February 8th, 2013
- Added Hardcore Movement (movement journal day 5). This change affects movement speed (for both the player and mobs) on various material types so that building paths and roads becomes an important part of the game. As a general rule of thumb hard surfaces, or those traditionally used in the making of roads (e.g. cobble, brick, gravel, planks, wool, iron, etc.) increase movement speed, while soft surface (grass, dirt, etc.) leave it unchanged, and materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, sand, etc.) do so. All materials that provide a bonus or penalty do so by an equal amount so as not to discourage construction out of a variety of materials. It also removes potions of swiftness from the game (the recipe has been removed and existing potions will cease to have any effect) as these significantly decrease the value of both rail networks previous to this change, and to roads with it, and require very little effort on the part of the player to create. Try it...this changes everything :)
- Added sources for efficiency and respiration Arcane Scrolls.
- Added changes to silverfish to make them a more interesting, useful, dangerous, and a better integrated part of the game. These are left to the player to discover.
- Added an additional side-effect to one of the beacon types that is left to the player to discover.
- Changed Soulforged Steel blocks to be impervious to wither-based destruction.
- Changed the way animals and plants behave in the end dimension.
- Changed (tweaked) the spawn rate and range of something in relation to something else, and added sounds and particle effects to the same. I will say no more :)
- Changed (refined) the way the game determines what surface an entity is on. This should be most noticeable with the step sounds that are played when walking on very thin surfaces like freshly planted Groth, but the change is particular important with Hardcore Movement since the surface you're on is a much more significant factor now.
- Fixed problem with Wind Mills & Water Wheels not rendering when viewed from high above.
- Fixed mod option for skipping the end game text.
- Removed the option for disabling the limiting of squid spawns as their drops are now more important and require a specialized mob trap.
January 31st, 2013
- Changed the looting beacon effect to apply to all deaths within the area of influence, not just ones caused by players. This means that it will act as a bonus to the output of mob traps and automated animal farms, which makes the related beacon much more desirable overall.
- Changed (loosened) the spawn restrictions for mobs within nether strongholds, which increases the number of wither skeletons, blazes, and magma cubes which will spawn within them significantly. They can now spawn anywhere within the volume of a nether stronghold, not just around "cross roads", which should be much more intuitive when creating mob traps, and also makes exploring them much more interesting. This change is the primary reason for this small release, as I know a lot of folks are currently working on their wither skeleton farms to build the various beacons in the mod, and with this change their spawn conditions are much more evident.
- Fixed problem with the True Sight beacon effect only applying if you were wearing a helmet.
- Fixed problem with "ghost items" being created when shift-clicking to the Infernal Enchanter.
January 28th, 2013
- Added the last (for now anyways) of the new beacon types: obsidian.
- Changed the way Hardcore Chests works to completely rework the behavior of ender chests in the mod, and removed the option for disabling it from the config file. Don't worry...all your previously stored items are safe (whether you had Hardcore Chests enabled or not), but how to access them is left for you to discover ;)
- Changed the means of obtaining Nether Groth Spores without mycelium slightly, but I don't think anyone has figured out how to do it yet anyways :)
- Changed the way the Block Dispenser "silk touch harvests" blocks it's swallowing to simplify the related code and so that it universally applies to any new blocks that may be added to the game without further changes. Please let me know if any problems arise as a result.
January 25th, 2013
- Added Soulforged Steel beacons.
- Added sound effects for when beacons power up and down.
- Added an alternate means of creating Nether Groth Spores that doesn't require mycelium, and which is left to the player to discover.
- Fixed problem with not being able to set a player's spawn location through the command console or command block.
- Fixed problem with compasses not behaving consistently near beacons.
- Fixed problem with torches being able to float in mid-air next to some sub-blocks.
- Fixed problem with upside down wool slabs taking longer to harvest with shears than regular ones.
