, 2012
- Added a new animated texture for Stoked Fire.
- Added particle effects when mechanical devices explode due to misuse.
- Added high-efficiency recipes to make different colored wood stairs out of the various colors of wood Moulding.
- Added code to communicate whether Hardcore Buckets is on when connecting to a server so that clients don't need to have the option set to the same value in their config file for buckets to behave properly.
- Added code to prevent players from being kicked from servers in SMP for flying while standing on moving Platforms or Wind Mills. I couldn't reproduce this problem myself mind you, so I can't be 100% this will resolve the problem for everyone.
- Changed (optimized) several mod blocks to consume less bandwidth in SMP. This applies to: Bellows, Nether Groth, Blood Wood, powered cake (you know you want to), Cement, Hopper, Soulforged Steel, Bloodwood Saplings, Mining Charge, Block Dispenser, Buddy Block, Detector Block, and the Turntable.
- Changed (increased) the range of Nether Groth spore release due to Steve's freakishly long arms.
- Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. This is to help compensate for it being way more annoying to get them to follow you again in 1.3 if they lose interest, and to make transporting them long distances less annoying overall.
- Changed (increased) the speed at which villagers follow you while you're holding a diamond slightly, to match their normal movement speed.
- Changed Cauldrons & Crucibles to produce white smoke when they have a fire beneath them, instead of black, as this is far more noticeable given that fire produces black smoke.
- Fixed the Bellows not lifting entities on top of it when it expanded.
- Fixed blowing particles on Bellows.
- Fixed items blown by the Bellows appearing to jump from place to place instead of moving smoothly.
- Fixed Nether Groth spore release visual effect.
- Fixed Mining Charge explosion visual effects.
- Fixed Hopper particle effect when it is "dripping" XP.
- Fixed vanilla bug that caused XP Orbs to have an invalid position on the client immediately after spawning, causing them to be initially invisible.
- Fixed problem with the Wind Mill not displaying its warning message when there's not enough room to place it.
September 10, 2012
- Added Hardcore Grinding. This removes the vanilla recipes for bone meal, sugar, bread and cake, requiring the player to use the Mill Stone to grind each of these (wheat may be ground into Flour, then baked into bread or crafted into cake). Thanks to Sarudak for originally proposing this idea, and for going so far as to create a BTW add-on mod that convinced me of what a great idea it is :)
- Added Rotted Arrows as a new item.
- Added ability to fill water bottles from non-source water blocks, as this is rather useful in Hardcore Bucket mode.
- Added some of the newer mod blocks to the creative inventory.
- Added internal functionality for removing vanilla crafting recipes, as this was needed for Hardcore Grinding, and should prove useful for add-on mods.
- Added recipe for breaking down arrows in a stoked Stewing Pot. It's not lossless though.
- Changed (reduced) the amount of Bone Meal required to make Kibble, to help balance its overall usage in relation to fertilizing crops.
- Changed the amount that villagers buy books and paper for, as their relative value didn't make a whole lot of sense given that it was more productive to sell unfinished vs. finished and more resource intensive goods. This effectively decreases the value of paper slightly, while increasing the value of books significantly.
- Changed the Column recipe to be two vertical strips of stone in the crafting grid instead of 1, and to produce twice as much. This is because it fits the recipe for the Pedestal much better, and just looks better overall.
- Changed the Arcane Scroll drop types on pigmen and magma cubes to adjust for the removal of the blaze drop below.
- Fixed problem with weird artifact water being left behind when placing a water bucket with Hardcore Buckets enabled.
- Fixed problem with buckets not showing up in the creative inventory with Hardcore Buckets enabled.
- Fixed problem with the Block Dispenser being able to pickup end portals.
- Fixed problem with villagers selling Hemp and writable books in SMP, rather than buying them.
- Fixed problem where librarian villagers were buying Hemp instead of Priests. This simply would not do.
- Fixed red particles when living entities come into contact with a powered Saw.
- Fixed Placenta! Woot! :)
- Removed the Arcane Scroll drop from blazes, as the only way to effectively farm them is through spawners.
Version 4.10
September 7, 2012
- Added the Screw as a new item.