January 17th, 2013
- Updated to the latest version of MCP. This should fix a number of multiplayer issues, and is the primary reason for this release. Note that it may necessitate a clean install of Minecraft and the mod to prevent further issues.
- Added recipes so that books (of all kinds) may be rendered down into Glue, with 2 books being required for 1 Glue.
- Changed Hardcore Spawning so that players leaving the end dimension are always returned to the original spawn point in the overworld.
- Fixed problem with most aesthetic block types responding like Concentrated Hellfire when used as part of a beacon pyramid.
- Fixed constant flashing on night vision beacon effect.
- Fixed vanilla problem where the player would get "caught" on chests when passing beside them, as it was frigging annoying.
January 16th, 2013
- Added Hardcore Beacons as a new mod feature. This completely revamps the way vanilla beacons work to make them more difficult to construct, more powerful (as in...not useless), and WAY more interesting overall. The details of this system are left to the player to discover. Note that more beacon types are on their way, but the stuff that is in there already is so cool that I wanted to get it out while I work on the rest :)
- Added internal hooks so that add-on authors can create custom beacon types.
- Changed (refactored) the way the mod works internally to reduce the number of base-class modifications made to Tile Entities. This affects the chest, and mob spawner.
- Fixed vanilla problem where beacon blocks would not drop their inventory if the block is destroyed.
- Fixed problem with shears taking double damage when harvesting webs.
January 11th, 2013
- Updated the mod to version 1.4.7 of Minecraft.
- Added ability to harvest webs with shears without requiring the silk touch enchant on them.
- Added the ability to render Mutton down into Tallow.
- Added the ability to create sandstone Siding and other sandstone sub-blocks out of all the different sandstone block types.
- Added high efficiency recipes for White Stone, nether brick, brick, and sandstone stairs using Moulding of the corresponding type.
- Changed Hardcore Spawn to be enabled by default. It can still be disabled through the mod's config file.
- Changed the way the Hibachi determines if blocks above it should be incinerated when it is lit, so that it is a little more consistent and logical.
- Changed Hardcore Bucket so that vanilla dispensers can dispense and retrieve water buckets in the end dimension.
- Changed (refactored) the way the mod's inventory management functions work internally to be much cleaner. I mention this as it may affect add-on authors.
- Changed the way Hardcore Spawn works to fix problems with spawning in empty space on skyblock style maps.
- Fixed problem with shears taking longer to harvest Wool Slabs than wool blocks.
- Fixed problem with Wicker blocks dropping Soap blocks when cut by the Saw.
- Fixed problem with item stacks only merging with a single partial stack before creating a new stack when added to some mod inventories.
- Fixed problem with item stacks sometimes not merging properly with existing partial stacks when added to a double chest by the Hopper.
- Fixed problem with the way various crops (wheat, potatoes, and carrots) display when growing in a planter. Previously, they were displaying a bit too low, making it difficult to tell when they were fully grown (carrots in particular).
- Fixed crash bug in SMP when a player has the Anvil GUI open, and another player destroys the Anvil.
December 24th, 2012
- Updated the mod to version 1.4.6 of Minecraft.
- Added raw and cooked Mutton as new food items, as I got tired of waiting for Mojang to get around to it :)
- Added a "clean" version of the Chopping Block. When first created, it will be clean, and will become dirty through use. Dirty blocks may also be cleaned by using Soap in a heated Cauldron, with a single bar of Soap cleaning 4 Chopping Blocks.
- Added the ability to grind skeleton skulls into bone meal with the Mill Stone.
- Added internal functionality to differentiate between ice blocks formed out of source water blocks, and those that aren't with Hardcore Buckets enabled. This means that source ice will turn back into source water when harvested, so that you will no longer get unsightly holes in your frozen lakes when breaking it, and that ice blocks you move yourself will melt into temporary water as they do now. Note that all ice that was in existence previous to this change is considered to be made of source water, which may result in old manually placed ice blocks turning into source water when broken.
- Added internal functionality so that smooth stone pedestals and oak tables, use the same texture indexes the old blocks of the same type did, so that texture pack artists can keep their old textures for those blocks. Note that oak benches also use the same textures as oak tables for consistency.
- Added internal functionality so that add-on authors can determine how their blocks function when cut by a Saw.
- Added internal hook to specify the size of the animated Stoked Fire texture, for use by MCPatcher.
- Changed the vanilla bow so that it will fire any Rotted Arrows in your inventory before regular ones, given that Rotted Arrows are less valuable (since they can't be reused) and do the same damage. Note that this doesn't affect the Composite Bow since it can not effectively fire Rotted Arrows.
- Changed infinity enchanted arrows to shatter on impact, similar to Rotted Arrows.
- Changed the way Hardcore Spawning works so that it functions properly on super-flat maps.
- Fixed problem with Benches and the mod's custom fences not rendering properly under certain circumstances.
- Fixed problem with mod food-items not displaying particles with the right texture when eaten.
- Fixed problem with golems not displaying dig particles for the block they are walking on when wandering around, and the same for players when they are sprinting. Similar to the food fix above, they now also display correctly for mod blocks.
- Fixed problem with the wood-based column recipes granting 4 columns, instead of the appropriate 1.
December 7th, 2012
- Added a new block type: the Bench, for all block types with sub-blocks. It is crafted with 3 Siding on top of a Moulding (same as a Table, with a shorter "leg").
- Added fences for all block types with sub-blocks. These may be crafted either with 3 Moulding of the type in a horizontal row, or the vanilla recipe of 6 full blocks in two horizontal rows for stone-based blocks (i.e. non-wood).
- Added brick Siding, Moulding, Corners, Pedestals, Columns, and Tables.
- Added sandstone Siding, Moulding, Corners, Pedestals, Columns, and Tables.
- Added stone brick Pedestals, Columns, and Tables.
- Added wood Pedestals, Columns, and Tables, for all wood colors.
- Added smooth stone Tables.
- Added boiled potatoes as a new item.
- Added a small amount of damage to falling Hardcore Melons, along with custom death messages for them.
- Added sound to falling Hardcore Melons when they don't explode.
- Added general purpose internal hooks for when an arrow initially impacts with a block, and when it is in a state of collision with a block, that may be useful for add-on authors.
- Added an internal hook for when blocks finish falling, that may be useful to add-on authors.
- Added high efficiency recipe for nether-brick fences (3 Moulding).
- Changed the dimensions and texture of wood Table Legs so that they match the top of fences. This was done because it opens up many aesthetic possibilities like building shelving, trestle bridges, and cool looking stairways out of a combination of Tables, Benches & fences.
- Changed the way Hand Cranks work so that the "use" animation (the extended arm) is only played when the crank is actually moved so that its usage is more intuitive, and also changed it so that it can not be operated if your hunger level is below a certain point.
- Changed ALL Pedestal recipes to consist of six blocks of the type, topped by a single Siding. This is for consistency because Pedestals can now be made out of materials that can be obtained pre-Anvil (namely wood).
- Changed ALL Column recipes to consist of three Moulding of the type in a vertical line, for the same reasons as above.
- Changed chickens so that they can be fed by hand again, as while it made sense that they couldn't, it was causing too much confusion due to lack of consistency with the other animal types.
- Changed the hardness on nether brick Siding, Moulding, Corners, Pedestals, Columns, and Tables to match that of nether brick blocks.
- Changed the way Hardcore Melons work so that melons require arrows to have a certain minimum velocity to cause them to explode when hit.
- Changed Hardcore Melons so that they won't explode when falling into water.
- Changed (reduced) the number of mobs that spawn wearing armor to further balance the iron output of mob-traps.