- Added the Screw Pump as a new block.
- Added Hardcore Chests. This is a multiplayer standalone server optional mode (you can turn it off in the config file, and it does not apply to single-player or LAN) that causes Ender Chests to use a communal inventory for all players in the world, much as they worked in the vanilla pre-release. This is to prevent them wrecking anarchy SMP play by preventing all possibility of having your valuable items looted/stolen. Note that this will cause items already stored in Ender Chests to not be accessible by players on your server, so you'll probably want to warn your players to retrieve their items before installing this version if you intend to leave this mode enabled.
- Added a version check when connecting to a server with BTW installed. If your version and that of the server don't match, a warning message will be displayed to indicate this. I also added a version display in single-player when the world is first loaded. You can check it later by popping up chat ("t" is default key).
- Added recipes to recombine all the new Siding, Moulding, & Corner blocks from the last release. Note that wood blocks may only be recombined with ones of the same color.
- Changed Hardcore Bucket mode to be on by default for the mod. With the addition of Screw Pumps, it is now the official mode of play for BTW, but may still be disabled through the mod config file if you have no concept of fun ;)
- Changed (increased) the amount of time it takes for the Bellows to change state to encourage the use of slower Turntable settings with it, to help reduce SMP lag from unnecessarily fast timers.
- Changed the Bellows so that it won't pump unless it receives a continuous mechanical power state for the duration of the time it takes to change state. This is to prevent exploits in using high-speed timers (such as pulsars) to pump Bellows.
- Changed Wind Mills and Water Wheels to not be displayed unless the chunks around them are loaded. This is to prevent them giving away base locations in SMP Anarchy play due to them being temporarily visible when the surrounding terrain would normally make it impossible to see them.
- Changed the way Gear Boxes and Axles are handled internally to minimize the network traffic associated with them.
- Fixed problem with Oak Corners dropping Oak Mouldings when destroyed.
- Fixed problem with Hoppers and Bellows dropping the old wood siding when they are broken through misuse.
- Fixed problem with wood slabs & fences not dropping the correct Mouldings or Corners when cut using a Saw.
- Fixed erroneous semi-colon in the mod's config file.
- Fixed problem with Hardcore Sheep where certain parts of the breeding algorithm were using the parent sheep's dye color rather than their original color to determine the color of offspring.
- Fixed problem with empty buckets not stacking properly in Hardcore Bucket mode.
- Fixed vanilla bug in Hardcore Bucket mode where milking a cow would replace an entire stack of empty buckets with a single milk bucket.
September 1, 2012
- Added ability to use bonemeal on Hemp due to popular demand! Rejoice!
- Added Hardcore Bone.
- Added wood Siding, Moulding, and Corners for each of the different colors of vanilla wood, as it just felt really weird without them since the different colors were added to the game. Note that old wood blocks of these types (which can be identified by shortened names such as "Moulding" instead of "Oak Moulding") will not mix with the new ones in recipes, and will not stack with the new, but placing then removing the old blocks will correct this problem.
- Added Stone Brick Siding, Moulding, and Corners. More varieties of such blocks will be coming in the future once extended blockIDs are made available, but given that stone brick is probably the most popular building material right now, I figured this one was worth it, and I needed a simple test case for the new Siding, Moulding & Corner code.
- Added the ability for Moulding to connect to other Mouldings of the same type. Try it out, you'll see what I mean :)
- Added the ability to use Soul Urns as fertilizer on netherwart & Nether Groth, just like with Bloodwood Saplings. This provides a method of kick-starting netherwart farms, albeit a very expensive one.
- Added the ability for priests to buy Hemp.
- Added recipes to convert Unfired Pottery back into clay balls in the crafting grid to make it a little easier to start over when you mess up while spinning pottery.
- Changed Vine Traps to use a system similar to vanilla slabs to determine whether they should be placed upside down or not.
- Changed the recipes for both Blood Wood Saplings, & Nether Groth Spores to require 8 Soul Urns each. You're creating life here after all :)
- Changed recipes for Dirt and Wool Slabs to require two of the full blocks side by side in the crafting grid. This is so that they conform better to other vanilla slab recipes, and conflict less with other mods while retaining the ability to make them without a crafting table.
- Changed the order in which the Crucible cooks its contents so that items are melted down before new ones are created for convenience. The overall order now is: combustible items burn, items melt down, then new items (such as Soulforged Steel) are created.
- Changed priests to buy the book & quill, rather than books that are already written. This is to avoid the annoyance of putting a single letter in a book in order to be able to sell it.
- Changed Wool & Dirt Slabs to handle light opacity in the same way as vanilla slabs.
- Changed the bounding box on Hemp so that it resizes to reflect its growth state.
- Changed shovels (including the Mattock) to be effective when used on tilled earth.
- Fixed problem with Unfired Pottery sometimes displaying the cooking texture when it is first place in the Kiln, only to change back to the regular texture, then back again to cooking.
- Fixed problem with melon and pumpkin stems not displaying properly when the seeds were first planted in Planters.
- Fixed problem with being able to place blocks like torches and redstone on top of empty Planters.
August 27, 2012
- Added full support for SMP! Yes, that's right: the moment you've all been waiting for is here, and BTW is fully multiplayer! Installation instructions for the server can be found in the readme. Further refinements will of course be made in the future, but for now: Have fun guys, and WOOT!!!! :)
- Added particle effects when retracting rope with the Anchor.
- Added particle effects when clay is rotated on the Turntable.
- Fixed problem with stone bricks not appearing in the creative inventory.
- Fixed problem with stone brick not appearing to change into mossy or cracked when the blocks converted.
- Removed code for universal wolf ownership as it really didn't make sense for SMP. This may mean that you have to retame your wolves if you tend to switch between MC accounts.
August 25, 2012
- Added upside down Wool Slabs.
- Changed netherwart to not grow in the overworld as it was just a bad design decision on Mojang's part to allow it to do so, and especially conflicts with the mod's focus on making the nether more interesting.
- Changed LAN code to be more reliable. LAN play is still not officially supported though, and is strictly "use at your own risk", but progress is being made towards supporting it in the future.
August 23, 2012
- Added the ability for pigs to eat Kibble. They won't follow you if you're holding it though...it's not that appealing ;)
- Added ability to melt chain armor down in the Crucible, since you can now buy it from villagers, and it looks like ass.
- Added shift-click functionality to villager merchant gui, as it was frigging annoying without.
- Changed the name of Dog Food to Kibble.
- Changed the recipe for Kibble to involve bone meal and a dash of sugar.
- Fixed problem with the Block Dispenser being able to suck the wool off of baby sheep.
- Fixed problem with not being able to render Tanned Leather Armor and Breeding Harnesses into Glue.
August 22, 2012
- Added Hardcore Chickens.
- Added Dog Food as a new item.
- Changed mutant sheep to provide a more interesting gameplay experience. They're much more refined little mutants now.
- Changed Glue so that it can only be produced out of leather, and leather-based goods (leather armor, saddles, etc.).
- Fixed problem with several mod blocks not rotating properly on the Turntable.
- Removed option to disable Hardcore Sheep. It's just the way the mod works.
- Removed the ability of wolves to consume rotten flesh.
August 21, 2012
- Added Hardcore Sheep.
- Added ability to place Bloodwood logs sideways, and for the trees to grow with sideways facing branches. Note that this may halt the growth of current Bloodwood trees already placed in the world (it won't affect new ones though).
- Changed vanilla item code to resolve a problem where the visual state of items was not being communicated properly. This was making things look weird when item stacks combined, as the individual stacks weren't indicating the multiple items within them, making it look like items were disappearing instead of combining.
- Fixed problem with items getting embedded in planters so that they couldn't be picked up.
- Fixed problem with the Companion Cube not rotating properly on Turntables.
- Fixed problem with Stewing Pot and Crucible contents not displaying properly after chunk-load.
- Fixed problem with grass growing on dirt blocks underneath dirt slabs.
- Fixed problem with animals appearing to drop two Breeding Harnesses on death, when they're really only dropping 1.
- Fixed potential problem with sheep getting stuck in the eating animation if you put a breeding harness on them while they were eating grass.