- Changed the way a bunch of sub-blocks work internally to facilitate the inclusion of new aesthetic block types. Because of this, old versions of these blocks already placed in your world may not auto-connect properly, and will no longer function in recipes. My apologies for this, but having to support recipes for both the old and new versions was making the mod's recipe code get completely out of control, and was likely also hell for people using mods that display recipes, as both the old and new versions would be listed. To help with this, I've added "old" to the name of each of the blocks that may be problematic (e.g. "Old Corner"), so that they can be easily identified, and I've included conversion recipes for all these old blocks, so you can just drop them into the crafting grid and they will be converted into the new. In the case of old blocks in the world no longer auto-connecting properly, just harvest the old blocks, replace them, and any problems should be resolved.
- Changed smooth stone Pedestals, Columns, Siding, and Corners so that axes aren't efficient on newly placed ones.
- Changed all wood based sub-blocks to have appropriate burn times in the furnace.
- Changed the collision volume around Tables (of all types) and of vanilla fences so that it precisely reflects their shape. This means that you can "click around" their various parts to the blocks behind them, and that things like arrows will pass through the empty space surrounding them.
- Fixed problem with Lightning Rods not being able to rest on top of others.
- Fixed problem with pumpkins dropping way too many seeds when they explode.
November 30, 2012
IMPORTANT: This version requires a CLEAN install of BTW to function properly. This means that you need to redownload Minecraft (delete your bin directory and run the game without the mod installed), then install 4.38 to it. Just copying over the old install will likely result in bugs and potential crashes. My apologies for this as I normally try to make such changes when vanilla updates to prevent these kinds of problems, but this one slipped through the cracks.
- Added Hardcore Melons.
- Added nether brick Siding, Moulding, Corners, Pedestals, Columns, and Tables.
- Added internal functionality to determine when a block has a center "hard point" to a particular facing to determine if things like torches, Lightning Rods, and Stakes can "stick" to them. This allows for a number of blocks to attach to others that previously weren't possible, and may be useful for add-on authors in establishing similar functionality with their blocks. This also marks the triumphant return of torches sticking to the sides of Panels ;)
- Added the ability to melt down Lightning Rods in the Crucible.
- Changed the order in which the Cauldron processes ingredients so that gunpowder is created before string is converted into wool. This allows for the dumping in of the raw materials required to make Fuses, without your string being turned into wool.
- Changed some code internally to eliminate base classes that were getting modified in the releases of the mod that I wasn't actually modifying. This is what necessitates the reinstall mentioned above.
- Changed Wind Mills & Water Wheels so that they can not be placed when overlapping with another entity, including the player.
- Changed the way vertical Wind Mills are placed to accommodate the above change, and to make their placement more intuitive. They are now placed so that their vertical position starts (either top or bottom) at the Axle you click on. In other words, if you're looking upwards, it will place the Wind Mill going up from the Axle you click on, if you're looking down, then going downwards from it.
- Fixed "pick block" functionality (middle mouse button) to work on a bunch of mod blocks.
- Fixed some Corners not placing properly in SMP.
- Fixed Dynamite not firing out of vanilla dispensers in SMP.
- Fixed Splash Potions not firing out of vanilla dispensers in SMP.
- Fixed Buckets not dispensing properly out of vanilla dispensers in SMP, with Hardcore Buckets disabled.
- Fixed problem with being able to place Urns, Grates, Wicker, and Slats while the player or another entity was in the space the block was to occupy.
Version 4.37
November 23, 2012
- Added the Lightning Rod as a new block. It is created with 3 iron ingots in a vertical line. With the addition of vertical Wind Mills, lightning has become a much bigger problem, so this simple block was added as a way to address it. They also makes awesome mounts for skulls ;)
- Added the ability to pickup Vases without breaking them using the silk touch enchantment.
- Added ability for Vases to blow up if they are broken while containing Blasting Oil.
- Changed the collision volume around the Vase, Planter, and Hopper so that it precisely reflects their shape. This means that you can "click around" their various parts to the blocks behind them, and that things like arrows will pass through the empty space surrounding them.