- Fixed problem with being able to fill a single slot of the brewing stand with multiple potions by shift-clicking on a stack of them. Now you can fill multiple slots with a single shift-click instead ;)
August 20, 2012
- Added most mod blocks and items back into the creative mode inventory.
- Changed all axes to be effective versus cocoa beans.
- Changed lighting on Dirt Slabs so they more closely resemble vanilla slabs with smooth lighting turned off.
- Changed the way Hoppers, Cauldrons, & Crucibles collect items on top of them. This required base-class edits, but should get rid of all the problems in 1.3 with entities falling through them. It should also resolve the old issue of players occasionally falling through them when walking on them.
- Fixed problem that was causing the game to crash when a Companion Cube was placed in the Mill Stone.
- Fixed problem with the Saw breaking if old wood slabs were placed in front of it.
- Fixed problem with the Stewing Pot inventory GUI being labeled as "Crucible".
August 18, 2012
WARNING: This version has not been coded or tested to work in multiplayer! Future updates of the mod will attempt to address this, but for now, attempting to play BTW in multiplayer (this applies to LAN play as well) will most likely have unanticipated and potentially disastrous results!
- Updated the mod to version 1.3.2 of Minecraft. It was hell :)
- Added the Dirt Slab as a new block type. They are made with a single dirt block in the crafting grid, not requiring a crafting table to make.
- Added ability to plant cocoa beans with the Block Dispenser.
- Added high-effeciency redstone repeater and stone pressure plate recipes using stone Siding, instead of stone blocks.
- Added high-effeciency recipe for wood pressure plate using wood Siding.
- Added high-effeciency recipe for the Pulley using wood Siding
- Added high-effeciency conversion recipe for Moulding to sticks.
- Added high-effeciency shapeless book recipe. It involves 1 piece of Tanned Leather, and 6 pieces of paper to create 2 books.
- Added recipe to break-down Composite Bows in a stoked Stewing Pot.
- Added crafting recipes to combine two Wool Slabs (of the same color) back into a Wool block.
- Added much more noticeable particle effects from valid book shelves to the Infernal Enchanter.
- Added lots of jerkiness to Platform movement, due to numerous player requests.
- Changed the way Corners and Moulding are placed, so that they appear based on where the player places them on another block. Give it a try, you'll see what I mean :)
- Changed Siding, Pedestals (upside down), Planters, Saws, Anchors & Tables so that you can place stuff on top of them (like torches and redstone), when they are in the correct orientations. Basically, if a mod block has a solid top surface, you should be able to place stuff on it now. Warning though: this also means that mobs can spawn on them.
- Changed the Wool Slab recipe to only require a single wool block in the crafting grid, similar to dirt slabs. The general idea is that simple or soft materials do not require a crafting table to turn into slabs.
- Changed the way Cauldrons and Crucibles work internally, in a substantial fashion. Let me know if any problems result.
- Changed ropes and anchors so that you need to click on them without any item at all in your hand to retract a rope (previously, you could click with any non-rope item in your hand).
- Changed the Redstone Eye recipe to use three gold nuggets instead of a gold ingot.
- Changed the Lens recipe to use gold ingots instead of nuggets, and glass panes instead of glass blocks.
- Changed vanilla dispensers so that they can't place and retrieve buckets of liquid in hardcore bucket mode.
- Changed high-effeciency sign recipe so that it produces 3 signs, instead of 1, to reflect change to vanilla.
- Change the Hopper so that it can not eject items directly into another Hopper bellow it, if the below Hopper has a filter in place.
- Fixed problem that was causing slimes and magma cubes to drop the wrong Arcane Scrolls (they each have different ones now, and neither are knockback), and for the magma cube drop to be too rare.
- Fixed problem with sheers not taking damage when used to harvest Bloodwood Leaves.
- Fixed problem with the Anvil not dropping any moulds it contained when destroyed.
- Fixed problem with Cement not being able to flow through Nether Groth.
- Fixed problem with Canvas being placeable so that they overlap other Canvas or paintings.
- Fixed problem with Cauldron inventories not updating properly when the player went through a Nether Portal.
- Fixed problem with the Bellows being able to blow items in water, when it shouldn't be able to.
- Fixed vanilla problem with fire not hissing when the player put it out.
- Removed the changes that the mod made to the vanilla enchanter, since many of these are now handled in the vanilla code, and the mod now has its own enchanting system through the Infernal Enchanter.
- Removed mod code for increasing the number of pork-chops that pigs drop on death, since this is now done by vanilla.
- Removed mod blocks and items from the creative mode inventory due to changes in code architecture. While I do not officially support creative mode, most of these will be restored in a later release.
- Removed the disabling of the End-Game text due to changes in code architecture. This will be restored in a later release.
- Removed birthing particles from animals due to changes in code architecture. These will be restored in a later release.
- Removed Bellows blowing particles due to changes in code architecture. This will be restored in a latter release.
- Removed newest property of Soulforged Steel due to changes in code architecture. This will be restored in a latter release.
- Removed "spot light" effect on a block that intersects the beam from a Lens due to changes in code architecture. This will be restored in a later release.
- Removed visual effect when Nether Groth releases spores due to changes in code architecture. This will be restored in a later release.
- Removed explosion particles on Mining Charges & Dynamite due to changes in code architecture. These will be restored in a later release.
- Removed red particles when a living entity is damaged by a Saw due to changes in code architecture. These will be restored in a later release.
July 27, 2012
- Added the Mould as a new form of pottery. The Mold is an item that is ignored when crafting. It may be used to turn the Anvil into a crafting grid with a custom shape and size, to aid in general mass-crafting.
- Added the Canvas as a new item (Fabric surrounded by Moulding 4X4).
- Added ability to melt vanilla cauldrons down in the Crucible.
- Added another mysterious property to Soulforged Steel blocks.
- Change the Anvil so that you can leave Moulds in it between uses, to preserve custom crafting grids created as described above.
- Changed Nether Growth so that lava and other fluids will flow through it, destroying it in the process.
- Changed the name of "Nether Growth" to correct a typo.
- Changed how the mod works internally to avoid a conflict in creative mode with the last released version of BTB.
- Changed Hopper to eject items from a random stack in its inventory rather than always the first occupied one, to help prevent exploits.
- Fixed problem with player being able to pick up Netherrack with Nether Growth on it with the Silk Touch enchantment, when you're not supposed to be able to.
- Fixed problem with the Lens being activated by light-sources with way too low a light level (like redstone repeaters and nether portals). Now it will only respond to sources like torches, Light Blocks, jack'o'lanterns, etc., as was originally intended.
- Removed alternate recipes for Rope and paper that were added in version 3.80, as this functionality is now effectively replaced by Mould items.
- Removed the various forms of Unfired Pottery from the creative-mode inventory, since the finished versions are already there, and it was just cluttering the interface for nothing.
- Remove ability to use bricks as "filler" in the Block Dispenser and Hopper. Sorry guys, but it was way too open to exploits.
Version 3.90
July 17, 2012
- Added Nether Growth Spores as a new item. Hint: They are created in a manner similar to Blood Wood Saplings, involving the various form of fungus in the MC world, with a pinch of Dung.
- Added what must be my best feature of all time: I disabled the end-text. Not only does this save you the annoyance of having to skip it every time you leave the end, if you've never completed the game it saves you the temptation of sitting through something really lame and from the inevitable soul-crushing disappointment that is bound to result (trust me...you'll be much happier just respawning at home and pretending it never happened). For the masochistic however, I've included an option in the config file to re-enable it so that you can still enjoy the sweet sweet suffering. Who's your daddy?
- Added spawn-restrictions to slimes so that they can only spawn on dirt, and smoothstone. This provides the player the ability to limit the spawning of slimes within their bases, as they can get really annoying otherwise. This option may be disabled in the mod's config file for people that may already have slime-farms built out of other materials.
- Added spawn restrictions to squid so that they can only spawn in significant bodies of water. This can also be disabled in the config file, but otherwise, no more squid jamming up your mob traps, or finding shallow pools of water containing stranded squid!