- Changed the Hopper to always deposit into the top chest in the inventory GUI, when depositing into double chests, as it was a minor annoyance that it didn't do so.
- Changed Hardcore Chests so that ender chests access the same inventory regardless of what dimension they are in. This was done because it was originally intended this way, and it turns out that chests in other dimensions weren't saving their contents when servers were restarted anyways.
- Changed Zombies and Skeletons so that they drop any armor they are wearing or any non-standard equipment they are carrying on death at a greatly increased rate (sometimes the equipment breaks, but most of the time you get it), because chasing after a rare armored mob to only have it drop nothing is hela-lame. Also, this boosts iron output on mob-traps back up after it was reduced in a previous release.
- Changed mobs to spawn with equipment with equal probability on all difficulty levels. This was done so that mob-trap output is not difficulty level dependent, as that just leads to gamey nonsense.
- Changed zombie pigmen so that they only spawn with gold swords rarely, but they almost always drop them on death. The overall drop rate is unaffected by this change (mob trap output will not be affected), it just makes it much more tempting to go after pigmen you see holding swords, and creates a more direct connection between what mobs are holding and what they drop.
- Changed zombie pigmen to restore their gold nugget drop, as with the above change it gives the impression they're slowly trying to forge their own weapons. They do so at a reduced rate to what they used to mind you.
- Changed the way the damage on dropped items is computed to provide a better range of values on items with low maximum damage (like gold swords).
- Fixed vanilla dispenser not being able to fire Dynamite.
- Fixed the Companion Cube not properly showing its appreciation for being consumed by fire.
- Fixed problem with fire rendering on the side of blocks if it had infinite burn ones (like netherrack) below it.
- Fixed problem with not being able to feed wolves Wolf Chops.
November 20, 2012
- Updated the mod to version 1.4.5 of Minecraft.
- Added particle effects when Soul Urns shatter.
- Changed how Dirt Slabs render internally to hopefully resolve visual issues with them when used in combination with high-res texture packs, when they have grass growing on them.
- Changed the sound mechanical devices make when they break, to something more appropriate.
- Changed a few more things internally to reduce the number of base class changes the mod requires.
- Fixed problem with Corners not placing properly.
- Fixed problem with the Block Dispenser not firing splash potions.
- Fixed the vanilla dispenser not being able to fire Soul Urns.
- Fixed problem with not being able to use a hoe on grass if it was in front of a Detector Block or in a Lens beam.
Version 4.35
November 16, 2012
- Updated the mod to version 1.4.4 of Minecraft.
- Added the ability for blocks of Concentrated Hellfire to burn indefinitely (like Netherrack), but in any direction (unlike Netherrack which only burns like this to the top). This provides for much greater decorative options using fire. Let the giant flaming sword construction commence! ;)
- Added the ability to grow sugar cane diagonally bordering on water, because I've always found it annoying that you couldn't, and I am a take-no-prisoners-certified-base-class-modifying-maniac. Fear my wrath puny sugar canes! FEAR ME!!!!
- Added recipe for chiseled stone brick. You can create it on the Anvil with 12 stone brick blocks in a rectangular pattern.
- Added internal hook to specify if blocks can burn infinitely (like netherrack). This may be useful to add-on authors.
- Added internal hook to specify if a block extinguishes fire above it (like an unpowered Hibachi). This may be useful to add-on authors.
- Added internal hook for when blocks are destroyed by fire. This may be useful to add-on authors.
- Changed the way vanilla fire renders so that it prefers a flammable side-surface to a non-flammable bottom surface. For example, if you light the base of a tree on fire, the fire will appear on the side of the tree, instead of on top of the dirt next to it.
- Changed (refactored) things internally to reduce the number of base class edits the mod requires, to facilitate future version updates.
- Changed (refactored) the way mechanical blocks work internally to simplify the code somewhat. This may be of interest to add-on authors.
- Changed the way fire works internally to make it easier to set which blocks are flammable. This may be useful to add-on authors.
- Changed (reverted) Mojang's "fix" to items getting stuck in blocks as it created more bugs than it fixed.
- Fixed problem where if a repeater was swallowed by a Block Dispenser, connected circuits would not always properly update their state.
- Fixed problem with the Block Dispenser not properly handling silverfish infested blocks.
- Fixed problem where mechanical devices could be overpowered from directions in which they didn't have an axle-input.
- Fixed vanilla bug that caused particles (especially torch flames) to flash all over the screen in an exceedingly annoying fashion.
November 13, 2012
- Added the Chopping Block as a new block type. This block has grooves cut in it which means that it can be placed in front of a Saw while neither destroying the block, nor the Saw itself. It is created with 6 smooth stone in a "U" pattern on the Anvil. Note that trapping a player or mob between a Saw and Chopping block will result in a big bonus to damage caused by the Saw, and the same bonus to skull-drops as if they were killed by a Battle Axe.
- Added custom death messages for the Saw, Dead Weight, Groth, and for when the player is killed between a Saw and Chopping Block.
- Added high efficiency recipe for the Saw involving wood Siding instead of planks.
- Added Arcane Scroll drop to blazes as they can now reliably be farmed.
- Added the ability to plant carrots and potatoes with the Block Dispenser.
- Changed (reduced) the cost for using the Infernal Enchanter from base 50, to base 30 in order to better match the values used with the vanilla enchanter.
- Changed skeleton Arcane Scroll drop so that they don't drop from wither skeletons.
- Changed the "limit pigman and magma cube" option to the more general "limit nether mob spawns", and applied it to blazes and wither skeletons as well. These mobs can now only spawn on netherrack, and netherbrick.
- Changed the Mining Charge recipe to use slime balls instead of Glue, as it fits the idea of Glue being a permanent adhesive vs slime being a "tacky" substance better.
- Changed the limited slime spawning code so that they can now also spawn on grass, gravel, and sand (as well as the previous dirt and smooth stone), to better fit them being able to spawn above-ground now.
- Changed skeletons and wither skeletons to be able to spawn in the nether regardless of light level, to match the other nether mobs. Without this they couldn't spawn near fire and lava, which obviously doesn't make much sense in the nether.
- Fixed a very small problem in the Water Wheel rendering code that caused a tiny gap to appear between the struts and blades.
- Fixed problem with the Block Dispenser being able to harvest wheat, potato, and carrot crops before they were fully grown.
November 11, 2012
- Added high efficiency recipe for item frames involving Tanned Leather surrounded by wood Moulding.
- Added internal functionality to allow silk touch to function or not on blocks based on their subtype. This was used to allow White Stone and Flint blocks to be harvested without converting into other blocks when using silk touch, but it may be useful for add-on authors as well.
- Added Crucible recipe that first converts gold bars into gold nuggets when there isn't enough Concentrated Hellfire present to produce redstone out of a full bar.
- Changed the green "you are here" marker on maps placed in frames to point in the direction you are looking at, instead of the direction the map is facing, as it feels far more natural given the direction of the pointer when the map is being held. In other words, the pointer now points in the direction you are looking if your viewing the map from straight on, instead of pointing in the opposite direction, which is the direction the map itself is pointing in.
- Changed wolves so that they will lose their angry state after their target is dead.
- Changed cake so that it is only eaten on right-click, to match the other changes made by Mojang in this regard.
- Changed (refactored) several parts of the mod code to reduce the number of base-classes the mod changes. This will speed up the process of porting to new versions of Minecraft in the future.
- Changed Glue and slime balls so that they are entirely separate materials with their own uses. Slime is a tacky material that is used for creating things like sticky-pistons, while Glue is a permanent adhesive. Several mod recipes have been changed to reflect this, but the end result is that they can no longer be used interchangeably in recipes, and all mod recipes involve Glue, not slime. This was done because slimes are much more readily available in vanilla now.