- Added small audio cues to when a Hopper swallows an XP or Dragon Orb, and to the Infernal Enchanter when it enchants an item.
- Changed the amount of Rotten Flesh & Bones required to render into Glue to 16 each. Feathers have also been changed to 32.
- Changed the Infernal Enchanter to consume an Arcane Scroll when an item is enchanted.
- Changed how shift-clicking in the Hopper inventory works so that items that work as filters automatically go to the filter slot.
- Changed the drop-rate of all rare drops from mobs to be about 1/4 of what it was before. They did not at all balance well with the recent changes to facilitate mob-farming and made iron in particular an entirely trivial resource to accumulate. Those wishing to automate iron production more extensively should look into iron golem farms.
- Fixed problem with snow golems dropping Dragon Orbs on death, even though they weren't supposed to.
- Fixed problem with snow golems dropping Arcane Scrolls on death, even though they weren't supposed to.
- Fixed problem with axes not being effective on wood Moulding.
- Removed the Infernal Enchanter and Arcane Scrolls from the creative inventory.
- Removed Arcane Scroll drops in creative mode.
July 09, 2012
- Added the Infernal Enchanter as a new block type.
- Added Arcane Scrolls as a new item type.
- Added Candles as a new item (2 Tallow + Hemp Fiber). These will have additional uses down the road once the extended block IDs are available in vanilla.
- Added a new mysterious property to Soulforged Steel blocks.
- Added ability to lift XP and Dragon Orbs with Platforms.
- Added ability to clump snowballs together in the Block Dispenser in the same way as clay balls.
- Added ability to use bricks in the Block Dispenser as "filler". Inventory slots containing bricks will be ignored by the BD when it attempts to dispense, allowing the player to effectively limit the amount of available inventory space within a BD without affecting its operation otherwise.
- Added recipe to convert gold nuggets into gold bars in the Crucible, using the standard 9 to 1 conversion ratio.
- Added ability to place Vine Traps "upside down" so that the top of them will be flush with the blocks next to them. They can still be placed the old way by placing them on the top of a block.
- Added alternate Rope recipe with the Hemp Fibers placed horizontally instead of vertically for convenience in mass crafting.
- Added alternate Book recipe with paper in a horizontal line for same reason as above.
- Changed some of the graphics for Tanned Leather based items so that they don't look weird on the hot-bar.
- Changed the way the Crucible processes items so that it always burns combustible objects it contains before doing any other processing. This is to prevent the Crucible from overflowing if it contains a surplus of bows or other single-stack combustible objects while you are doing other processing.
- Changed pigs to drop 1 to 3 pork chops on death instead of 0 to 2, to reflect upcoming changes to vanilla, and to further incentivize their use in Tallow production.
- Changed the sound pigs make when giving birth to be more appropriate to the situation.
- Changed the recipe for Padding to consist of 3 feathers (middle row), surrounded by 2 Fabric (top and bottom rows). This is to increase the value of both chicken farms (particularly given the below change to Tallow), and Hemp in the late game.
- Changed the Slats filter in the Hopper to allow Hemp leaves to pass through.
- Fixed problem with the Block Dispenser always converting any leaf blocks it picks up into oak leaves.
- Fixed problem with only oak planks being able to be converted to Potash in the Stewing Pot.
- Fixed problem with the Block Dispenser overwriting any tall grass, vines, or shrub blocks in front of it which was creating problems with automatic farms for these resources due to a recent vanilla change. The BD will no longer be able to place blocks if one of these blocks is in front of it.
- Fixed problem (and potential exploit) with wood Siding, Moulding, and Corners burning just as long as wood planks in a furnace.
- Fixed problem with upside down wood slabs breaking Saws.
- Fixed problem with upside down stairs not rotating properly on the Turntable.
- Fixed problem with placenta not always properly displaying.
- Removed recipes to convert chicken and eggs into Tallow. Sorry for this, but chicken farms are way too open to exploits, which severely devalued other types of animal farms (particularly pigs), and this also encouraged the creation of certain kinds of chicken farms which are detrimental to game performance.
- Removed ability to enchant Soulforged Steel equipment on the enchanting table.