- Changed how chicken possession in the nether works internally to pave the way for additional changes of a similar nature in the future.
- Fixed crash when attempting to zoom maps out with the Anvil.
- Fixed problem with Stoked Fire being picked up by the Block Dispenser.
- Removed ability of the Block Dispenser to pick up skulls due to code complications. I may address this later, but for the time being, the BD is simply not effective on skulls.
- Fixed problem with maps in Item Frames not updating properly on world load.
- Removed map player location indicator when players are off the edge of the map. I left a slight "border" in there so you still get the indicator if you are slightly off the edge, but it doesn't extend very far at all anymore.
- Removed map display of location of other players in multiplayer.
- Removed XP dropped from all sources other than mobs.
November 5, 2012
- Added ability to drop player skulls on death.
- Added Crucible recipe to melt down the vanilla anvil into iron ingots.
- Added overpower reaction to Mill Stones, Screw Pumps, and Turntables, since these blocks can now be overpowered due to the inclusion of the Vertical Wind Mill in a previous release.
- Added ability to rotate skulls on the Turntable.
- Changed axes of all kinds to be effective at harvesting placed skull blocks.
- Fixed problem with exploding Blasting Oil sometimes appearing to destroy blocks even though they still exist on the server.
- Fixed crash when the Enderdragon collides with Endermen.
- Fixed problem with carrots and potatoes "popping" out of tilled soil when bonemeal is applied, and with not being able to plant them in soil to which bonemeal has already been applied.
- Fixed problem with the Companion Cube & Slab not displaying properly in the creative mode inventory.
- Fixed problem where rapidly double right-clicking on the Anvil could cause any Moulds it contained to disappear.
- Fixed occasional texture glitch with the Hand Crank.
Version 4.31
November 4, 2012
- Updated the mod to version 1.4.2 of Minecraft.
- Added ability for skeletons, zombies, and creepers to drop heads of the corresponding type upon death.
- Added significant bonus for collecting heads from mobs if they are killed with a Battle Axe.
- Added in internal mechanism for several mod blocks to help prevent them "jamming" if an update is missed for whatever reason. This affects Stoked Fire, Buddy Block, the Hibachi, Bellows, Block Dispenser, Detector Block, Gear Box, Hand Crank, Light Block, Mill Stone, Pulley, the Saw, and Screw Pump.
- Changed mobs so that they'll drop any carried equipment regardless of whether they are killed by the player or another source.
- Changed Fuses, Elements, & Filaments to be created in the Cauldron before silk is converted to wool.
- Changed (increased) the durability of Tanned Leather Armor to relate better that of regular leather.
- Changed the Hand Crank to not activate on left click, so that it behaves in accordance with the changes made to similar blocks (like the lever) in 1.4.
- Changed the name of the vanilla Anvil, removed all GUI functionality, removed the damage it takes from falling, changed its bounding box to better reflect its shape, added the ability to rotate it on the Turntable, and changed the recipe for it to only require 7 iron ingots (no blocks).
- Changed the name of the "Stewing Pot" back to the "Cauldron", and renamed the vanilla one to the "Cistern". I just couldn't take it anymore, and if I'm going to be renaming vanilla blocks anyways for things like the Anvil, I may as well go whole hog on it :)
- Changed the mod's reliable block update code to be off by default due to it apparently causing memory leaks on SMP servers. However, with the above changes to block updates, the impact of this should be relatively minimal, and players can re-enable it in the config file for their single-player games if it causes too many problems. I'll be working to resolve the memory leak in the near future, but for the time being it was causing too many problems to leave on by default.
- Changed the sounds on several mod blocks to make use of the new ones in vanilla.
- Fixed problem with tame wolves displaying the angry wolf texture.
- Removed the ability of mobs (skeletons & zombies) to spawn carrying leather, gold and diamond armor (only iron, and chain). This was done to prevent the devaluing of gold, diamonds, and Glue.
- Removed ability of zombies to drop carrots, potatoes, and iron ingots. In the case of iron ingots, this was done because they now drop large amounts of iron just due to their armor and weapons.
- Removed ability of zombie pigmen to drop gold ingots and nuggets. This was done because they drop a large amount now with their carried swords.
- Removed glowstone dust, redstone, and gunpowder from the items that witches drop to prevent the devaluing of those resources.
- Removed a bunch of stuff that villagers used to sell, including anything made out of diamond. I'll be tweaking villagers further in the future, but for now, this was too unbalanced to leave as is.
- Fixed vanilla bug with the extinguish sound not playing when you put out a fire.
- Fixed problem with Stewing Pots and Crucibles not exploding when Blasting Oil is overheated.
Known Issues with this release (will be resolved shortly):
- Soul Urns and Dynamite can not currently be dispensed from the vanilla dispenser.
- Maps mounted in frames will not display properly when you load a saved game if they are not exposed to the sky.
- The Block Dispenser can not currently "throw" splash potions.
- The Detector Block may currently miss updates on chunk load that may cause Gear Box breakage due to Wind Mills spinning out of control.
October 25, 2012
- Added Vertical Wind Mills to the mod! Rejoice! They are created with 8 Sails in a rectangular patten on the crafting grid, rather than the usual 4, and are now the only means of obtaining mechanical power in the nether, other than a Hand Crank. Note that regular Wind Mills already placed in the Nether will continue to function, to avoid breaking existing builds, but if you place a new regular Wind Mill, it will not function, and a vertical one must be used instead.
- Added Blasting Oil as a new item.
- Added back the ability for Ender Spectacles to see spawn locations in the end dimension. I had mistakingly thought that spawns in the end were not dependent on light-level, which they actually are.
- Added crafting recipes to convert White Stone Siding, Moulding & Corners back into their larger block types.
- Changed the Dynamite recipe to reflect the recent changes with Hardcore Explosives.
- Changed the way water works with Hardcore Buckets enabled in the end dimension.
- Changed Wind Mills to not rotate in The End. Water Wheels will be required to generate power there (in conjunction to the above change to water).
- Changed ghasts to drop Nitre instead of gunpowder.
- Fixed problem with Ender Spectacles not preventing enderman attacks in SMP.
- Fixed problem with being able to process Endstone in the Cauldron. This was never intended, and the Kiln is the proper method of doing so.
- Fixed problem with the Block Dispenser picking up White Stone as White Cobble.
- Fixed problem with white smoke emitted by Stewing Pots & Crucibles moving downwards when the player approaches.
- Fixed problem with player location not displaying on maps while riding in boats or minecarts, or while standing beneath leaves.
- Fixed problem with nether wart growing at an extremely reduced rate.
October 19, 2012
- Added Hardcore Explosives to the mod. This involves several new blocks and items, and I'll leave the details for players to discover :)
- Added the Barrel as a new block type. It is crafted with 8 wood Moulding in a square pattern, with Glue in the middle.
- Added the Element as a new item. It is now required to create a Hibachi, replacing the Filament in the previous recipe.
- Added config file option to disable the mod's reliable block update code, strictly as a test for server operators. This option will be removed in a later release.
- Added ability to rotate logs on the Turntable.
- Added new recipe for cookies using Flour instead of wheat, and removed the old vanilla recipe as part of Hardcore Grinding.
- Added additional tests to ensure the mod has been properly installed and that crucial base-classes aren't being overwritten. I was getting pretty sick of the "the mod works fine with parts of it overwritten by other mods" tech support nonsense.
- Added internal functionality for add-on authors to allow custom blocks to be cooked in the Kiln.
- Changed Ender Spectacles so that Endermen will not attack if you look at them while wearing them. Note that this replaces the same functionality that used to be assigned to pumpkins. Pumpkins will thus no longer work as a means of defense against them.
- Fixed problem with the player not receiving the bread achievement after cooking Flour in the furnace.